Diamond Competitive Dredge Druid Deck - Midrange
- Last updated Apr 20, 2022 (Sunken City)
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Wild
- 17 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Beast Druid
- Crafting Cost: 16200
- Dust Needed: Loading Collection
- Created: 4/21/2022 (Sunken City)
- DolanHearth
- Registered User
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- 1
- 7
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Battle Tag:
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Region:
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Total Deck Rating
39
Been playtesting and experimenting with bottomfeeder, azsharen gardens, azsharen sentiel, and the other dredge cards with a varying set of support cards, and this is what i've settled on with good success in rank 6-7 diamond currently. Very similar decks have went a combined 30-19 win/loss, and this list specifically is 15-5. I added living seed to consistently draw my boosted bottom feeders when I run out of dredge, and it made a massive difference in my ability to control board and threaten my opponent. As you progress into the game, the more they kill bottomfeeder, the more likely they are to lose. In long games vs control decks like curse warlock and the various priest decks, bottom feeder ends up being 10+ attack and they cant silence its stats away, which makes it very hard to deal with. The permanent aspect of the stat boost is extremely underrated and strong
Another key card is capture coldtooth mine. I often use it to get access to aquatic form or sunken gardens deck/hand/field boost, but I also use it to get my raid boss onyxia or varian to take back control of the board or start threatening lethal damage. It adds consistency that gives this deck the reach needed to be competitive in the current meta of super fast agro decks that can kill you turn 5/6.
Now to the core of the deck, dredge. Tuskar trawler, excavation specialist, aquatic form, sir finley sea guide. In the early game these are weak minions that give essential utility in grabbing bottom feeder, gardens, or faelin colossal minions, but if you get a couple azsharan garden boosts done turn 1/2 with them in your hand, they end up being strong minions that are legitimate threats and hard to deal with. Excavation specialist turning into a 4/7 or 5/8 by turn 4 or 5 is great, or tuskar being a 2 mana 4/5 on turn 3. Azsharen sentinel is also highly underrated vs agro, and it puts a 5/6 minion with taunt/divineshield/lifesteal on the bottom of your deck, which you can dredge to stabilize and heal against agro. It's been a key survival card in many games.
Another impactful addition has been blademaster samuro. When its boosted with via azsharen gardens or earthen scales, it becomes a great removal card doing 2-4dmg to all enemy minions after it attacks. It's also able to be drawn via varian which helps a ton. Varian is underrated imo. Its a 8/8 with rush/taunt/divine shield that draw 3 minions with taunt, divine shield, and rush. Whats not to like. Super value town card that deserves more play and fits perfectly into this midrangey druid style.
The one card i've been iffy on is smothering starfish. Some games it saves me from dying, other games its a dead card and useless because it would silence my own minions and stop integral effects with bottomfeeder, ivus, sentiel, or taunt minions in general. Maybe it should be a 1 of instead of 2, and I replace it with archdruid naralex, which can give strong dream cards that can boost your minions, clear board, or play cheaper threats. Need to playtest more to be sure.
Lastly, we have guff. The all star in basically any druid deck because drawing cards is very important and ramping mana gives you huge power potential with ivus, along with early miracle growth/varian/raid boss onyxia to take back board control. I experimented a bit without it and you just have to play it. The value is too high not to.
Appreciate any feedback. I think this deck has potential to be disruptive in this current meta, and would likely become a lot stronger if they hand out some ramp druid nerfs, or nerfs to mech/pirate warrior. Pirate warrior has been a struggle, like it is for nearly every deck because nelly and juggernaut are insanely strong and hard to deal with, but i've still managed to win some. I'm 3-5 against pirate warrior. Overall I love playing the deck and think you would too. Try it out, learn the mechanics and which cards are the most important to dredge back to the top of your deck, and lemme know what you recommend.
lost first two games then go 5-0 at diamond 10. Was looking for a fun deck for climb. Congrats and thank you!
hell yea! Good to hear. I'm doing well in diamond as well. Also doing well with a beast agro dredge version. It plays super fast, but has a crazy strong lategame with bottomfeeders and faelin colossal minions, especially when the whole deck is double boosted with sunken gardens. Still not sure which list is better. Each have different strengths in various matchups. The only thing that is consistently giving me losses is the curse warlocks. So much removal and when i dump my hand, it gets filled with curses and I just die.
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Gigafin into starfish won we 2 games against super buffed paladin. Starfish is the swiss army knife you need in this deck for late game matchups IMO.
super fun deck
Starfish has been good. Sometimes its hit or miss, but mostly its hit so im at least keeping 1. Just not sure on running 2. I had a couple losses where i drew 2 of them and had no dredge and just got steamrolled. Being able to grab it with living seed is really nice too.
Appreciate the feedback! There is another version I built that is like ramp druid at its core, but instead of running nourish i run escaped manasaber.
i will try it out, looks interesting. thanks for something new
Happy to share. Its very fun
I'm in dumpster Legend, I'll give this a try.
Edit:
3 wins
4 losses
I think it has potential, but most importantly it's fun. I might try to add Archdruid Naralex as you suggested.
hey ill take 3/4 in legend, thats promising. Maybe there is more refining to do. Archdruid naralex is great if you hit the 5 dmg aoe board removal or thick midrange minions, If you get the "dream" return an enemy to the hand or the shitty laughing sister 3/5, its not very worth. Getting the 4/4+ boost, 5 dmg aoe, or 4 mana 7/6 is good tho. Kind of a crap shoot.
There is surely room for improvements but I think it's pretty solid. Bur most of all, it's fun. Actually, really fun!
Appreciate the feedback my dude. It's hella fun and pretty high skill cap. Dredge decisions and order of play matters a ton. Sometimes its better to take the boosted bottomfeeder, other times you want the sunken gardens to keep minions alive on board to trade, other times you want the colossal minions to drop a threat next turn when you draw it. It has so much depth and options, and thats a breath of fresh air amidst a sea of hand dumping mindless agro decks like pirate warrior or mech mage.
I'm trying aggro variations that are doing surprisingly well too. Oracle of elune with pack mule, composting, etc. Beat some top tier decks like warrior, mech mage, and ramp druid with it. It can kill very fast, especially if you can keep dredging boosted bottom feeders. They eventually run out of removal and you take over.
So far I think I've won against most kind of decks, and yeah, high skill cap, which makes it more interesting to play because you notice how much you improve with it.
Whenever you feel comfortable with the agro version, be sure yo upload it here so I can try it.
https://www.hearthpwn.com/decks/1408592-bottomfeeder-aggro-dredge
This is what i've been playing with. Went 6-5 in diamond. Not sure which list is better honestly. Both have their strengths and weaknesses. I had another version focused more on taunt minions and boosting/copying with mark of spikeshell and the same dredge core, but i lost 3 in a row and kept getting hand bricked with it.