Ultrozz' Big Elemental Hunter
- Last updated Apr 26, 2021 (Forged in the Barrens)
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Wild
- 16 Minions
- 13 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 11160
- Dust Needed: Loading Collection
- Created: 4/27/2021 (Forged in the Barrens)
- DefinitelyNotDekkster
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Total Deck Rating
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nice deck, playable and so much fun.
Bad deck.
Downvoted to the ground cause it's a dearly streamer deck, but anyway, tried again. Even with changes. Really bad deck. Too slow, too clumsy to play and too much play around.
Sometimes is a good deck, but most of time, it's really bad. Maybe next expansion. this one is just waste of dust.
I'm currently running a list in which I try to lower the curve and get more flexibility:
Running
+2 Mystery Winners
for
-1 Scrapyard Colossus
-1 Nagrand Slam
I also added 2x Quick Shot, just to be able to react more to Crabrider before it get's out of hand. I even added one Burrowing Scorpid which works well with the Scavenger's Ingenuitiy to be able to finish off minions behind a taunt.
Yet the power level of Paladin and Rush Warrior is still quite high to get over the hump and into turn 7-8 to get to the win-condition of this deck. It is still quite powerful vs Control but now has a little less consistency.
Maybe after the next set of nerfs I get deathrattle Hunter to a state where it's comfortable Tier 2-3. It just has too many punishing match-ups IMHO.
Wow, those statistics on HSReplay really go well since Dekkster posted this this list here.
BTW, he refined it with:
I'm going to try those changes out, I personally want Quick Shot in there for some targeted removal, for early game survivability.
I'm really appreciating that you post off-meta decks and especially anything that Hunter Deck that isn't SMORCing hard.
I watched your video's on the deck and I was wondering if you did end up with another version than this one. Because I don't know if the current meta is favorable to run two Deadly Shots. I typically use the rule of thumb "Do I mind having both copies in my hand during the game?". And vs Paladin or Priest I think I wouldn't mind but vs a Warrior or Hunter it seems like a waste.
Furthermore with Mankrik and Barak Kodobane in the deck I think it's valuable to only have one three mana spell in the deck, because drawing the dead wife with Barak is just so much value and tempo.
Another idea that popped up while watching the games is: do we need two copies of Nagrand Slam? Especially with the current pool of 10-cost Minions has 8 minions in it, 50% to hit a good minion, Darkmoon Rabbit is VERY situational and I consider it as one of the worst rolls and apart from Y'Shaarj, the Defiler the other three Old god's are pretty Meh.
As we look at the current pool of 8 cost minions, there are 22 minions (because Primordial Protector can't draw itself) and 8 of those have an immediate impact the turn they are summoned (ie Rush, Charge and/or Taunt). So that's about 36% high roll.
There are bout 5 minions that are understatted, like most of the old gods and Natalie Seline is the worst outcome IMHO. So 23% chance of "MEH" and 4,5% of "Oh dear god NO!". The rest of the pack have decent 8/8 stats and some come with a bonus effect.
So yes, you have 14% more chance of hitting bigger stats, but only Scrapyard Colossus has an immediate impact on the board, which is only 12,5%.
Of course we make our match-up vs control less good when we cut a Nagrand Slam but we could switch it out for Vectus for more Deathrattle synergy or Guardian Animals for more consistency on the Primordial Protectors.