Mage Hunter 2.0 (Real)
- Last updated Apr 11, 2021 (Forged in the Barrens)
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Wild
- 23 Minions
- 6 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Hunter
- Crafting Cost: 7860
- Dust Needed: Loading Collection
- Created: 4/6/2021 (Forged in the Barrens)
- 1Eleven1
- Registered User
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- 3
- 11
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Battle Tag:
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Total Deck Rating
122
Hello guys
I want to introduce you my deck. Antimage deck. Destroymagic deck.
So here we go
That's the main concept
So this dumb cancer 10yo kid have the fireball with a bit decreased manacost. 2 mana 6 damage (balanced). So he is trying to destroy this beautiful tower with his small broken arms. And here is magic: +1 +1 effect applies to this tower too, furthermore it applies before his magic. So our beautiful tower become stronger and survive this stuff.
But this creature can cast hero power before and our tower is dead, rip. But we can deal with this as well.
Our next friendo. Cool. Smart. Strong. Dislikes magic.
So here we go again. This 10yo creature with his amazing mage deck trying to kill our tower, he is trying to target this with one of his amazing spells.... But he can't, instead of this he is dying from the insult. Happy end (if he is not using some 1 mana 3x hex, but you should have some creatures so it's safe enough). So what's the magic over here? You have 4 health creature, 6 health creature and he can't target a shit. He can't draw spells, he can't do anything because whole his deck is just a spells and some spell power random creatures. So with this combination you're pretty safe from flamestrike because most likely he had to use some spells before this, so the tower is 7 health at least and our bad guy mantle is 5. After flamestrike they will be alive still.
But this kid may also summon some creatures to destroy your wonderful towNer. Now it's the time for our king of the towner.
Big strong green guy (not a hulk). And his sentinels army. Pretty weak card because of cool 7 mana 5 aoe dmg spell, until you have your antimagic town, because you will be insta saved from flamestrike.
Not enough? How about this big guy?
Free creatures -> buff -> mage shield = no chance for a mage with his few creatures to break in your town.
I'm too tired for now to draw some more HD pictures, so that's enough.
Remember Our goal is not to break our enemy face in 4 turns like a facehunter, our goal is to build the towNer and break this 10yo mage scum's arms.
Defend the town, build some towers and after this send your army to attack. (wc3 experience).
p.s. i couldn't test this deck against other classes because there is no other classes anymore...
p.s.s. sry for my bad London
Played about 20 - 25 Matches in a row vs Mage as a Priest.
Switched to this Deck, i swear by God its true: Next Match Warlock.
Edit: Next Game Paladin: 2 Losses ;(
so, 6 Games now:
3 Warlock / 2 Paladin / 1 Mage, jesus.
Warlock is unwinnable. AOE + Hysteria + Heal + 2 x Armor Vendor + Taunts is too much for this slow Hunter Deck.
Atm i have 4 wins 0 loses against Warlock, so idk what to say. Ofc this game is about random but i can't call warlock is unwinnable. Paladin is.
Anyone who doesn't think that the class/deck you play impacts the matchups you get are kidding themselves. If you switch to playing a deck that performs really well against a certain deck/class, you will almost never match that class again. This has been around for a long time now.
The minute I was going to try this deck out, I can't get in to a game due to an error. It's like mage is still using some spells to block me from winning games!! Lol
Funny thing, when I try an other deck. It works again. Wtf is this!! :p
try and take out any golden cards and try again, there a bug with some of them. I thought it was fixed tbh but might still be happening for some people.
Check out my version of face hunter. It does same job against mage, but also doing very well against other class except paladin.
https://www.hearthpwn.com/decks/1384657-in-barrens-face-is-the-only-place-mage-killer
O_o
Just played this deck on ladder against celestial alignment druid and lunacy mage. Feels good seeing them lose on their own with your Crossroads and Robes combo. Thanks man. 10/10 deck
LMAO, it's 3 am in my country and I am laughing my ass out from this guide. Missing some cards so can't test it. But thanks for everything !
SO awsome deck haha ! thanks you
That's a quality deck guide right there.
I won't play this deck, but I have to upvote it for the presentation alone.
Cheers!
I have an 80% win rate with this deck, considering 80% of my match ups are lunacy mage 😃
rofl hilarious guide hahahahahahaha :D
Going 5-4 with this deck in low plat, 5 wins against mages, lost against every other class that isn't mage. Doesn't matter, this is a deck that is played out of principle. Solid 5/7.
For me this deck is an autowin against mage, rogue, warlock. On the other side, it's an autolose against paladin and hunter. That's because of the main weakness: this deck is afraid of powerful creatures.
But the real mage hunter never give up.
Agreed! Update on this side, it still doesn't beat turn 1 lunacy :(
love the concept, trying it out