Forged in the Barrens Cards List & Guide
Total Deck Rating
The deck is solid. Like with OTK Demon Hunter, the stats don't tell the full tale. It can be very easy to misplay this deck, and in some matchups those misplays could prove devastating. I swapped things up and put in Reliquary of Souls over Mindrender Illucia, simply because I found myself not wanting to give my opponent something I was sitting on. Cthun pieces... Yogg... Maly. The only problem now is that insight LOVES to draw it. The win conditions really vary on the deck, but mostly involves outlasting your opponent. This deck has an answer for everything, and can discover the few it might want conditionally. Heal often. The biggest issue against mages with this deck is deciding what to keep. Inevitably, the second you chose to mulligan all your creature control, your opponent will slap down both font of power early and fill the board. Then, the second you do keep it, they lunacy first turn in and never play a minion on their own. In this matchup, you mostly will react to their plays, while healing at every opportunity. Don't throw away your board clears without due cause. Deckster drops a no effect Xyrella in one of his games and regrets it immediately. Do everything in your power to have enough HP to survive a slam or two. The mage match up is probably a lot harder if they don't Lunacy and go pure spell mage against you and counter control for a C'Thun win.
Against Paladins, it can depend. If you go against one with a god hand from the start, there isn't a ton you can do but hope. Desperate prayer early if you must, until you are able to keep the board under control. Libram is generally a bigger issue of the three dominant archtypes, so be aware of the buffs. The hardest thing to pay attention to is playing around Oh My Yogg! Treat paladin secrets like mage secrets (baiting counters) until you know for sure. Liandrin can be a problem, but one you can work around fairly easily. And, for Yogg's sake, punish any Pen Flinger mistakes. This deck struggles the most against aggro, which is to be expected. The first 4-6 turns are slow at best, with you mostly using your discover cards to counter your opponent while building for the late game. I've gone up against hunter and demon hunter in my climb and both ended up flooding the board fairly quickly leaving me scrambling. In both cases I was one card away from getting out of the mess, though, so all is not lost until its all over.I've seen people saying they have issues against warlocks, but I haven't found that to be the case. Either against control or ticketus. Against the former, you counter control, and the later you realize that C'Thun is not going to be a win condition (though fatigue might be for both of you.) This is probably the one match where I would be reluctant to Malygos, just to avoid early fatigue. Though, it might be worth it if your hand is empty, or close.
I can't even beat mage. It's too strong. There is no way to deal with nagrand slam. I know the video says you can deal with it, but you can't. Samuro + apoc does NOT deal with it. You can only kill one. Soul mirror doesn't deal with it (they do 12 to your face, then can push 12 more next turn and you at 6hp now). There is actually nothing in this deck that deals with nagrand slam unless you already had a board. You need exactly xyella and desperate prayer, which are two specific cards that may not be available to you. Since mage can consistently play nagrand slam (flamestrike and mask which are four cards all have 50% chance of becoming nagrand slam), and you may have to deal with on average two but potentially up to four of them, I don't see how this deck can be winning.
Lunacy mage is a 50/50 loss at worst. The deck is killer when it works, but having played upwards of 40 games with it, there are times when you draw total trash and wish you never played lunacy. So often, in fact, I often just play regular no minion mage instead of using the card.Against mage, it helps to use your renews to look for something for the slam, in case you need it. You still need to prepare for the slam by keeping your hit points up as high as possible, which is most of the emphasis of this deck to begin with. Not only that, you don't necessarily need desperate prayer to deal with the slam, though it is a solid option. Renew + hero power is three mana saying you haven't discounted either with Palm Reading. 5 healing kills an unbuffed slam.You could also pull Deathwing the Destroyer with Draconic Studies. Not an ideal solution, but if you are against the ropes you do what you can.Another option is to play Ysera. And, being totally honest, I play her in most games. One of the dreams does 5 to every minion that isn't Ysera, which kills the slam. Generally, I take Ysera any time studies pulls her, unless another one is a better option. Alextraza being an obvious example. If you pull her with studies, you can get the card twice. Just need to make sure you have room in your hand for the dream cards. Its really easy to lose them. I believe they go into your hand by mana cost, so you need room for 4 cards to get it.
Discovering Wave of Apathy could buy you another turn. A discounted hail mary Yogg can work if you have played enough spells to activate it. Easy with this deck.
Samuro + Apothesis kills one, damages the three others, and heals you for 15, saying the Clefthoofs are the only things on the board. Yes, he could play Survival of the Fittest next turn and swing for 21 and you probably lose. Definitely lose if they have any damage in their hand to top it off. In these cases you curse the RNG gods and que again. You will lose to god draws in crappy decks too sometimes. It happens.
I've played about 30 games with this deck, and run 50/50 against mages. Considering that deck runs a 50% win rate anyway, I consider it a wash where you actually have the means to survive a key lunacy kill condition. Like I said earlier, I'm more concerned when they don't lunacy and play a control style matchup. If they drop a c'thun with a clear board, you lose even at full health. They can build and maintain armor fairly consistently. The ultimate key to this deck is using your early game to set up your late game. Discover the cards you need in the matchup, and if they don't show in your choices but another discover card does, take it. You aren't worried about chip damage unless it shows to be escalating (libram paladin can escalate quick with a good draw, secret paladin not as much.) In my small sample size, I'm undefeated against paladins, and tend to run into Libram or Broom varieties most often.
I haven't lost to warlock either, but only have three games under my belt. One was control lock, the other two were tickatus. I got double tickatus both times and pulled out the W. Malygos is not your friend in this matchup, as much as you want him to be. And C'Thun is a lost cause. Look for Shadow Word: Ruin and sit on it.
The biggest key is to heal often. If you have two, or more, mana, heal yourself or a minion. Always yourself before a minion, though. Especially against mages of all types. Paladins too. Warlocks won't give you many options either, and will usually take the choice out of your hands entirely by keeping your board clear. And, if all else fails, Yogg. If you are, or suspect, you are a turn away from losing, Yogg away. Worst thing that happens is you end up losing anyway, but he is just as likely to clutch you a win, or help you stabilize as well. OK... the worst thing that happens is he eats the board after your opponent played Liandrin and every single copy of Libram of Wisdom ever pulled from a pack and you lose the rest of your turn waiting for the damned animations to finish. At least it's not like he would've attacked, anyway.
It works...it shows a low win rate because people don't know how to play with it. Deck is legit. But tikatus counters it hard. One good idea is to play illucia before they corrupt tikatus. U can almost predict if tikatus is in their hand if they play uncorrupted strongman or play twisting nether with not many minions on board. Dekkster is not clickbaiting. I find him very genuine.
If it really works again mages I can take some losses against locks. 7 out of 10 matches are mages....
Sub for Blademaster Samuro?
Just get the tavern pass and he's free. May as well just to have the first Diamond cards..
Samuro + Apothiosis is one of your board clears with a mass self heal. You really want that in the deck. Illucia is the only legendary I'd consider dropping.
look at the hsreplay data: 45% winrate globally. 41% vs pally and mage. its not a counter deck against either of them and its not a "metabreaking counter deck". downvoted for clickbait bullshit!
play it, it actually feels really nice. I wouldn't say it beats paladin automatically, but I've gone 4/2 so far against em. pretty good, even when they high rolled (the two losses were really really close)
Don't comment, if you haven't even played the deck. HsReplay is by no means a reliable source of information about the meta. People were complaining about Control Priest as long as this game exists and I don't even recall it ever getting higher than low t2 on that site.