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Kakugoshiro's Divine Warlock

  • Last updated Feb 11, 2021 (Darkmoon Races)
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Wild

  • 16 Minions
  • 13 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warlock
  • Crafting Cost: 18360
  • Dust Needed: Loading Collection
  • Created: 2/4/2021 (Darkmoon Races)
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  • Total Deck Rating

    9

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Divine Warlock:


Deck Learning Curve:

Extremely difficult. The ability to know every card combination, cost, & functionality is key to playing this deck. 


Mulligan Vs Aggressive/High Damage-Output Decks:

Supreme Archaeology(Quest)Sphere of Sapience, Armor Vendor, Plot Twist, Soul Shear, Dark Skies, & Sky Gen'ral Kragg.


Mulligan Vs Mid-range/Control Decks:

Supreme Archaeology(Quest)Sphere of Sapience, Soul Shear, Luckysoul Hoarder, & Sky Gen'ral Kragg.

Note:

Mulligan is nearly the same regardless of the matchup.

Playstyle: 

Against Aggressive/High Damage-Output Decks, you want to play very conservatively with hero powering as least as possible.

Against Mid-range/Control Decks, you want to hero power as much as possible to draw into your heavy removals.

Note:

Know the class you are up against, & its capabilities. Play as greedy as possible while hero powering as much as can get away with. This will help especially in slower matchups where you want to draw your cards as fast as possible.


Breakdown:

This deck has a variable amount of draw, healing, & removal. With the quest, expensive cards such as C'Thun, the Shattered, N'Zoth, God of the Deep, & Y'Shaarj, the Defiler could potentially cost zero mana. Corrupted cards also being discounted makes play more flexible.

Hearthstone Tips:

In all match-ups, consider the worst case scenario in which your opponent has the card that could turn the tide of the game into his/her favor or simply end the game itself. Whether that card be a minion, spell, hero, &/or weapon, ensure that you take the extra precautions the turn before, as well as the current turn to ensure you are prepared for your best outcome. Properly responding, & counteracting is the best way to play.


Combinations:

1. Quest Package: Supreme Archaeology, & Sky Gen'ral Kragg, .


2. Corrupt Package: Luckysoul Hoarder, Cascading Disaster, Carnival Clown, & Y'Shaarj, the Defiler.

3. Raise Dead Package: Raise Dead, Khartut Defender, & Carnival Clown.

4. All Resurrection Package: Circus Amalgam, Sky Gen'ral Kragg, Envoy Rustwix, & N'Zoth, God of the Deep.

5. Headmaster Kel'Thuzad Synergy: Soul Shear, Cascading Disaster, Heart of C'Thun, Maw of C'Thun

Note:

Corrupted cards that were not upgraded prior to being played will not be available through Y'Shaarj, the Defiler.
Additionally, Sky Gen'ral Kragg being both Pirate, & Beast respectively will both be summoned by N'Zoth, God of the Deep.
On the chance Kanrethad Prime (Obtained through Envoy Rustwix) resurrections occur first, more than two Circus Amalgam may resurrect via N'Zoth, God of the Deep.

Replacements: 

Armor Vendor can be replaced with Felosophy
(Only if meta slows down)

Sphere of Sapience, & Kanrethad Ebonlocke can be replaced with Plot Twist.

Khartut Defender is a staple card. Khartut Defender being essentially a double taunt, & a sticky board which heals, his position as healer is quite important in your deck. Especially against aggressive classes such as Demon Hunter, & Rogue, your healing, & blocking damage is invaluable.


Replacements: (Legendaries)

Supreme Archaeology, & Sky Gen'ral Kragg ---- Brittlebone Destroyer, & Soul Fragments are amazing for flexibility, and removal. Sky Gen'ral Kragg has proven to be excellent with N'Zoth, God of the Deep. If 
Supreme Archaeology, & Sky Gen'ral Kragg is unavailable Brittlebone Destroyer will be your replacement.

C'Thun, the Shattered,  N'Zoth, God of the Deep, & Y'Shaarj, the Defiler: No replacements for God cards.

Questions??:

If you have questions or concerns please feel free leave a comment down below, and I will do my best to answer your questions.


REMEMBER TO HAVE FUN OUT THERE!!