Kakugoshiro's Divine Warlock
- Last updated Feb 11, 2021 (Darkmoon Races)
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Wild
- 16 Minions
- 13 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Control Warlock
- Crafting Cost: 18360
- Dust Needed: Loading Collection
- Created: 2/4/2021 (Darkmoon Races)
- Kakugoshiro
- Registered User
-
- 3
- 9
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
9
Divine Warlock:
Deck Learning Curve:
Extremely difficult. The ability to know every card combination, cost, & functionality is key to playing this deck.
Mulligan Vs Aggressive/High Damage-Output Decks:
Supreme Archaeology(Quest), Sphere of Sapience, Armor Vendor, Plot Twist, Soul Shear, Dark Skies, & Sky Gen'ral Kragg.
Mulligan Vs Mid-range/Control Decks:
Supreme Archaeology(Quest), Sphere of Sapience, Soul Shear, Luckysoul Hoarder, & Sky Gen'ral Kragg.
Note:
Mulligan is nearly the same regardless of the matchup.
Playstyle:
Against Aggressive/High Damage-Output Decks, you want to play very conservatively with hero powering as least as possible.
Against Mid-range/Control Decks, you want to hero power as much as possible to draw into your heavy removals.
Note:
Know the class you are up against, & its capabilities. Play as greedy as possible while hero powering as much as can get away with. This will help especially in slower matchups where you want to draw your cards as fast as possible.
Breakdown:
This deck has a variable amount of draw, healing, & removal. With the quest, expensive cards such as C'Thun, the Shattered, N'Zoth, God of the Deep, & Y'Shaarj, the Defiler could potentially cost zero mana. Corrupted cards also being discounted makes play more flexible.
Hearthstone Tips:
In all match-ups, consider the worst case scenario in which your opponent has the card that could turn the tide of the game into his/her favor or simply end the game itself. Whether that card be a minion, spell, hero, &/or weapon, ensure that you take the extra precautions the turn before, as well as the current turn to ensure you are prepared for your best outcome. Properly responding, & counteracting is the best way to play.
Combinations:
1. Quest Package: Supreme Archaeology, & Sky Gen'ral Kragg, .
2. Corrupt Package: Luckysoul Hoarder, Cascading Disaster, Carnival Clown, & Y'Shaarj, the Defiler.
3. Raise Dead Package: Raise Dead, Khartut Defender, & Carnival Clown.
4. All Resurrection Package: Circus Amalgam, Sky Gen'ral Kragg, Envoy Rustwix, & N'Zoth, God of the Deep.
5. Headmaster Kel'Thuzad Synergy: Soul Shear, Cascading Disaster, Heart of C'Thun, Maw of C'Thun
Note:
Corrupted cards that were not upgraded prior to being played will not be available through Y'Shaarj, the Defiler.
Additionally, Sky Gen'ral Kragg being both Pirate, & Beast respectively will both be summoned by N'Zoth, God of the Deep.
On the chance Kanrethad Prime (Obtained through Envoy Rustwix) resurrections occur first, more than two Circus Amalgam may resurrect via N'Zoth, God of the Deep.
Replacements:
Armor Vendor can be replaced with Felosophy
(Only if meta slows down)
Sphere of Sapience, & Kanrethad Ebonlocke can be replaced with Plot Twist.
Khartut Defender is a staple card. Khartut Defender being essentially a double taunt, & a sticky board which heals, his position as healer is quite important in your deck. Especially against aggressive classes such as Demon Hunter, & Rogue, your healing, & blocking damage is invaluable.
Replacements: (Legendaries)
Supreme Archaeology, & Sky Gen'ral Kragg ---- Brittlebone Destroyer, & Soul Fragments are amazing for flexibility, and removal. Sky Gen'ral Kragg has proven to be excellent with N'Zoth, God of the Deep. If
Supreme Archaeology, & Sky Gen'ral Kragg is unavailable Brittlebone Destroyer will be your replacement.
C'Thun, the Shattered, N'Zoth, God of the Deep, & Y'Shaarj, the Defiler: No replacements for God cards.
Questions??:
If you have questions or concerns please feel free leave a comment down below, and I will do my best to answer your questions.
REMEMBER TO HAVE FUN OUT THERE!!
Headmaster Kel'Thuzad is a Genius Inklusion.
This deck looks so interesting, yet so strange..... I'm going to give it a try. What's your winrate with it?
right now I am at 82% winrate
Buddy, this is a Standard deck. Why are you giving Wild advice?
Tldr: Trim down to focus on 1 plan and slot in cards to fight the meta
This deck is rly cool, but just too slow. It's very difficult to stabilize as a warlock in the current meta against aggro without cheating out big demons, and this deck doesn't have the speed to kill combo decks or the disruption to stop them. Also unfortunately rez priest also just outvalues this deck somehow (rez priest is dumb). While C'thun can probably help a little bit with that, it doesn't seem like a reliable game plan. While unfortunately there isn't much that slow warlocks can do against rez priest in particular, the rest of the matchups can be helped quite a bit by really trying to focus on one game plan for the deck, cutting what doesn't fit that plan, and adding cards such as hellfire for aggro, dirty rat for combo, etc. Eater of secrets is especially good right now, but that may change in the future, and also it's not necessarily required right now either. Also why God of the deep over OG N'zoth? I see the synergy with Sharkbait, but it's pretty much always going to be better to rez some khartut defenders, not to mention getting BOTH Kanrethad and Rustwix back instead of just one or the other. Additionally, the N'zoth Rustwix C'thun plan is already greedy enough, you can probably cut the corrupt package, it's just so slow and a bit redundant. Overall cool deck tho, I love the concept! Just try to tone down the greed a bit and focus on the meta. I've hit wild legend the past 3 seasons in a row, and every time I try something cool without respecting the meta it just gets bullied until I sacrifice a bit of the coolness to tech against the meta lol. Unfortunate, but decks are just so strong now
Buddy, this is a Standard deck. Why are you giving Wild advice?
It's not wild rip
Love this deck and can't wait to learn it, sticky fingers isn't in the deck but is mentioned in the guide, should I have him in or sub him in for something? thank you.
sorry I used to run kobold sticky fingers when testing it out!
very nice Deck Dude
Thank you very much! let me know if you have any questions concerns or if your struggling!
You mention headmaster KT in ur guide but i dont see him in the deck
Oh I am sorry I think I accidently added Yogg-Saron, Master of Fate in the deck haha he is not supposed to be there!