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Mecha'thun Deathrattle Rogue

  • Last updated Aug 3, 2020 (Pre-Expansion Nerfs)
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Wild

  • 17 Minions
  • 11 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 8540
  • Dust Needed: Loading Collection
  • Created: 7/29/2020 (Pre-Expansion Nerfs)
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  • Battle Tag:

    Pizzacats#1434

  • Region:

    US

  • Total Deck Rating

    373

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Very fast cycle with Vectus as a top end, lots of small minions and cheap minions will help you get through the early game.

Secret Passage helps you get through your deck so much faster than myra's unstable element, one of the previous ways mecha'thun rogue deleted the deck.  The problem with myra's unstable element was that it was unusable until you had anka, mecha'thun, and a removal spell in hand.  It was also hard to pull off because Rogue has no way to discard their hand and could end up stuck with a bunch of card draw in their hand after playing myra's and then take a bunch of fatigue damage, which you couldn't afford against faster decks.  Secret passage can be played at basically any time, and is a great card to use for just pulling cards out of your deck at a pace you can control.  It might even be too much card draw, but I'll have to play it to find out.  If there is too much draw, I will probably run some more healing or removal like Eviscerate, or Khartut Defender/ Rotten Applebaum (both can be reduced to 1 mana if necessary and gives more healing potential with vectus).

Combo: Use Anka to reduce Ticking Abomination and Mecha'thun to 1, use one of your removal spells on the abomination, wipe your board and win the game. You can use either backstab, brain freeze, or coerce to kill the 1/1 abomination, or can also use still use coerce on your abomination if you didn't reduce its cost with Anka, so it's pretty flexible.