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Wall Rogue

  • Last updated Aug 6, 2020 (Scholomance Academy)
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Wild

  • 14 Minions
  • 14 Spells
  • 1 Weapon
  • Deck Type: Theorycraft
  • Deck Archetype: Galakrond Rogue
  • Crafting Cost: 14980
  • Dust Needed: Loading Collection
  • Created: 7/25/2020 (Pre-Expansion Nerfs)
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  • Battle Tag:

    Pizzacats#1434

  • Region:

    US

  • Total Deck Rating

    373

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POST RELEASE EDIT:  Okay this deck is actually insane.  I switched a colossus for a khartut and praise galakrond for a shield of galakrond.  And I am currently 23-3.

 

If you thought that big rogue was reserved for wild, think again! New cards in Scholomance Academy allow for some amazing combos and shenanigans that give big deathrattle rogue the draw consistency it needs to become Standard viable. Build a wall of free giant deathrattle taunts to overwhelm control decks, block aggressive decks from hitting face, and get nearly immeasurable value. 

New cards to discuss:

Secret Passage:  This card gives rogue so much draw consistency its somewhat ridiculous.  If you ever just desperately need to find an answer or your shadow of death, this card gives you an easy way to find them.

Sphere of Sapience:  For sending your expensive cards back into the deck in the early game, or your early game cards back into the deck in the late game.  Can also be used as a combo activator.

Coerce and Wand Thief: Some nice new resources to help make it through the early game alive. There are so many good mage removal cards and can give rogue access to AoE which it doesn't normally have. 

Lorekeeper Polkelt: Great for draw consistency.  You wouldn't want to use it on turn 4, but use it when you have Togwaggle's treasure or Anka in hand. If you play this and then treasure right after, you can potentially draw Scrapyard Colossus, Galakrond and/or Kronx/Vectus for 0 mana.  You can also play it the turn before Anka and shadow of death because you will draw one colossus, you can reduce it to 1, shuffle it into your deck, and the curve of your deck will be back to normal since your deck will reshuffle.  Alternatively, if you don't have shadow of death in hand, you can stall a turn with your existing hand, then reduce 2 colossus to 1 and play one of them. If the enemy ignores it or doesn't play any minions to trigger the deathrattle, the next draw will be galakrond or kronx which can buff all your minions, or you can play Potion. To get 2 more 1/1 colossus in hand.

Potion of Illusion Follow-up to getting your minions in play and replaying them for additional deathrattles or battlecries. Basically, if you hit any minion in this deck, it's a decent card. If you hit 2 minions, it's great, 3+ minions, potentially game winning. Pairs perfectly with Stowaway after shuffling shadows into your deck.

Major Edit:

Since it is confirmed that drawn cards and generated cards do not go back into your deck after playing secret passage, it makes cards like miscreant, wand thief, and dirty tricks much better, so I reworked the deck to have a bit less removal and more early game card generation, with potential for more removal in wand thief.

 Cards to consider:

Aggro meta:
Brain Freeze, Pharaoh Cat, 2nd Shield of Galakrond, 2nd Praise Galakrond!, Fan of Knives, EviscerateWretched Tutor, Pen Flinger, SI:7 Agent, Doomsayer, Khartut Defender, Acidic Swamp Ooze, Mo'arg Artificer, Educated Elekk. Earthen Ring Farseer, Overconfident Orc, Robes of Protection, Devoted Maniac, Violet Teacher, Faceless Corruptor, Waste Warden, Siamat

Big minion meta:
Flik Skyshiv, Sap, Vectus, Ambush, Educated Elekk, Necrium Apothecary, Archmage Vargoth, Bad Luck Albatross, Frozen Shadoweaver, Maiev Shadowsong, Bad Luck Albatross, 2nd Shield of Galakrond

(There are many choices, I know, but they are all meta-dependent)

Potential Cuts:

Aggro meta:
Sphere of Sapience (slow value), Dirty Tricks (if there are not enough spells in meta), Potion of Illusion (dead card in early game), Coerce (overkill for 3 mana when you could just run eviscerate or brain freeze)

Big Minion meta:
Wand Thief (a lot of useless mage spells against big minions), EVIL Miscreant (Probably better to just draw cards or sap), Backstab (doesn't do anything to big minions), Praise Galakrond! (won't have enough small minions to use it on), Edwin VanCleef (more susceptible to removal or trading and doesn't win you the game like it can against aggro)

I believe cutting anything else would go against the win condition too greatly.

 

 

Let me know what you guys think and if you have any suggestions.