Superior Patron Shaman 71% Winrate (Big Uderbel...
- Last updated May 1, 2019 (Rise of Shadows)
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Wild
- 10 Minions
- 19 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 12400
- Dust Needed: Loading Collection
- Created: 4/24/2019 (Rise of Shadows)
- Polarbear
- Registered User
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- 7
- 19
- 31
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Battle Tag:
Polarbear#21378
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Region:
EU
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Total Deck Rating
46
Big Underbelly Ooze Shaman
The light is fading and Token Druids, Murloc Shamans and Bomb Warriors rise from the shadows. But there is a dim glowing in the dark. The lord and savior of MEME-Potential Underbelly Ooze adapts, improves and overcomes them all.
Introduction:
This decks core is build from Big Shaman, cheating out big minions while controling the board to win the game. Therefore this decks crushs board flooding deck types like Token Durid and Murloc Shaman. Within 10 matches I haven´t lost to a single Token Druid. The fun aspect of the deck comes in with positive RNG effects from Eureka!, Muckmorpher, Big Bad Voodoo and devasting boardclear options. Sidenote: this introduction is connected to V1.0 Rank 10-5
The dream comb is to get Underbelly Ooze, cast Big Bad Voodoo on it and summon four copies through double usage of Beakered Lightning. You can always see your enemies hovering Ooze, reading its cardtext and realising there is no easy way to deal with this combo. If they clear the board they summon 4 8-Mana drops, if they dont go for the clear you get the chance to summon even more Underbelly Ooze, which of each will spawn another 8 drop.
I started with this deck at Rank 10 and went with a solid ~70-80% Winrate to Rank 5 where the killing spree slowed down.
Small update: At Rank 5 I swapped 1 Lightning Storm for Gruul. I'm currently at rank 2 with 2 Stars having a winrate of roughly ~60-70 percent. There are to many Tempo Rouges out there trying to hit legend the last days.
Overall Gameplan:
This deck is control oriented with making value and smart plays. Against aggro you can almost autopilot this deck, while in control matchups you need to think twice about making your play. Against aggro you want to play defensive and stay alive through your board clears and cheating out Zilliax, Walking Fountain multiple times (through Eureka!,Muckmorpher,Ancestral Spirit) to heal back up. As soon as your opponent run out of steam you take over the board and the game with your big minions. Against Control you win throught the massive amount of big minions in combination with Big Bad Voodoo, Ancestral Spirit and Eureka!. No control deck has enough removal to outlast your constant threats.
Tips and tricks:
This deck has some pretty decent combos available :
- Underbelly Ooze, Big Bad Voodoo, Beakered Lightning (the dream)
- If generated by Ysera: Nightmare on Al'Akir for whopping 16 dmg to the face
- Muckmorpher and Ancestral Spirit or Big Bad Voodoo
General tips on mulligan (more specific with the matchups):
- Always keep Far Sight, since there is nothing else fo your to play on round 3 in most cases and you get the chance to draw the pice you´ll need in the matchup you end up with.
- You can keep big minions like Yesera if you´re holding them together with Eureka! in a control Matchups (depending on the match up)
- Try to combine Haunting Visions with Eureka! or Far Sight, only play it on curve if you are desperatly looking for a special spell or for tempo
Matchups: (Difficulty)
- Token Druid: (as easy as breathing)
As mentioned above, this match up equals a free win. I´d think it is almost impossible to lose as long as you dont missplay very hard and they get super lucky on drawing. Keep clearing the board and as soon as they run out of steam you win with your big minions. Always keep Hagatha's Scheme, Lightning Storm and Hagatha the Witch, you also may consider holding on Baron Geddon
- Murloc Shaman :, (easy)
Deal the same way with Murloc Shamans as you deal with Token Druid. Keep clearing the board, once you reach turn 8 and their board is empty you auto win the game with your big minions. Mulligan for Hagatha's Scheme, Lightning Storm, Hagatha the Witch, you might consider holding on Hex to deny Underbelly Angler.
- Warriors: (default win as long as you dont missplay)
This Matchup is completly different. It is all about the value. Try to make your minion as sticky as possible (if you´re not forced to react to the board, dealay your play so you can combine your minions with Ancestral Spirit or Big Bad Voodoo). Try to mulligan for Muckmorpher, Eureka! and Far Sight, also keep Hagatha's Scheme and Hagatha the Witch for value. Your wincondition is the rediclious amount of big minions. You can pull multiple of their removals with the Underbelly Ooze, Big Bad Voodoo, Beakered Lightning combo.
- Paladin: (samplesize to small, seems to be in our favour)
Nothing special to say for this matchup. Just try to muligan for Hex in case you run into a Mech Paladin. Dont use them to early, wait till they create their huge minions through magnetic and then deny them by hexing it.
- Hunter: (terrible matchup for us)
Well this matchup is nearly impossible to win. Consider going for the legendary "Coin into Concede" Play. Hunters will just faceroll you, if you draw lucky and get the right cards to create tempo , you might have a chance otherwise ... cry in a corner or smth.
Pray for their worst possible drawings and mulligan for Muckmorpher,Eureka!, Zilliax and keep Hagatha's Scheme
- Rouge: (terrible matchup for us, feels like playing Darksouls on a guitar)
It doesn't feel as bad as playing against Hunter, but in the end it is just as terrible as playing against Hunter. Try to mulligan for tempo (Muckmorpher,Eureka!, Zilliax and keep Hagatha's Scheme)
- Mage: (in our favour)
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This matchup is in our favor. Every Mage I faced were some variation of Khagar Dragon Mage. Since they lack boardclear and have a limited amount of removals, the Underbelly Ooze, Big Bad Voodoo, Beakered Lightning combo equals an auto win if you are not under pressure. Mulligan for Hex to deny Mountain Giant and hold as long as possible Hagatha's Scheme for a total board clear against their big minion flood combo: Power of Creation or Mountain Giant + Conjurer's Calling.
- Priest: (depending on the priest deck, in our favour or very hard)
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I haven't faced alot of priests, but Nomi priest seems to be undbeatable if you dont hit both Hagatha's Scheme early to clear the Chef Nomi Combo twice. Even then you are in danger since you need to clear the board a 3rd time to win the game. Resurrect Priest isn´t as bad, just try to Hex dangerous minions like Catarina Muerte you dont want to reappear. Also mulligan for Hagatha's Scheme.
- Warlock: (not enough matches)
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Just faced two sofar, not enough to invent some special tactics.
I hope you enjoy the deck as much as I do. Comment your impressions and how you perform on ladder. Extended matchuplist and general gameplans are now added.
Here are my stats collected by hearthreplay for Version 1.0 Rank 10-5:
Total performance of this deck so far (88 Games):
Rank 10-2
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Recent losstreak due to too many Rouges/Hunters, which dropped the overal winrate and winrate of v1.1:
It's just Kibler's deck he created a while ago.
I watch some of his videos but I didn't see him playing this one. Or do you have a link to the deck? If you mean it looks like Big Shaman you're right, I do not claim to be the creator of Big Shaman, I Just came up with this variation of it using Underbelly Ooze as a fun and strong alternative.
Didn't know this website was made for "famous" deck makers only, i thought anyone could create a deck and share it.
This guy even made a great guide explaining lots of things, so next time stay quiet.
BTW great job OP.
No heals? No chance.
You get enough healing through the lifesteal of Walking Fountain and Zilliax. You can play them multiple times by using Eureka!, hitting them with Muckmorpher or just resummon them with Ancestral Spirit
If your Eureka and ancestral spirit are used to health sustain, you're going to lose value games.
Rain of toads is dogshit and should be replaced by Witch's Brew
Then why don't you do that?
Nobody is forcing you to run the list posted here...
What, so you can heal with witch's brew and then die next turn because you didn't do anything to your opponent's board?
Best replacement for Al'Akir? This deck looks great but I don't have the dust for him and he's the only card I'm missing..
Was thinking maybe another big guy but not sure what would fit well..
Al'Akri is quite unique and has huge potential due to taunt/windfurry/divine shield and charge. He can be an offensive and defensive play. Also Yeseras generated Spell Nightmare won me some matches in combination with his charge/windfurry.
But since this deck is based on Big Shaman, you can slot in every big minion with a good deathrattle effect / permanent effect/decent stats. You could try Big Bad Archmage, Gruul, Cairne Bloodhoof or the cheapest option Amani War Bear.
Thanks! Think I'll give it a go with the Archmage until I get the dust for Al'Akir.. given that I have every other Shaman Legendary in standard, I should probably make him a priority...
yeah it's certainly a good craft. I would love to play some big shaman as well, but missing 6 epics for it as well as the card in question.
I think a lot of versions run ysera as well which I'm also missing. so safe to say I won't be playing this deck for a while.
I also have most of the shaman legendaries as well. well I'm missing a couple still. I think I have 6 shaman legendaries for standard though.
Great concept! Excited to try it out. Always nice to see a deck built around class-specific advantages and tools.
Looks solid. I think I may have seen toast play something similar. missing too many cards to play it myself, big shaman looks great at the minute though.
Played 10 games with this deck. Got mostly rogues.. ended up with 7 wins. Very fun and when you pull the combo it's AMAZING!
Thank you very much for this deck!
Thank you for your positive feedback
why Geddon ?
It's a solid boardclear for each round with a 7/5 body attached, it also triggers Underbelly Ooze. You could also hit him with Muckmorper and Eureka. It is a davasting card against any floodish decktype.
I’m hoping for Zilliax dustwise. I do have batterhead though. Thank you so much! I absolutely love muckmorpher so love this variant. Great job!
I would love to try this, but missing zilliax, but also missing Baron? What’s the best way to replace Baron?