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Cracking the Wild Dragon Warrior Code

  • Last updated Dec 8, 2018 (Rastakhan)
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Wild

  • 20 Minions
  • 7 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Dragon Warrior
  • Crafting Cost: 12540
  • Dust Needed: Loading Collection
  • Created: 12/6/2018 (Rastakhan)
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Hey everyone, just wanted to share this super nifty little brew of mine. I love Hearthstone and I've reached the Legend rank a number of times in both the standard and wild formats and have years of experience playing card games, building decks and winning. Now that we're finished with introductions, let me tell you why I favor this particular build highly over the builds that include N'Zoth: the deck is sweet and dragons rule.

The strongest new additions to this archetype are Smolderthorn Lancer and War Master Voone. Smolderthorn Lancer gives Warrior access to two additional three mana Execute on a 3/2 body. Yep, read that again. That. Is. INSANE. But please don't tell. I have pretty strong feeling this card is going to get nerfed because in my opinion it's actually pretty pushed. If you're not running this in any variant of Dragon Warrior you are wrong. The other card, War Master Voone, doesn't really look that good at first glance but he's actually extremely flexible. You can play him as a simple value engine (netting 4 or 5 cards against control, for example) OR combo him with Deathwing, Dragonlord. While not an OTK I still consider this an insane combo. I've had turns where I've dumped 7 dragons on the board and cleared theirs by playing Deathwing, Dragonlord into Brawl but that's not the only win condition. More often than not I find myself destroying the opponent before turn 10 using efficient removal like Devastate and mid-sized threats which is how Dragon Warrior is meant to be played in my opinion.

The deck was built and tuned with the current Wild meta in mind which is the reason why I included two Brawl and a Loatheb which are actually just necessary, unfortunately, against Priest, Warlock and combo decks. It has performed exceptionally well so far against the field including discard and zoo Warlock, dude Paladin and Resurrect Priest but I think there's room for improvement. There are very few cards that I think are replaceable but one on that short list is Emberscale Drake which is decent if you're turning the corner against an aggressive board but Book Wyrm might just be better. I'm not sure yet. I'm considering cutting it for Mojomaster Zihi too but it ultimately depends on the meta. One of the other cards that I think I could be wrong about is Devastate because I'm only running one. It's so good it might be better to always run two but against control I think it loses some value when your plan is board control which is what the deck excels at. Card is absolutely great though and you should run at least one at all times. Against aggro you could just side out Loatheb and add another.

How to Play

It's all about board control and understanding how other decks work. Again, most of the time you are just removing their creatures with your superior removal and gaining board advantage but Loatheb wins games against control, period. Drop it when you expect Psychic Scream or Twisting Nether. Mulligans are super important and dependent on the matchup. Against Paladin, for example, I always keep cards like Ravaging Ghoul and Warpath. Removal like Execute and Smolderthorn Lancer are great against even Warlock's giants. Death's Bite is also pretty keepable in just about every matchup too. Card is insane.

https://imgur.com/a/mUfrzSL