Dragonhide
- Last updated Jan 1, 2019 (Level Up Nerf)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Dragon Warrior
- Crafting Cost: 10420
- Dust Needed: Loading Collection
- Created: 12/5/2018 (Rastakhan)
- batterystaple
- Registered User
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- 3
- 15
- 48
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
63
I took chudbabies' advice and took out Hakkar, the Soulflayer. I think Hakkar can be useful in Warrior decks, but in this deck there isn't much synergy with the other cards. Also the number of combo decks on ladder decreased a lot with the recent nerfs, so trying to punish people for drawing their whole deck is less useful. In a matchup where you do want Hakkar, try to use Geosculptor Yip and Heavy Metal! when at 10+ armor: you'll have a 1 in 8 chance of Hakkar then.
Overall, the deck has allowed me to slowly climb in the rank 9-13 range. There are a lot of close matchups, for example against Spell Hunter. Don't expect it to rocket you toward legend, but you can complete quests with it without hurting your rank.
If your opponent is playing a control or combo deck, you can start building armor from turn 2. If your opponent is active on the board though, you have to carefully time your big armor upgrades, so you'll have 8+ armor when you play Heavy Metal! and Geosculptor Yip.
Compared to the first list I published, I put in Half-Time Scavenger. This allows you to set up armor gain by spending mana on an earlier turn, which is very useful in this deck.
I replaced Scaleworm with Militia Commander, since you typically only play these cards when you have something to rush into and in that case the Commander is more likely to survive into the next turn. Maybe the deck should use a second Commander to have a more consistent defense against aggro. The AoE cards don't really kick in until turn 6, when you can use Warpath three times or use Shield Block followed by Reckless Flurry, and sometimes you take too much damage before then.
Dragonmaw Scorcher is now a two-of. This card is working very well for me: the AoE is often useful, while it has high enough stats to frequently trade two for one.
Crowd Roaster performed so well that I included a second copy. It often takes care of two minions: one with the battlecry and another when it is traded into. It replaced Wyrmguard, since removing an enemy minion is more reliable than hoping a taunt stops it. Also the Roaster is more of a threat in matchups where you are the aggressor.
I replaced Dragon Roar by a second Bone Drake, since you get two dragons with either card (one being Bone Drake itself), but the Drake is more mana efficient, which matters for this deck. Also having another deathrattle makes it easier to get value from Da Undatakah early in the game.
This does put a lot cards in the 6-mana slot, which is generally not a good idea, but since Heavy Metal! is very situational, it's nice to have other 6-drops that can be reliably played on curve. I did remove one Gemstudded Golem to not overdo it.
Weapons Project is now a one-of. This card is both anti-weapon tech (it can replace weapons that are significantly better) and emergency armor gain. I'm not sold on the card yet: the weapon you give the opponent can sometimes help them a lot.
The list is probably still not optimal. One thing to look at is the removal: maybe include a second Smolderthorn Lancer?
If Spell Hunter remains popular, maybe a second copy of Bring It On! is useful.
nice... got no idea what is going on, but it looks fun.
I'm thinking, Bring It On! is very useful in the early days of the Spell Hunter meta. What synergizes with Bring It On!? Well, Genn Greymane does, and Dragon Roar does... what do you think about Even Dragon Recruit Warrior? You can use the big doggy, Bone Drake. What do you think? Even Dragon Recruit?
I considered going for an Even list, but in the end I decided to try this list instead. The cheaper hero power is good when you don't get attacked and can build up some armor every other turn or even every turn. However, if the opponent is active on the board, you generally don't get to build enough armor to make Heavy Metal! and Geosculptor Yip worthwhile. So you'd be fully reliant on Bring It On! and Weapons Project then to add armor on the same turn as you do the summoning.
An Even Dragon Warrior could be worth a try. Twilight Drake should be decent, since you probably don't play a card on turn 1 and might play Dragon Roar on turn 2 (a second copy could be included), so you would have a decent hand size by turn 4. I don't know if Da Undatakah would still be worth playing: currently it has a dual role of giving you armor vs fast decks and speeding up Hakkar vs slow decks. You could put in Plated Beetle, I suppose, but while 3 armor is useful to keep you alive longer, it's not enough for Metal and Yip.
I play an Even Recruit Warrior in Wild, but getting through the early turns is tough if you can't play any minions. I use Death's Bite there, together with Blood Razor to keep the board under control, but sometimes even turn 4 is too slow. Blood Razor and Warpath are great against Odd Paladin, but Healzoo's minions have too much health to easily clear in the early turns and the meta just before RR was full of Zoolocks. Maybe it's less of a problem now though, it seems to be mostly Hunters these days.
There are a lot of Hunters, right now, so... Bring It On! may be more useful, currently, than you may realize.
Yeah, i.d.k. about Even Dragon Warrior, either. It seems a bit... kitschy. Like, there are a lot of very useful odd-cost dragons. I read that in Odd-Warrior Crowd Roaster is the most successful card, which is, like, ehh. Seems very in character with Warrior-Garrosh and Warrior-Dwarf.
Looking at your card list, again, after a few days of the Rumble-meta, I think that you would find more success sticking fully with either a Hakkar, the Soulflayer win-condition, or a tempo Dragon Warrior. Using both makes it difficult to navigate the complexities of top-decking.
It is interesting to think that Hakkar, the Soulflayer is viable in Warrior.
I am interested in this thing about Bring It On!, because of the Spell-Hunter's, though. This is a bit slow, however. In the early days of expansion releases, those decks with teh greatest win-rates are usually tempo-aggro decks, as evidenced by Spell Hunter, Pirate Rogue...
Thank you for sharing your thoughts about Even Dragon-Warrior.