Lady Mecha Dragon Mk.VII
- Last updated Oct 22, 2018 (Boomsday)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Dragon Priest
- Crafting Cost: 8240
- Dust Needed: Loading Collection
- Created: 10/9/2018 (Boomsday)
- RoberHMayfire
- Registered User
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- 11
- 55
- 77
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Battle Tag:
Bahob#1897
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Region:
US
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Total Deck Rating
268
My win rate has dropped to at least 60%, but it is still fun to play and satisfying when I surprise my opponents with a unexpected thicc minion to the face.
The strat is to get your thicc minions out so you can buff them and overwhelm your opponent. The fun really begins when Lady in White shows up for the party!
Lady Mecha Dragon Mk.VII Post Nerf: Giggling Inventor has given this deck a small hit, but luckily not a big hit. The Inventor main job was stalling protection and secondary magnetic target. We have plenty of other options to work with.
Saronite Chain Gang, Omega Defender, Tortollan Shellraiser, and many other Taunt minions can fill this spot nicely.
On an aggressive take I'm currently trying out Explodinator which can be a magnetic target or get an extra blast when dropping Duskbreaker. Either way you might go in this new post nerf meta, let me know in the comments what's working or FUN for you.
Inner Fire: This is meant for early game buffs and for minions who were in your hand before Lady in White.
Northshire Cleric: Turn 1 card. Helps with card draw.
Divine Spirit: Double your defense for all the Taunts in this deck.
Shadow Visions: Gives you extra tasty spells.
Bronze Gatekeeper: Good Taunt. Better when Lady in White makes a 5/5 that can attach to other minions in your deck.
Nightmare Amalgam: Dragon ability trigger card and great Magnetic personality.
Duskbreaker: If you are Priest with Dragons, you need this board clear.
Mass Dispel: Taunt remover and other nasty things. Helps your 20/20 minions give big hugs to your opponent.
Unpowered Steambot: Possible 9/9 for 4. Also very easy to make its Health really big.
Cobalt Scalebane: Mandatory Dragon. Make your thicc mechs thicc'er
Explodinator: An interesting idea my friend gave me. Quite fun in this deck.
Rusty Recycler: Killer Wall-E. Possible 6/6 Lifesteal, Taunt, Magnetic bait for 5
Zilliax: Yes Lady in White debuffs him to a 2/2. But who cares? You are using him to attach him to a 4/4, 5/5, 6/6, or 9/9 with his great Divine Shield, Taunt, Lifesteal, Rush package!
Lady in White: Queen of the Party! Get her onto the board ASAP!
Nightscale Matriarch: With all these thicc taunts, healing will be coming. So, why not let a possible 9/9 Mother of Dragons bring her babies to the party?
Wyrmguard: Possible 12/11 Taunt for 7.
Mulligan: Northshire Cleric, Lady in White. Duskbreaker for Mob decks.
Enjoy!
Mk.V Update: Removed Wyrmguard x1, Rusty Recycler x1. Added Primordial Drake x2: I felt this deck needed more board clear. And this adds that, plus Dragon Type and Taunt. Also possible 8/8 for 8 isn't too shabby.
Mk.VI Update: Removed Unpowered Steambot x1. Added Ysera: This card is optional, you can substitute her for Sleepy Dragon or one of the 3 cards I had removed.
Mk.VII Update: Removed Giggling Inventor as her nerf has hurt her too much to be useful in this deck. You will be missed.
Thank you to Tommy Wave for the review video.
0-3 at rank 21 right now, deck feels super clunky. It seems to get swept by any aggro deck with a decent opener as the taunt cards aren't good by themselves and the board clears aren't good enough. Duskbreaker is the only reason that any of my games were even close, by the time I can actually play Primordial Drake (assuming I have one in hand) I've already lost.
I think that the mech + dragon synergy might be the way to go, Lady in White is usually just a dead card because you're always behind when you play it and if you waste your turn 6 playing a 5/5 you just lose.
Wow, this is actually a really fun deck! I do think it lacks some removal options, like Holy Nova to deal with the 1001 Odd Paladins. But I don't know what to take out.
Thank you!
I say try swapping out Cobolt Scalebane and see how it plays. An interesting alternative to Holy Nova would be Mossy Horror, which would eat all those tasty Paladins, but be a possible 7/7 for 6.
3-0 at r15 just now but have to stop. Will test more later. Seems really fun so far though.
Thank you. I'm glad my deck is fun for you!
Love this deck! Having a lot of fun with it. Just wondering with the Giggling Inventor nerf, it should still stay?
Thank you! That's a good question. I personally don't think at 7 mana Giggling Inventor would be as good as a stall for keep your Priest alive. By 7 mana, you be playing your Thicc minions by now. Maybe Saronite Chain Gang? I'm up for suggestions on replacing Giggles.
I'm glad you're having fun with it!
Cool! What did you replace for Mossy?
Creative, but absolute garbage.
Im currently experiencing success with this deck but must say i had lucky matchups,, miracle rogue i found is very easy to beat with this deck . 7 wins with 12 games played. its a supercool deck to play tho and so satisfying to smash face with a 32/32 Dragon or mech
Smash faces can be so satisfying. Wish I could see my opponent's faces when they realize this isn't your normal Inner Fire deck.
7 losses and 2 wins from opponent no-showing so far.
13 losses in a row. I don't know what to say to that. Obviously I shouldn't play it.
Sick deck made by a Madlad, I am super happy to see how strong this truly is, I really hope you guys enjoy giving this a shot :D
I made a video showcasing the deck in action, I hope you all enjoy!
Thank you for the video Mylard!
Has anyone tried Sleepy Dragon in this setup?
I tried primordial instead of the recycler. Far better.
this version with 2 is very good i think
I've tried some variant of this ever since I packed Lady in White, but I keep running up against one problem...
I never am able to play the Lady on turn 6. and when I do, all of my extra buff minions take too long to draw.
I'd be interested in how to survive early to mid game.