Top 100 legend - Recruit quest druid
- Last updated Nov 1, 2018 (Boomsday)
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Wild
- 14 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Barnabus Druid
- Crafting Cost: 11900
- Dust Needed: Loading Collection
- Created: 9/18/2018 (Boomsday)
- Fleiva
- Registered User
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- 6
- 25
- 50
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Battle Tag:
rCore#2552
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Region:
EU
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Total Deck Rating
122
79% win, sample: 33 games
This deck is literally insane in this meta. Does fantastic vs other druids, hunters and all kind of control/combo decks. Stands its ground against odd rogues and even shamans, suffers vs zoo and odd paladin and other hyper aggressive decks.
Top 100 playing exclusively with this deck all season:
This deck is autopilot basically so there's not much room for guides, some things to consider is that in most match ups holding recruiters after you complete the quest might be useful cause you might need Gloop Sprayer/Ixlid to duplicate Tyrantus(mostly vs druid, warlock and warriors) Hadronox, Lich king, or sometimes taunts to control aggression, and you don't want to recruit them randomly if the game will depend on who outvalues who.
Most games you can just spam the board and pull your entire deck before the opponent realizes and that's the fun part of it.
Mulligan for ramp, Oaken summons and vs aggro keep Jasper. You might keep Nourish vs control as a turn 5 nourish turn 8 Grizzled bear almost completes the quest.
Most games you don't need to ramp with nourish, it's better to have just enough mana to complete the quest and then draw with it instead. You don't need a 9MP barnabus with 0 card draw in hand, it's preferable a 7MP barnabus with a nourish in hand, taunts will stabilize.
VIDEOS:
Really well played by iShrubery, made very little mistakes in my opinion.
https://player.twitch.tv/?volume=0.67&!muted&video=v313838228
Awesome gameplay video by Kiwiinbacon:
EDIT:
After watching quite a lot of people playing this deck I have to address some common mistakes I see:
Your goal is to finish the quest ASAP. You should not look for major board control or using nourish to ramp, finish the quest and you'll stabilize and not need mana at all. If you don't finish the quest by turn 8 in average you're not using this deck properly. Another mistake a lot of people make is drawing before completing the quest. Unless you have absolutely no plays incoming that could help you completing the quest, drawing before Barnabus is a mistake. And if you really have to draw, do the minimum. Don't use 2 branching paths card draws if you get an oaken summons on the first draw. Drawing a Malygos or a duplicator will make your life harder.
Another mistake people make is not tempoing Steel ragers properly. You have a charge 5-1 that can help you remove early threats, don't use Oaken summons if you have a Cursed Disciple in hand unless you can benefit of the Steel rager. Also, when you pull from your deck you're reducing the chances of drawing a quest completer next turn, so always use first the one in hand unless you really need Steel Rager.
Control the recruiters. This is probably the hardest part to pilot in this deck and where I see the most mistakes. In games vs aggro decks it's not so relevant, but in some games duplicating the key cards is vital. Also have control over what minions you have left. Using Oaken summons when your last minion is Ixlid can do major plays. Knowing when to duplicate and what to duplicate is also another point to master in this deck. Don't over commit unless you're really safe to do it.
I gave the devilsaurs, star aligners and malygos a try. Along with the cube.
It works. It works really well.
I know you mentioned malygos is a dead card if in hand before quest, but I disagree. It can push for 6 or 12 damage on his own when using moonfire/s or like a play I did, I dropped him for 9 mana and dropped 0 minion Devilsaur, cubed it and popped it with a moonfire due to no 1 mana spells and then followed with double 0 mana star aligner and rushed face for 14. I have posted my build if you wanna check it out. Good luck
http://www.hearthpwn.com/decks/1186408-quest-druid-feat-malygos-star-aligner-devilsaurs
I have tried it swapping out some cards but it really cant stand a single and far chance against the current top tiers.
I have no idea how you reached 1 from 5 with this deck and eventually,how much you shopped to have good openings to keep a steady wr.
My opinion is that this deck is tons of fun but its not for high ladder.For me at least, because i have an average, or less, luck on draws where i start with nourish and another 8 mana card 50% of the time.
Thank you for sharing the deck anyway.
If you want you may add me on EU rcore#2552 and I can help you out, if not thanks for trying the deck anyway and thanks for the comment :)
Removed Hadronox and 1 Grizzled Bear
Added Malygos and Fatespinner
Seems to be working great, Malygos is stronger vs aggro/tempo decks and I don't miss hadronox that much in control cause I can hold the swipes.
Hi !
I tried this changes and it seems to be better...need to play a lot to see... :)
Thank you for this deck and guide ! Addded you IG ! ;)
Great deck, but don't really like playing Hadranox. Feels really slow. Any replacements?
Malygos
no chance against zoo
No Chance? I made a few changes and this is how I beat Zoo:
https://hsreplay.net/replay/RgMckfFFnEpH5UqwBEZBne
damn nice deck, but i`m missing 2 components says the inkeeper...
Jungle Giants and Tyrantus
It´s a pretty good and funny deck!
I'm playing around with the inclussion of a Biology Project and one spreading plague in exchange for the swipes, might add more consistency to ramping.
Hadronox is an interesting idea, but does too little in this deck without naturalize. I added a spreading pleague instead and it works even better against aggro, it's only weakness so far. ;)
Thank you so much for sharing, this deck is insane ! It reminds me the moment when heal zoolock came from nowhere, so I hope the meta won’t be full of this in a couple of weeks !
Looks nice. I think this deck is secreaming for a Star Aligner.
I find it quite refreshing to see such a deck being effective on the current ladder and I am super happy to see that it can actually work even better than expected! The potential behind this is great. I was hyped so I made a video showcasing the deck in all of its glory, I really hope you enjoy :D also yeah playing UI then Ixlid and 3 other Minions for free is pretty much GG in most cases !!
Awesome video mate, if you don't mind I'd like to point some minor difference in choices that are only logical due to the learning curve of the deck.
First game it was pretty unlucky draw tbh, you took way longer than usual to complete the quest as your recruiters never showed up but it was well played, only difference at 9:18 I think I would have played Hadronox instead of Grizzled Guardian for a double Hadronox shield against aoe or to force him to sheep which would leave him with 6 mana to deal with 32 incoming damage.
Not sure if holding the quest is very effective when wild growth top deck into oaken summons is a possibility, you might delay quest completion by 1 turn and I'm not sure if the psychological effect is as good as missing a x% of 1 turn in quest completion is bad.
13:50 you had a potential set up for turn 9 of Barnabus + Branching paths so I think I would have saved barnabus or cleared the board + ramped, once your quest is completed all you need to do is draw.
15:20 you probably over-committed and were susceptible to psychic scream, minions returned with psychic scream cost the original cost, playing stegotron before UI would have probably be my play too cause there's not enough minions to discard one in a control match. I tend to save Grizzled bears and play them after Psychic screams as it's a great board filler.
Thank you so much for spotlighting the deck, it's so cool seeing other people play it!
replacement for tyrantus?
Malygos, Charged Devilsaur, Ysera
Deck can be weaker though.
I personally used Ysera which does not help with the quest but is a great target to copy and adds late game value with the cards