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Reno's Wild Climb to LEGEND

  • Last updated Sep 18, 2018 (Boomsday)
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Wild

  • 24 Minions
  • 5 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Renolock
  • Crafting Cost: 22300
  • Dust Needed: Loading Collection
  • Created: 9/18/2018 (Boomsday)
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  • Battle Tag:

    Razak57#2817

  • Region:

    EU

  • Total Deck Rating

    9

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The deck has three board floods: Krul, Guldan and N'Zoth, a few tools to survive consistently the early game and outvalue most decks in the late.

Difficult match-ups:
Combo(Star Aligner Druid, Quest Mage, the occasional Shudderwock) -
Your main goal here is to disrupt their win condition. One can do this by using Brann BronzebeardDirty Rat or + Gnomeferatu and Zola. So mulligan HARD for these cards, especially Brann. I am not a fan of Deathlord as he's a double-edged sword over which you have less control (and we're all about that).
Mill - It's mostly Rogues, but there are some Mill Druids as well. Against a Mill Rogue Krul the Unshackled is the real MVP as they only use Vanish as a board clear, which obviously isn't effective against Krul as you can just keep dropping him.
Mirror - It's all about the value at this point... And we have a lot of it. Tinkmaster Overspark is useful against an early Mal'Ganis, Giant or anything annoying. Keep in mind that he can also be used offensively on one of your one drops as there's a 50% chance of getting a 5/5 for a 2/1 or 2/2.
Big PriestTinkmaster Overspark. Don't kill Ragnaros if he's a 1/1. Try using Sylvanas WindrunnerPower Overwhelming to steal some big threat.
Tempo Mage - In my experience this, as well as Mill Rogue are our worst Match-ups. Here Reno's almost always your only chance, so pray, just pray to find him in time lol