StanCifka's Boomsday Rogue
- Last updated Aug 7, 2018 (Boomsday)
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Wild
- 15 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Miracle Rogue
- Crafting Cost: 9940
- Dust Needed: Loading Collection
- Created: 8/7/2018 (Boomsday)

- StanCifka
- Pro Player
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Hey guys, new expansion is here, and that means a ton of new decks and ideas will emerge soon! Everyone is going crazy about Druid and Warlock, but I would like to start with a “combo” deck that I most excited about, mainly thanks to the new legendary spell. Here is my take on Miracle Rogue with the Boomsday Project!
I am sure everyone has already seen Miracle Rogue in some version or the other, so I will mostly focus on new cards and new combos that you can find in the deck. Note that there is no Gadgetzan Auctioneer in the deck which I always considered as the main part of that name, but he just doesn’t really make the cut anymore. Instead you act like an aggro deck that really want board control, executing your little combos and value cards along the way. In the lategame, when you lose board control somehow, you still have a ton of burst potential with Eviscerate and Leeroy Jenkins with Cold Blood.
Fire Fly and Hench-Clan Thug are your go to cards in basically every matchup. Fal’dorel Strider is also very good keep, especially if you already have one of those early game cards, as Strider on 4 crystals is part of your dream curve.
Backstab is amazing but you can’t just keep him without thinking. First make sure your opponent is actually trying to claim early board presence, and then snap keep it.
Last card worth mentioning is Vilespine Slayer, which is a card that majority of people always mulligan, but you should keep it in fast matchups where you really want it on turn5 or 6 for huge tempo swings. I recommend sometimes keeping it when you already have early game covered.
So let’s take a look on new aditions in the deck!
Card thatt definitely deserves to take a close look on is Myra’s Unstable Element, one of the hardest cards to evaluate before you actually get to play with it. One things is clear though. DO NOT PLAY THIS CARD ON TURN 2! Not even on turn 5 on that matter.
Now that we got this obvious warning out of the way, let’s see where does this card really shine. I believe it’s best somewhere around the point of the game where you have +-10 cards left in the deck. You can play with your resources much more freely if you have Unstable Element ready, and then you just draw the rest of your deck in one swingy turn and play those new cards. Don’t forget that you will get ALL the spiders you have ready from Striders, which means pretty sizable board presence in the process. If played correctly, it will be much cheaper and much better Sprint, which is a card you actually still play in this deck.
You have no cards in the deck, so you start to fatigue now right? Not at all, this is actually where another card from Boomsday comes into action. Lab Recruiter will be amazing in this deck, and here is why:
A) Play Lab Recruiter on Strider for extra value and then another Lab Recruiter on Lab Recruiter. Every extra Fal’dorel Strider is insane with empty or near empty deck, and chaining Lab Recruiters together means you will never take fatigue damage again.
B) Play Lab Recruiter on Lab Recruiter, play Elven Minstrel, play freshly drawn Lab Recruiter on Elven Minstrel. Repeat basically every turn for infinite amount of 12/8 stats when your opponent manages to deal with all these small minions.
C) Once you add Valeera the Hollow to the mix at any point, things get much easier and even crazier.
Another card that goes great with drawing a lot of cards and avoiding fatigue is Academic Espionage, which should give you a ton of extra value that did not start in your deck and deliver it to you heavily underpriced. There will be a ton of 1 mana Ultimate Infestation bad beat stories in the future, that I am sure of. However, I am still not super sure about how good this card is, so I am going to kick it off with just one copy a see from there.
There are 3 legendaries in the deck, and I would be really unhappy to play this deck without Leeroy Jenkins (often your win condition when the game is close) and Edwin Wancleef, who is just gigantic in this deck, especially if you play him during your Preparation + Myra’s Unstable Element turn. I can’t really tell you what to play instead.
However, you can just easily play this deck without Valeera the Hollow, which I just added for some extra combo approach, but was never too important in the deck and often I didn’t play her in the first place. I would really like to fit in extra Shadowstep to the deck, so this would be an easy swap if you are missing Valeera.
Good luck with the new expansion!
Cheers
StanCifka
Great deck, lots of fun but be carefull with Myra's Unstable Element
Looked almost exactly like my deck before I realized that the deck is way too slow against midrange/aggro, and not enough of the miracle power to beat control. It's a deathrattle shuffle now, take a look if you like.
I think both opinions for the 3-drop (Hench or Elekk) are good ideas for this deck... I would love to play Hench-Clan Thug *and* Augmented Elekk, but don't know what to take out ;-)
thank you for the deck :)
How is this deck performing now?
Good deck, but i feel like i miss a vanish, but i don't know what to replace..
"DO NOT PLAY THIS CARD ON TURN 2!"
Played on turn 1: Coin + Preparation + Myra's Unstable Element
Anyway it's a good card. One of the best combo after you play that is:
Academic Espionage + Elven Minstrel that allow you to draw interesting minions that costs 1 mana.
Zero chances you will use your Myra's Unstable Element. So, that is just miracle rogue with dead card in hand. When you play with Pogo-Hopper, Augmented Elekk, thats work, but Lab Recruiter for spiders its just too slow
Btw, "espionage is a serious buisness", and Academic Espionage played two times with dk is just crazy :D but at this time you often already won game)
The spiders wont comes into play if your hand is already full. I just made it and when hand is full, all the others cards were wasted. I still managed to win since I got a Fal'dorei in hand with shadow step and my Valeera , I laugh so hard the dude gave up :)
Second Sprint or Gadgetzan Auctioneer
why no Augmented Elekk this would be amazing to play on 3 then Fal'dorei Strider on 4.
It means they must answer your elekk or face a torrent of spoders.
I was thinking of crafting DK to use in Rogue decks, but will probs try running something without her first so I don't have to craft a legendary that might not even be that essential.
Have you thought about making a pogo-hopper deck at all? I know some people are saying it's going to suck, but I at least have to try it out for myself and see what's what.
I already have zola, so might hold off on crafting sonya for now as again it would be a shame to craft an expensive card that ends up being a non essential.
I agree! I would play 2x Elekk instead of 2x Hench-Clan Thug!
Hench-Clan Thug is the best aggressive card in the deck; taking him out would be a mistake.
Ahh, the old "dies to kill spells" argument. Been said since the dawn of card games.
I'm not claiming to be an expert or anything I'm just saying that the card is really good, practically made for Rogue. I actually think that taking it out and making this deck more like old fashioned Miracle Rogue where you just try to control the board and win with Myra's and spider loop would be a good idea.
Hench-Clan gets removed asap because it's bonkers, dude.