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Togwaggle and Azalina Quest into the Jungle

  • Last updated Jul 11, 2018 (Spiteful Nerf)
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Wild

  • 12 Minions
  • 18 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Mill Druid
  • Crafting Cost: 6560
  • Dust Needed: Loading Collection
  • Created: 7/11/2018 (Spiteful Nerf)
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  • Total Deck Rating

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Hi guys! This is my take on the Togwaggle Azalina deck, but I got rid of the Twig and made it a quest deck instead. Why? I found that the Twig got destroyed to often, so i decided to try and make this work with the Quest. Before I go into the details, yes, i know i don't have two UI or Branching Paths. I play for free, so I make do with what I have.

How to play this deck

Quite simple. Finish the quest as quickly as possible. When it's finished, draw to fatigue and play Togwaggle then Azalina. Now here's the rub. You have to complete the quest before you draw both of them At least one of them have to cost zero for this to work. You might say that this makes the deck very reliant on luck. Well the Twig Togwaggle also relies on luck: drawing the twig early enough and have it survive for at least 4 turns without being destroyed. All in all, I've found the odds to be quite similar. And at least you immediately know if the strategy fails (seing the other player wait for the Twig to reach one durability before destroying it on their turn is quite heartbreaking -_- ...).

 Mulligan stage

Keep any card that helps complete the quest, plus the quest. Mulligan the rest. Notable exceptions: if you're facing aggro, I suggest you keep Swipe and Wrath. You absolutely must keep Oaken Summons. First of all because it's awesome, second because you can't play it after you complete the quest, or risk summoning Togwaggle or Azalina, as they will now cost zero. 

That's it! The rest is enjoying the exquisite couple of seconds it takes for the adversary to realize that their deck is now yours and that they're going to fatigue to death or get pummeled by their own deck :). 

 

 

 

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