The Witchwood Guide
Has anyone tried playing without Archmage Antonidas? I don't think I'll craft it specifically for this deck.
You should craft him anyway
I accidently put in Jaina Frostwhatever instead of Antonidas and she ended up winning me the game. I wouldn't suggest it thought.
Archmage Antonidas shows up in several Mage decks so it would indeed be a good one to craft. He is also the reason (Along with Vox Crow) that we have so many low casting spells in this deck.
Don't craft it. It's just a win more card in this deck and only in the past this card saw play because of exodia mage and freeze mage in both this card was either a combo tool or dependant on ice block
I rely on him a lot on this deck. If you haven't gotten Aluneth and need another fireball to burn you opponent down, Tony is your man. The deck runs plenty of cheap spells so you can drop him on turn 8 or 9 and get a fireball or two for the coup de grace.
I can't craft it either, who should I replace it with?
Put polymorph in to get around bigger minions or frost nova to buy yourself a turn
From some of the comments, I think many people don't understand how to play this deck. It is actually strongest against Paladin, not weakest. Vex Crow can easily build a stronger board than a Paladin. You don't want to spend your turn trading away his Silver Hands. You take you two drop army and you punch him in the face. Let him worry about clearing your board, not the other way around. You just need to get him into striking distance for your burn damage and can usually finish them off before turn 10.
That said, there are some tweaks I've made to the deck based on matchups that I've had.
- Explosive Runes
Explosive Ruins is not as good as it used to be thanks to Voodoo Doll. It is a dead draw against spell hunter. It's bad against Warlock when he plays Possessed Lackey. It still is great when used correctly, but you can't just throw it out there. Counterspell, however, has many more uses right now. Use it to counter Call to Arms or [Dark Pact] or anything a Shaman tries to cast.
+2 Arcane Explosion
-1 Breath of Sindragosa
-1 Arcane Missiles
Arcane Explosion is too good against Paladin and Hunter right now. The down side is that it costs two instead of one, which limits its use with a Crow. Until the number of Palys and Hunters slow down, though, this card will save you from being run over in the first 2-3 turns.
This is pretty much the missing guide for the deck. Thanks man, you rock!.
I've been playing this deck at rank 1 and doing about 50%, I'm also just learning what other decks are out there and my decision making would be a lot different if I wasn't going in blind.
Vex Crow ..... I honestly haven't had this card be much of a factor in any of the games I have played (about 10 or so). Am I missing something? I am doing surprisingly well considering the one card this is supposed to be based around hasn't done much. I am debating even removing it, however I am not certain which card to put in.... I haven't gone up against much aggro .. so perhaps that is where ol vexy comes into play?
Vex Crow really shines against Paladin and can still be very valuable in all other matchups. Crow + Coin + Mirror Image on turn four will stop many Palys dead, and it's really there to buy time. It's a tempo play to make your opponent spend a turn or two dealing with it. If they can't kill it, you're just going to build another board next turn and two drops are way more sturdy than the 1/1s you get from a Violet Teacher or a Paladin's Silver Hand Knights.
One thing I learned is that your want to use your minions to push face as much as possible. Let your opponent trade into you. You want to get your opponent down low enough that you can just burn through them in turns 8 - 10. Your big tools for this are the Mana Worms, your Crows and face damage from Kirin Tor Mages. A lot of people have said they don't understand why Antonidas is in the deck, but if you can guarantee one or two fireballs in your hand on turn 7-8, he's done his job. If you haven't sealed a win with burn damage by turn ten, your chances of winning are very grim.
I love this deck <3
If you get a good hand, you can win against everything (except paladin).
If anyone know how to win against paladin, tell me that, thanks
Arcane Explosion +2 - Antonidas, Pyroblast
Arcane Explosion might be a good addition to the deck to deal with paladins.
Vex Crow, you can go to *@#!ing hell. Literally, 5 games straight, I "randomly" get Doomsayer. Never will I ever put that nightmare card back into any of my decks.
I am in love with this deck. I was hoping Aluneth wouldn't lose its mojo after some cards cycled out of standard. The fast pace hasn't been lost and this has late game potential as well.
Because there are a ton of control in the game right now, Archmage Antonidas has saved me many times.
I dont know if this deck works for everyone in the curent meta. Yes he is good, if you are lucky, otherwise you will pray for a card like Aluneth for example and without Ice Block, you're exposed to danger.
I'm not a veteran but this is my opinion.
People actually believe crow is a good card xD
But it really is haha
nvm you probably play cubelock or paladin allg