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JHUS's KnC Beast Hunter

  • Last updated Dec 28, 2017 (Kobolds Patch)
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Wild

  • 26 Minions
  • 4 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Hunter
  • Crafting Cost: 5760
  • Dust Needed: Loading Collection
  • Created: 12/29/2017 (Kobolds Patch)
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  • JHUS
  • Registered User
    • 14
    • 35
    • 49
  • Battle Tag:

    JHUS#1777

  • Region:

    US

  • Total Deck Rating

    834

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I. Introduction

Good day to all of you! It has been some time since the release of Kobolds and Catacombs and I have decided to make an update to my previous midrange hunter. I would really appreciate all the inputs in the deck so please do leave a comment below if you found something to make the deck better.

II. Gameplay Videos

I'd add your videos here if you decide to make a video about this deck. :)

III. Deck Overview

I have sorted the deck in into 4 main parts so it may be easier for you to remember them. Namely Beasts,  BuffersFinishers, and some Miscellaneous Cards.

Beasts  (20) (67%)

*technically produces a beast so I included it here!

Buffers (6) (20%)

Finishers (3) (10%)

Miscellaneous (3) (10%)


IV. Card Explanations

Alleycat
This card is basically a 1 mana for 2 beasts that can easily synergize with the deck e.g. being fed to the Scavenging Hyena or being buffed by the Crackling Razormaw. Don't forget it can also act as a way to get the full 5 damage of your Kill Command.

Dire Mole
The addition of this card has increased the early game presence of midrange hunter. This is really good if you can follow this up with Crackling Razormaw or if you have buffed it with Trogg Beastrager.

Crackling Razormaw
This is usually your go-to followup card to your beasts. The effects of adapt can be really beneficial to you! Take note that you will be able to choose 3 out of the 10 choices for the adapt.
Don't know what to choose? Click this spoiler below.

  • Crackling Shield: You usually want to take this whenever you will be trading with a minion or when you want to protect your minion. Take note that this effectively reduces the next damage dealt to it to 0 which means some effects such as Poisonous won't trigger.
  • Flaming Claws: You usually want to get this to trade up a minion or when you are pushing for damage. This also pushes your 1 attack minions to 4 attack which can be harder for priests to remove.
  • Living Spores: This summons two 1/1 Plants on your side. You would want to take this if you fear your board being cleared or if you think your opponent has an easy trade decision so they will think twice about triggering the deathrattle.
  • Lightning Speed: You would get this everytime you have a high damage minion such as a buffed Scavenging Hyena or even a Savannah Highmane
  • Liquid Membrane: Selected target can't be targeted by spells or Hero Powers: If you suspect that your opponent has a removal on his deck/hand and you want to protect your minion then go for this.
  • Massive: You would rarely pick this because most of the time you are in control of the tempo of the game and you wouldn't need a taunt minion. If however you want to protect something like your other minions then pick this up.
  • Volcanic Might: This pick is very versatile and you could do sorts of things like uptrading a minion, getting a minion out of a potential board clear.
  • Rocky Carapace: Pick this one if you want to keep something healthy for later such as the Scavenging Hyena or even an Alleycat for you to easily pick off 1 other 1 health minions that your opponent may play.
  • Shrouding Mist: You pick this one if you had already attacked using your minion and you want it to be safe until the next turn, or simply to avoid directed removals for a turn.
  • Poison Spit: This is what you would pick once your opponent has bigger threats than you have or to help setup your board.

Trogg Beastrager
With 20 beasts in the deck, this has so many targets and can greatly improve your game overall. Think of 3 damage on your Cave Hydra.

Animal Companion
Even though this card relies on RNG I believe that all the animal companions are good (even Leokk at times). Huffer is mainly useful for the instant damage it can deal. Misha on the other hand provides protection for your other creatures. On the other hand if you already have a board then Leokk will really be good!

Bearshark
This card is very difficult for druid, mage, and priest to deal with and it becomes even deadlier if you could follow it up with a Houndmaster. However due to just having 3 hp it could easily be traded up with by aggro decks.

Cave Hydra
This card can help you clean the board if you happen to keep it alive. With Houndmaster it can really devastate your enemy.

Kill Command
This is mainly used in the deck as a finisher, however if the need arises to use this to remove a threat then do so. Do take note that you need a beast on the board to utilize the full 5 damage out of this spell.

Houndmaster
With the number of beasts in your deck there will be only a few cases where you will cast this and not get the +2/+2 and taunt that this card provides. This is effectively a 4 -mana 6/5 with taunt, value!

Spellbreaker
This tech card helps you improve matchups against taunts and something like buff paladin.

Bittertide Hydra
The 8/8 body of this minion makes is quite hard to remove from the board specially if you could play it as early as turn 4. You should however be wary that it could potentially be used against you too. One example is if you are against another hunter and you have minions on the board, an Unleash the Hounds could potentially be painful on your end so you should also take into account if your opponent can use the damage effect to their advantage.

Corridor Creeper
If you manage to reduce the cost of this card to around 5 mana or less then you win with its value.

Leeroy Jenkins
This is another notable finisher in the deck. However if the need arises to trade this with another big threat then do so, just keep in mind that it summons two 1/1 whelps on your opponent's side of the board.

Savannah Highmane
This card is such a powerful card that is very hard to remove from the board (unless they have something like silence). It is very difficult to kill both the 6/5 body and the two 2/2 bodies that it will produce. This most of the times ensures that there will be a target for your Bonemare.

Bonemare
This card will win you many games due to the fact that it provides so much value with the +4/+4 buff (plus taunt) and it also has a decent 5/5 body which potentially gives you two threats on the board if you could buff something with it.

Kathrena Winterwisp
Even if you get [card]Alleycat[card] on both its battlecry and deathrattle, it will still breakeven at 8/8 stats for 8 mana, imagine how much value this card gets when it actually pulls something big from your deck. 


V. Card Alternatives

Leeroy Jenkins > Reckless Rocketeer

Bittertide Hydra > Cobalt Scalebane

Corridor Creeper > Kindly Grandmother if you don't have Karazhan > Raptor Hatchling

Kathrena Winterwisp > any other big minion that you own that could help finish games


VI. Revision History/Changes

None at the moment.


Thank you so much for your time. I hope you liked the deck. If you did, give the deck an up vote (+). Leave a comment below on your experience with the deck or how you think this deck can improve. Peace!