Hagatha's Scheme
Deal @ damage
to all minions.
(Upgrades each turn!)
Descrizione
"All shall suffer!" "But Hagatha, those are your minions..." "I said ALL!!!"
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Pharaoh's Blessing | Ability | Paladin | 6 | 0 | 0 |
Hagatha's Scheme | Ability | Shaman | 5 | 0 | 0 |
Plot Twist | Ability | Warlock | 2 | 0 | 0 |
Potion of Illusion | Ability | Mage | 4 | 0 | 0 |
Cram Session | Ability | Mage | 2 | 0 | 0 |
Initiation | Ability | Priest | 6 | 0 | 0 |
Eye Beam | Ability | Demon Hunter | 3 | 0 | 0 |
Eye Beam | Ability | Demon Hunter | 3 | 0 | 0 |
Eye Beam | Ability | Demon Hunter | 3 | 0 | 0 |
Plagued Grain | Ability | Death Knight | 1 | 0 | 0 |
Icicle | Ability | Mage | 2 | 0 | 0 |
Call of the Void | Ability | Warlock | 1 | 0 | 0 |
Soul Rend | Ability | Warlock | 4 | 0 | 0 |
Soul Rend | Ability | Warlock | 4 | 0 | 0 |
Unstable Shadow Blast | Ability | Warlock | 2 | 0 | 0 |
Unstable Shadow Blast | Ability | Warlock | 2 | 0 | 0 |
Seeds of Destruction | Ability | Warlock | 2 | 0 | 0 |
Full-Blown Evil | Ability | Warlock | 3 | 0 | 0 |
Chains of Dread | Hero Power | Warlock | 2 | 0 | 0 |
Arcane Overflow | Ability | Mage | 5 | 0 | 0 |
Dreaded Mount | Ability | Warlock | 3 | 0 | 0 |
Demonic Assault | Ability | Warlock | 4 | 0 | 0 |
Guard the City | Ability | Warrior | 2 | 0 | 0 |
Dark Conviction | Ability | Paladin | 2 | 0 | 0 |
Rush the Stage | Ability | Demon Hunter | 3 | 0 | 0 |
Lightshow | Ability | Mage | 3 | 0 | 0 |
Boon of the Ascended | Ability | Priest | 4 | 0 | 0 |
Plague Strike | Ability | Death Knight | 2 | 0 | 0 |
Dark Transformation | Ability | Death Knight | 2 | 0 | 0 |
Plague Strike | Ability | Death Knight | 2 | 0 | 0 |
Cursed Campaign | Ability | Warlock | 3 | 0 | 0 |
Saddle Up! | Ability | Hunter | 3 | 0 | 0 |
Draw it in the early game with a tutor like Spirit of the Frog or Storm Chaser so you don't topdeck it too late, let it cook, and congratulations. You got yourself one hell of a spell. Now combine it with Hallazeal the Ascended or an Omega Mind, and congratulations. You got yourself one heal of a spell.
Passable at 2 dmg, solid at 3, and anything above that starts to get nuts. especially good with omega mind and hallazeal. sadly, kragwa only gives base version of the scheme which kinda sucks, but that's balance I guess
God I feel sorry for Shaman enemies.
At least nerf this to Deal 0 damage at the start so they can catch up.
Shaman rarely gets such clean mass removal, so I foresee this card seeing play for its entirety of its standard lifespan.
(inb4 wrong)
nice AOE but terrible topdeck
Potentially an amazing removal tool, even at it's base level it could potential be upgraded by spellpower for emergency damage. And if you get to hold it for 3-4 turns, it pretty much kills most flooded boards.