Cinderstorm
Deal 5 damage randomly split among all enemies.
Descrizione
Forecast: "Cloudy with a chance of fireballs."
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Deathcore Deathwing | Hero | Warrior | 0 | 0 | 30 |
Pirate King Garrosh | Hero | Warrior | 0 | 0 | 30 |
Greatfather Winter Magni | Hero | Warrior | 0 | 0 | 30 |
Ragnaros | Hero | Shaman | 0 | 0 | 30 |
Juggler Morgl | Hero | Shaman | 0 | 0 | 30 |
Valeera the Nice | Hero | Rogue | 0 | 0 | 30 |
Fanboy Leeroy | Hero | Paladin | 0 | 0 | 30 |
Rockabilly Rexxar | Hero | Hunter | 0 | 0 | 30 |
Rift Stalker Rexxar | Hero | Hunter | 0 | 0 | 30 |
Gronnstalker Rexxar | Hero | Hunter | 0 | 0 | 30 |
Thunderheart Malfurion | Hero | Druid | 0 | 0 | 30 |
Fireflower Lunara | Hero | Druid | 0 | 0 | 30 |
Malefic Gul'dan | Hero | Warlock | 0 | 0 | 30 |
Diver Nemsy | Hero | Warlock | 0 | 0 | 30 |
Sparkspinner Nemsy | Hero | Warlock | 0 | 0 | 30 |
Technomancer Saraad | Hero | Mage | 0 | 0 | 30 |
Hedanis | Hero | Priest | 0 | 0 | 30 |
Electro Swing Sally | Hero | Priest | 0 | 0 | 30 |
Avatar Anduin | Hero | Priest | 0 | 0 | 30 |
Prince Charming Anduin | Hero | Priest | 0 | 0 | 30 |
Death Metal King | Hero | Death Knight | 0 | 0 | 30 |
Fire Festival Ragnaros | Hero | Shaman | 0 | 0 | 30 |
Fire Invocation | Ability | Shaman | 0 | 0 | 0 |
Scarlet Purifier | Minion | Paladin | 3 | 4 | 3 |
Fearsome Doomguard | Minion | Warlock | 7 | 6 | 8 |
Dragonhawk Rider | Minion | 3 | 3 | 3 | |
Ice Rager | Minion | 3 | 5 | 2 | |
Fearsome Doomguard | Minion | Warlock | 7 | 6 | 8 |
Obsidian Destroyer | Minion | Warrior | 7 | 7 | 7 |
Fandral Staghelm | Minion | Druid | 4 | 3 | 5 |
Twilight Flamecaller | Minion | Mage | 3 | 2 | 2 |
Infest | Ability | Hunter | 3 | 0 | 0 |
Arcanosmith | Minion | 4 | 3 | 2 | |
Animated Shield | Minion | 2 | 0 | 5 | |
Fool's Bane | Weapon | Warrior | 5 | 3 | 4 |
Castle | Hero Power | 1 | 0 | 0 | |
Alleycat | Minion | Hunter | 1 | 1 | 1 |
Tabbycat | Minion | Hunter | 1 | 1 | 1 |
Alleycat | Minion | Hunter | 1 | 1 | 1 |
Tabbycat | Minion | Hunter | 1 | 1 | 1 |
Flame Burst anyone?
Odd Paladin's worst enemy
I can kinda see why everyone (including me) thought this card was bad but when playing with this card I realized why this is better than arcane missiles.
It mostly comes down to the fact that there's not enough value in arcane missiles. Against control, dealing just 3 with empty board is often not enough, you need to pack more punch with your burn. 5 damage for 3 mana seems better in tempo decks where having too many low impact cards makes you more prone to fizzling out in the mid-game. A good comparison is arcane shot vs. kill command or lightning bolt vs. crackle.
Against aggro, 3 random damage most of the time leaves minions at 1 health, 2 extra missiles with cinderstorm makes it much more likely to clear minions.
All in all a decent card, certainly helps if the meta has many tokens but even just plain 5 damage for 3 mana on empty board is attractive enough for tempo mage.
Arcane Missiles 3 damage @ .333 mana/point of damage
Cinderstorm 5 damage @ .6 mana/point of damage
Avenging Wrath 8 damage @ .75 mana/point of damage
Greater Arcane Missiles 9 damage @ .77 mana/point of damage (could be considered good or bad depending...)
I suppose the idea is the more damage that gets packed into 1 card, the higher the cost per damage. Despite people saying it is bad, it could certainly help control the early game pretty well or mid game with 2X.
That Flavor Text Flashback me from that Book and Movie
wish it was echo card
if it had echo it'd be the most broken card ever. 15 random dmg for 9 mana? thats fucking crazy
Compare to Volcano to really see that value... For just another couple points of mana (depending on how you count overload), you stop the effect from being able to hit your minions and allow it to hit your opponents face, out-valuing even Fireball or Pyroblast on an empty board. This card would be way too good with Echo.
Ehh... this is a bad arcane missles and that's saying lot since arcane missles is already kinda bad, casting 2 arcane missles deals more damage than this and for 1 less mana
Idk why they don't just try to make is powerful like... 3 mana deal 7 random damage to your enemy make it like spreading madness but for your enemies board, still wouldn't see play but would be better than what it is now
Gives new meaning to the description, "terribad"
It's nice face push on empty board but rng factor means that it might not turn into playable aoe clear.
Now THIS is greater Arcane Missiles
Well, the paladin spell is deal 8 dmg for 6 (i don t remember the name, it s "wraith something") arcane missiles is 3 damage for 1 mana. Finally this is 5 damage for 3 mana. So... (8+3+5)/6+3+1= we have an average of 1.6 mana per random damage.
arccane missiles not worth. no more big spell odd spell
Lots of potentials, especially for small tokens & spell damage.
What flamewanker should really be.
ARCAN-IER MISSILES!
Yes. Yes it is. Other definitions include filler card. Works i guess.
5 dmg for 3 mana is insane. Imagine in turn 10 your enemy has an empty board, you have already a black cat on the field, you play 2x this card and 2x arcane missiles
= 20 dmg with ping (21 or 22)
lol
5+1
5+1
3+1
3+1
+ ping (1 with upgrade 2)
wtf is your last 3 dmg?