First Flame
Deal 2 damage to a minion. Add a Second Flame to your hand.
Texte d’ambiance
You never forget your first love: fire.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Fandral Staghelm | Minion | Druid | 4 | 3 | 5 |
Infest | Ability | Hunter | 3 | 0 | 0 |
Twilight Flamecaller | Minion | Mage | 3 | 2 | 2 |
Stormwind Avenger | Minion | Paladin | 3 | 1 | 5 |
Fire Invocation | Ability | Shaman | 0 | 0 | 0 |
Flustered Librarian | Minion | Warlock | 1 | 1 | 3 |
Mischievous Imp | Minion | Warlock | 4 | 3 | 3 |
Mischievous Imp | Minion | Warlock | 4 | 3 | 3 |
Riot! | Ability | Warrior | 2 | 0 | 0 |
Dredger Staff | Minion | 1 | 1 | 2 | |
Orion, Mansion Manager | Minion | Mage | 4 | 3 | 5 |
Shadow of Demise | Ability | Rogue | 0 | 0 | 0 |
Disruptive Spellbreaker | Minion | Warrior | 5 | 4 | 6 |
Asvedon, the Grandshield | Minion | Warrior | 3 | 3 | 4 |
Shadow Suffusion | Ability | Shaman | 3 | 0 | 0 |
From De Other Side | Ability | Shaman | 9 | 0 | 0 |
Overlord Drakuru | Minion | Shaman | 9 | 6 | 8 |
Umbral Geist | Minion | 2 | 3 | 1 | |
Fearsome Doomguard | Minion | Warlock | 7 | 6 | 8 |
Devout Pupil | Minion | Paladin | 6 | 4 | 5 |
High Abbess Alura | Minion | Paladin | 4 | 3 | 6 |
Vectus | Minion | 5 | 4 | 4 | |
Plagued Hatchling | Minion | 1 | 1 | 1 | |
Gibberling | Minion | Druid | 2 | 1 | 1 |
Cycle of Hatred | Ability | Demon Hunter | 7 | 0 | 0 |
Spirit of Vengeance | Minion | Demon Hunter | 3 | 3 | 3 |
Fel Guardians | Ability | Demon Hunter | 7 | 0 | 0 |
Soulfed Felhound | Minion | Demon Hunter | 1 | 1 | 2 |
In Formation! | Ability | Warrior | 2 | 0 | 0 |
Goody Two-Shields | Minion | Paladin | 3 | 4 | 2 |
Star Student Stelina | Minion | Demon Hunter | 4 | 4 | 3 |
Holy Prayer | Hero Power | Priest | 2 | 0 | 0 |
Nightmare Fandral | Minion | Druid | 4 | 3 | 5 |
Gibberling | Minion | Druid | 1 | 1 | 1 |
Azsharan Sweeper | Minion | Mage | 3 | 3 | 4 |
Moonlit Guidance | Ability | Druid | 2 | 0 | 0 |
Sunken Sweeper | Minion | Mage | 3 | 3 | 4 |
Auctioneer Jaxon | Minion | 2 | 2 | 3 | |
First Flame | Ability | Mage | 1 | 0 | 0 |
Second Flame | Ability | Mage | 1 | 0 | 0 |
Almost too strong. Flamecannon was in almost every Mage deck until it was rotated out, and this is almost strictly better.
This is strictly better. You can divide the damage if you want, and it counts as two spells for Sanctum Chandler, the new Antonidas, etc.
I mean, it's usually better but not always. If you get it off a random spell though it'll only deal half the damage, and has a chance of hitting your own minions, which flamecannon does not.
Being able to hit your own minions is also an advantage when you choose the target though, so...
Fair enough, but random casting doesn't factor into deckbuilding decisions unless you have cards that cast spells randomly from your deck, which this deck surely would not.
Decent.