Ringmaster Whatley
Battlecry: Draw a Mech, Dragon, and Pirate.
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His main qualification is that he'll work with anyone. Or anything.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Bronze Dragon | Minion | Paladin | 4 | 4 | 4 |
Duskbreaker | Minion | Priest | 4 | 3 | 3 |
Duskbreaker | Minion | Priest | 4 | 3 | 3 |
Defender of Argus | Minion | 4 | 3 | 3 | |
Metamorphosis | Ability | Demon Hunter | 4 | 0 | 0 |
Bru'kan | Minion | Shaman | 4 | 5 | 4 |
Plaguemaw the Rotting | Minion | Druid | 4 | 3 | 4 |
Lilian Voss | Minion | Rogue | 4 | 4 | 5 |
Razorglaive Sentinel | Minion | Demon Hunter | 4 | 5 | 4 |
Drek'Thar | Minion | 4 | 4 | 4 | |
Korrak the Bloodrager | Minion | 4 | 3 | 5 | |
Metamorphosis | Ability | Demon Hunter | 4 | 0 | 0 |
Infiltrator Lilian | Minion | Rogue | 4 | 4 | 2 |
Forsaken Lilian | Minion | Rogue | 4 | 4 | 2 |
Kargath Bladefist | Minion | Warrior | 4 | 4 | 4 |
Kor'kron Elite | Minion | Warrior | 4 | 4 | 3 |
Defender of Argus | Minion | 4 | 2 | 3 | |
Kor'kron Elite | Minion | Warrior | 4 | 4 | 3 |
Slagmaw the Slumbering | Minion | Warrior | 4 | 16 | 16 |
The Black Knight | Minion | 4 | 4 | 4 | |
Earthen Ring Farseer | Minion | 3 | 3 | 3 | |
Doomed Apprentice | Minion | Mage | 3 | 3 | 2 |
Flesheating Ghoul | Minion | 3 | 3 | 3 | |
Shadowform | Ability | Priest | 3 | 0 | 0 |
Lady S'theno | Minion | Demon Hunter | 3 | 2 | 4 |
Lady S'theno | Minion | Demon Hunter | 3 | 1 | 4 |
Drain Life | Ability | Warlock | 3 | 0 | 0 |
Charge | Ability | Warrior | 3 | 0 | 0 |
Wreck'em and Deck'em | Ability | Warrior | 3 | 0 | 0 |
Rock Master Voone | Minion | Warrior | 3 | 4 | 3 |
Flesheating Ghoul | Minion | 3 | 2 | 3 | |
Raging Worgen | Minion | 3 | 3 | 3 | |
Earthen Ring Farseer | Minion | 3 | 3 | 3 | |
Drain Life | Ability | Warlock | 3 | 0 | 0 |
Charge | Ability | Warrior | 3 | 0 | 0 |
Grizzled Reinforcement | Minion | 3 | 4 | 3 | |
Brainstormer | Minion | 3 | 3 | 1 | |
Kobold Apprentice | Minion | 3 | 2 | 1 | |
Bronze Herald | Minion | Paladin | 3 | 3 | 2 |
Wail of the Shudderwock | Ability | 3 | 0 | 0 |
I can't see this menagerie theme working for warriors. Card pool for Mechs and Pirates is too limited. Synergies between cards of different tribes is close to zero. Your deck ends up a collection of mismatched cards that gets out-paced or out-valued. And what will N'Zoth bring back to life exactly? Low stated Pirates, unbuffed mechs and Dragons without their battlecries? Not very scary 10-mana turn (remember Gul'Dan).
So, Warrior is the new Menagerie now. And N'Zoth, God of the Deep is the only card that fits on Warrior now (i mean, who has better sinergies). I really want to try Midrange Warrior on Wild with those pesky Alexstrasza's Champion.
2 mana is huge in HS so ofc this card more playable than Ashmore.
Menagerie Warrior seems like a weird theme. I was expecting Hunter or Druid.
So a non big menagerie warrior? N'zoth in control i guess
3/5 draw 3 for 5 is awesome and we know Ringmaster's Baton the synergy exists, but will we the cards that draw actually matter? Let's see if the new mech / dragon / pirates are worth for warrior
Love the "Curator" cards.
Tho Countess Ashmore ended up being a dud. I wonder if 2 less cost is enough to make it playable.
Well, draw 3 for 5 is on par by itself and you get a free body. And this being a tutor means you can never count it out. In a N'zoth control deck I see absolutely 0 reason not to run it, but outside of that? Who knows.
I don't think its a matter of the card itself having enough value to play it. It is a significant engine for the archetype, but will that archetype be viable enough to actually make a difference? Right now here are the following cards that are specific to warrior that it can pull:
(Dragons) : Scion of Ruin, Deathwing Mad Aspect, and Tent Thrasher