Avalanche
Freeze a minion and deal 3 damage to adjacent ones.
Anekdotentext
One of our more snowbally cards.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Sunken Gardens | Ability | Druid | 1 | 0 | 0 |
The Fires of Zin-Azshari | Ability | Warrior | 2 | 0 | 0 |
Impending Catastrophe | Ability | Warlock | 2 | 0 | 0 |
Identity Theft | Ability | Priest | 3 | 0 | 0 |
Collateral Damage | Ability | Hunter | 8 | 0 | 0 |
Primordial Wave | Ability | Shaman | 3 | 0 | 0 |
Conqueror's Banner | Ability | Warrior | 2 | 0 | 0 |
Divine Toll | Ability | Paladin | 7 | 0 | 0 |
Howling Blast | Ability | Death Knight | 3 | 0 | 0 |
Howling Blast | Ability | Death Knight | 3 | 0 | 0 |
Reinforced | Ability | Paladin | 0 | 0 | 0 |
Twilight Torrent | Ability | Priest | 2 | 0 | 0 |
A Light in the Darkness | Ability | Paladin | 2 | 0 | 0 |
Load the Chamber | Ability | Demon Hunter | 3 | 0 | 0 |
Sigil of Reckoning | Ability | Demon Hunter | 5 | 0 | 0 |
Capture Coldtooth Mine | Ability | Druid | 2 | 0 | 0 |
More Resources | Ability | Druid | 2 | 0 | 0 |
More Supplies | Ability | Druid | 2 | 0 | 0 |
Keen Reflex | Ability | Demon Hunter | 2 | 0 | 0 |
Pride's Fury | Ability | Druid | 4 | 0 | 0 |
Living Seed (Rank 1) | Ability | Druid | 2 | 0 | 0 |
Living Seed (Rank 2) | Ability | Druid | 2 | 0 | 0 |
Living Seed (Rank 3) | Ability | Druid | 2 | 0 | 0 |
Against All Odds | Ability | Priest | 5 | 0 | 0 |
Fel Barrage | Ability | Demon Hunter | 2 | 0 | 0 |
Provoke | Ability | Warrior | 0 | 0 | 0 |
Final Showdown | Ability | Demon Hunter | 1 | 0 | 0 |
Gain Momentum | Ability | Demon Hunter | 1 | 0 | 0 |
Close the Portal | Ability | Demon Hunter | 1 | 0 | 0 |
Fel Barrage | Ability | Demon Hunter | 2 | 0 | 0 |
Slimy Shield | Ability | 0 | 0 | 0 | |
Rising Winds | Ability | Druid | 2 | 0 | 0 |
Take Flight | Ability | Druid | 2 | 0 | 0 |
Swoop In | Ability | Druid | 2 | 0 | 0 |
Soul Mirror | Ability | Priest | 7 | 0 | 0 |
Commencement | Ability | Paladin | 7 | 0 | 0 |
Demon Companion | Ability | Hunter | 1 | 0 | 0 |
Transfiguration | Ability | Druid | 3 | 0 | 0 |
Rile the Herd | Ability | Druid | 3 | 0 | 0 |
Blade Dance | Ability | Demon Hunter | 3 | 0 | 0 |
Turn it into a Meteor with Ice Breaker.
I feel like this card is difficult to evaluate. If you really think about it - it's the same efficiency as Fireball and it also Freezes, but the damage gets distributed in weird ways. It might be too clunky in practice, and/or easy to play around, but I can also see it work well too.
Definitely a very good card, albeit can be played around as the opponent should. 4 mana that can deal 6 damage and freeze a minion. It is almost like casting two Frostbolts except only one minion will be frozen.
Unlike Meteor, this is only good when your opponent has more than one minion. Also unlike Meteor, this can ruin your opponent's board the same turn that you drop a Bone Drake. I'm gonna give this card a solid B+.
Oh so it's like reverse Meteor. So that can noone laugh at you and say "Lul positioning"?
Alot better than Multi-Shot
In general yes. If your up against 2 Giant Wasps, then no Multi-Shot is better.
Not strictly better :) it all depends on your opponent's placement after all.
I hope this has a really cool animation for when you play it
strong control card. 4 mana 6 damage +freeze. I strongly believe freeze shaman could be a thing