Wild Bloodstinger
Card Text
Battlecry: Summon a minion from your opponent's hand. Attack it.
Flavor Text
Tame Bloodstingers would politely invite your minion to tea.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Big Bad Archmage | Minion | 10 | 6 | 6 | |
Factory Assemblybot | Minion | 10 | 6 | 7 | |
Insatiable Devourer | Minion | 9 | 4 | 4 | |
Insatiable Devourer | Minion | 9 | 4 | 4 | |
Troll Centurion | Minion | 8 | 8 | 8 | |
Deviate Dreadfang | Minion | Druid | 8 | 4 | 9 |
Wasteland Scorpid | Minion | 7 | 3 | 9 | |
SI:7 Assassin | Minion | Rogue | 7 | 4 | 4 |
Harrowing Ox | Minion | Death Knight | 7 | 7 | 7 |
Wild Bloodstinger | Minion | Hunter | 6 | 6 | 9 |
Onyx Magescribe | Minion | 6 | 4 | 9 | |
Demonspawn | Minion | 6 | 5 | 8 | |
Gnome Muncher | Minion | Death Knight | 6 | 5 | 6 |
Gnome Muncher | Minion | Death Knight | 6 | 5 | 6 |
Proving Grounds | Ability | Demon Hunter | 6 | 0 | 0 |
Blood Crusader | Minion | Paladin | 6 | 5 | 5 |
T.N.T. | Ability | Warrior | 6 | 0 | 0 |
Copybot | Minion | 6 | 6 | 7 | |
Dragon's Breath | Ability | Mage | 5 | 0 | 0 |
Bomb Squad | Minion | 5 | 2 | 2 | |
Dyn-o-matic | Minion | Warrior | 5 | 3 | 4 |
E.M.P. Operative | Minion | 5 | 3 | 3 | |
Dragonmaw Scorcher | Minion | 5 | 3 | 6 | |
Aldor Truthseeker | Minion | Paladin | 5 | 4 | 6 |
Trampling Rhino | Minion | Hunter | 5 | 5 | 5 |
Derailed Coaster | Minion | 5 | 3 | 2 | |
Tent Trasher | Minion | Warrior | 5 | 5 | 5 |
Onyxian Warder | Minion | 5 | 3 | 6 | |
Razormane Raider | Minion | 5 | 5 | 6 | |
Burning Blade Acolyte | Minion | 5 | 1 | 1 | |
Dyn-o-matic | Minion | Warrior | 5 | 3 | 4 |
All Fel Breaks Loose | Ability | Demon Hunter | 5 | 0 | 0 |
All Fel Breaks Loose | Ability | Demon Hunter | 5 | 0 | 0 |
Blood Boil | Ability | Death Knight | 5 | 0 | 0 |
Blood Boil | Ability | Death Knight | 5 | 0 | 0 |
Lab Constructor | Minion | Rogue | 5 | 3 | 2 |
Lab Constructor | Minion | Rogue | 5 | 3 | 2 |
Herald of Flame | Minion | Warrior | 4 | 7 | 7 |
Mark of the Loa | Ability | Druid | 4 | 0 | 0 |
Crimson Hothead | Minion | 4 | 3 | 6 |
This card should be changed, as it simply removes the fun to play this game. The whole point is to create a deck with a strategy that involves playing certain cards at certain points and often players will hold on to a certain minion for several turns (and in my case sometimes over 20 turns), controlling the board and waiting for that precise moment where the card defines the game. If your opponent is faster than you, doesn't allow you to control the board or has a counter for your strategy they win, otherwise you win. Now, this card basically takes all this process, all this strategy, all the brain, all the intellect, all of that out of the equation and removes the minion from your hand and puts it in the battlefield. With this card in play, this game is no more strategic than tic tac toe.
Better name could've been
Seductive Scorpion
dirty rat's pet?!
Do you require my bloodstinger?
Well that's just disgusting.
Come on, Dirty Scorpion would've been a much better name :D