Card Clarifications
- This is no mistake! Rogues are getting Secrets in Kobolds and Catacombs!
- We won't see Rogue secrets in the expansion following Kobolds, but they may occur again in the future.
Learn more about Kobolds and Catacombs
Want to learn more about Kobolds and Catacombs ? Head on over to our Kobolds and Catacombs guide!
Discuss this Card on the Forums
Join the discussion on our forums! Come discuss Cheat Death over in our dedicated Cheat Death discussion topic.
It's not really a secret if only one of them is actually playable
I wouldn't underestimate the other secret, Sudden Betrayal as unplayable. In most decks where this would be played, you typically want anti-aggro cards, which this is, and it is still Gadgetzan Auctioneer cycle, since Cheat Death is likely to just be played in combo/miracle decks.
But yeah, you have a point. This seems to be the Explosive Trap of rouge secrets, so it is the most likely to see play
sherazin combos
I'm gonna love playing with this in a mill deck.
if the minion dies and returns to your hand, do deathrattles trigger or not?
The return of the revenge of the Getaway Kodo.
It's actually balanced, because for 1 mana more you get a 0 mana effect
I agree it's balanced, but imo the 0 mana effects takes into account that you are using a deck slot to have that card.
I would compare it to Bloodthistle Toxin.
Maybe but you get much more value by actually being able to have a minion die.
While it can be a problem with multiple minions, you get the added bonus for quest rouges
I've been waiting on Rogue secrets for a LOOONG time now . . .
Getaway Kodo is 1 mana tho
Rogue Secret
WutFace
2 mana shadowstep, which you don't control
NEAT
Not going to lie - I also thought about it, but rogue isn't a class, that develops a deck strategy like that.
So normally, for me, rogue is a class, which goes around certain combos. You had (classic) miracle, where you tried to build up a gigantic Edwin and a big adventurer, to stealth them, to cycle through your deck with the help of Gadgetzan and to apply pressure with 2x eviscerates + Leeroy. Or with the giants in the current versions. All of this was accomplished thanks to cheap combos, because as people said - "you burn cards for tempo, not tempo for cards".
About the new secret - well, it's certain, that it should be used on a minion, whose board presence you would want to have. So because with battlecry minions you get an immediate reward, it's also clear to me, that people won't use this secret, as its nature being a slow one (aka waiting until one of your minions dies) doesn't quite fit in a deck, where you want to have fast and immediate implications. So this leads us to using deathrattle minions and maybe taunts as you say. The problem is - I haven't seen rogues playing a slow minion centered deck, which kinda stalks upon value (like N'Zoth rogue back in WotOG). The keleseth tempo deck is more of an aggressive one, so that's no exception.
The point is - having a slow (value oriented) minion-based deck won't help you as a rogue player, because you don't have the resources to survive. Even if you did - did paladins played Getaway Kodo on its own in their mid-range or control decks (with Tirion synergy)? No, it was achieved thanks to Hydrologist, because sacrificing a card slot for something insecure and not impactful enough isn't worth imho. Shadowstep in its nature enables fast and immediate combos, because this is what the rogue class is. I haven't been in the pre Leeroy nerf era, but remember Quest rogue, remember old Water and now Kele rogue? Tempo, this is what really matters in that class.
This might be indicator that Shadowstep will be going to Hall of Fame as it was request by community various times. And it would be a nice change as Shadowstep has been a card that made all Rogue decks work for the longest time.
but why, just because some people got salty about a loss against a deck, I don't think this card needs to be HoF-ed
Firstly I'm not saying this as a rogue player, as I mainly play warlock (handlock). But I still don;t think that this card should be considered being problematic. Even back with QR I knew that this was not the card, which caused all of this, it was the task of the quest, which wasn't that requiring. The aggro decks have their own ways in showing their strength - aggro dudu (especially before the nerfs) had its explosive starts, pirate warr with the pirate and the weapon synergy, shaman with bloodlust and the token spamming cards, zoo with the nice hero power and finally rogue with the interesting combos - in this case with shadowstep, which enables to gain more value out of Keleseth. This was the same case back in Gadgetzan with water rogue.
I wasn't at that time, when Leeroy cost 4 mana, but I heard how that combo rogue was pretty busted. What happened - the card, which was responsible for all of this got nerfed. Shadowstep is a fine card, completely useless, if you don't have a good target for it. Conceal was HoF-ed, because rogues could cheat big edwins, auctoineers and adventurers, which the opponent couldn't react to. Shadowstep is a combo enabler, but problematic I can't say so.