Moonlit Guidance
Card Text
Discover a copy of
a card in your deck.
If you play it this turn,
draw the original.
Flavor Text
Guff always makes the best decisions after 2 AM.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Castle | Hero Power | 1 | 0 | 0 | |
Charge! | Hero Power | 1 | 0 | 0 | |
Charrrrrge! | Hero Power | 0 | 0 | 0 | |
Holy Prayer | Hero Power | Priest | 2 | 0 | 0 |
Elemental Mastery | Hero Power | Shaman | 2 | 0 | 0 |
Fool's Bane | Weapon | Warrior | 5 | 3 | 4 |
Fire Invocation | Ability | Shaman | 0 | 0 | 0 |
Infest | Ability | Hunter | 3 | 0 | 0 |
Gloves of Mugging | Ability | 1 | 0 | 0 | |
Cinderstorm | Ability | Mage | 3 | 0 | 0 |
Rat Trap | Ability | Hunter | 2 | 0 | 0 |
Rewind | Ability | 0 | 0 | 0 | |
Secret Plan | Ability | Hunter | 1 | 0 | 0 |
Cloning Device | Ability | Priest | 1 | 0 | 0 |
Baited Arrow | Ability | Hunter | 5 | 0 | 0 |
Nine Lives | Ability | Hunter | 3 | 0 | 0 |
Holy Ripple | Ability | Priest | 2 | 0 | 0 |
Sand Breath | Ability | Paladin | 1 | 0 | 0 |
Breath of the Infinite | Ability | Priest | 3 | 0 | 0 |
Secure the Deck | Ability | Druid | 1 | 0 | 0 |
Elemental Allies | Ability | Mage | 1 | 0 | 0 |
Molten Breath | Ability | Warrior | 4 | 0 | 0 |
Apexis Blast | Ability | Mage | 5 | 0 | 0 |
Hand of A'dal | Ability | Paladin | 2 | 0 | 0 |
Cycle of Hatred | Ability | Demon Hunter | 7 | 0 | 0 |
Fel Guardians | Ability | Demon Hunter | 7 | 0 | 0 |
In Formation! | Ability | Warrior | 2 | 0 | 0 |
Feast of Souls | Ability | Demon Hunter | 1 | 0 | 0 |
Guess the Weight | Ability | Druid | 2 | 0 | 0 |
Rally! | Ability | Paladin | 4 | 0 | 0 |
Backfire | Ability | Warlock | 3 | 0 | 0 |
Siphon Mana | Ability | Mage | 2 | 0 | 0 |
Earth Invocation | Ability | Shaman | 0 | 0 | 0 |
Water Invocation | Ability | Shaman | 0 | 0 | 0 |
Fire Invocation | Ability | Shaman | 0 | 0 | 0 |
Lightning Invocation | Ability | Shaman | 0 | 0 | 0 |
Revive Pet | Ability | Hunter | 3 | 0 | 0 |
Contraband Stash | Ability | Rogue | 5 | 0 | 0 |
Olgra, Mankrik's Wife | Ability | 3 | 0 | 0 | |
Hand of A'dal | Ability | Paladin | 2 | 0 | 0 |
Might be fun in a Highlander deck, a Yogg deck, a memey version of Questline Druid with multiple Guffs in deck post reward, or even Elwynn Boar.
It's decent, but not that good. Since it's not select about what it discovers it's not as useful as Shadow Visions. If you can't play the card it's very weak.
Very fitting for getting to Moonfang faster.
Interesting tutor for spells, and luckily it's not a nature spell, imagine this on anacondra
It's any card, not just spells.
Oh, you're right, so it can tutor key minions too for combo decks, even better
taking the original copy of the card you played in the same turn seems too situational, but maybe a combo player will find a way to abuse this effect
Better shadow visions?
Different. It's worse because you could build your deck to get a consistent card from shadow visions, and this finds any card. Better, because you can draw the card as well. I bet it will just inflate combo decks.