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Decent card, good. The only problem might be hunter card draws. With this you will end with empty hand really quick. The best solution might Lock and Load. But maybe some decks will take advantage from it and try to make Core Rager viable. 4mana 7/7 for Hunters? Who knows...
Late game this and lock and load might be crazy if you get more than 2 secrets. Things are going to get out of hand in a Yogg deck. To think flare might be actually playable now if secret decks become pretty popular in the meta which is very possible
2 mana draw a card? Hell yeah it'll be viable! Have you seen the bomb diggity Priest card that does the same thing?
Lol that's true the meta won't be secret heavy enough but that's a good comparison, I now understand how bad it is
I really could see this card going either way. 3 mana 3/4 means that it definitely has the stats to be a great card and the effect could be extremely strong but requires you to have the secrets in hand to make use of the ability. What I find interesting is the idea of Lock and Load, that card had the potential to be game winning however it never really worked because to get value out of it you had to run a bunch of low cost hunter spells... most of which are terrible cards.... however, hunter's secrets are some of the best in the game and at 0 mana each would be devastating when combo'ed with Lock and Load. This leads to the real question of how many secrets would you need to run to reliably get enough value from Lock and Load to justify running the combo, how many secrets would you need to run in the deck to consistently get value off of the combo, and on average are you getting enough value from the cards Lock and Load gives you enough to even bother running it in the first place.
Regardless of whether the combo works or not I definitely expect this card to become a staple in midrange hunter allowing the deck to run 2 or 3 secrets and 2 eaglehorn bows.
I know who you are...
All the MD's of Hearthstone:
Dr.1: Zombie chow
Dr.3: This card
Dr.4: Flamewreathed faceless
Dr.6: Mysterious Challenger
Dr.7: Dr.Boom himself
Dr.8: Call to the wild
Dr.10: N'zoth
Was I missing anything?
You forgot Dr. 2
Mad Scientist
you forgot Dr. 4
voidcaller, from the void i come, who dares summon me, gg!
Dr.2 is always the Firey Win Axe.
Dr. 3
Awesome in the arena, broken in constructed Yogg hunter.
Hello Yogg Hunter.
What the flying fudge is this!?
A new friend ! Get it? It's Faceless Summoner attack sound. P.S. Just wait when mages start pulling it every other game.
If Faceless Summoner gives this to a mage, you might want to kill it a lot faster.
Nice synergy with Lock and Load
Turn 5 Lock n Load + This = Who am I?
When a card has such a good effect, you don't give it premium stats on top of it. I thought Blizzard wanted to avoid power creep like Naxxramas and GVG brought. But with cards like these... I don't know. :(