Card Clarifications
- Yogg's Battlecry effects all potential targets, including your own hero. (Source)
- Yogg is able to hit himself with the spells cast. If he dies during the Battlecry, it will still continue. (Source)
- This is no longer the case. If Yogg kills himself, the spells stop.
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so you have to draw him without him being in your starting hand glhf
Oh then yeah that's pretty bad.
No, but every spell you manually cast afterward on that turn will.
definitively before, you cannot predict the state of the board after.
Everyone is saying 3 pyroblasts to the face, but I'm sitting here thinking "I just know I'm gonna get Sacrificial Pact, Savagery, Deadly Poison, Totemic Might, Lock and Load, Eye for an Eye, and Shield Slam cast"
Best card ever made. I'll craft it and make a stupid deck to use it.
This card seems like alot of fun, Really wanna try it out if it ever gets boring in ranked mode :)
What on earth is this effect, Yogg? Is there something wrong with your brain? You idi.......I'm sorry.
Spare parts is gonna help the battlecry alot. All of them goes out in standard though.
i guess it truly is "hope's end" when you play this.
i wonder if blizzard thought of this when naming the card...
Probably. They're smart people.
3 Pyroblast to your face?
I must be one of the rare ppl who thinks this will go well with freeze mage
It kinda is bad in freeze mage, on your own turn Ice Block can't pop. Way too dangerous.
The way i see it , opponent gets say lay on hands you get pyroblast face ggwp , just sayin....
This concern has been brought up a few times (in a number of forum posts, on Reddit, and certainly on Twitter) as to how they will handle the turn time given the flood of spell animations while still allowing players to keep track of the spell effects taking place. They do need to have a solution to prevent mechanic abuse here. It will be interesting to see what solution they have in store.
https://www.reddit.com/r/hearthstone/comments/4dwta6/how_will_phones_handle_yoggsaron/d1v5toz?context=3
Here they say that the opponent will have his full 75 seconds after all the spells and animations finish.
I mean yeah there's a lot of RNG. But that doesn't make him "completely useless." There are 210 spells currently in standard and 102 of them can't be negative to you.
whose ready for the video when this guy cast 3 pyroblasts targeting your hero
If Team 5 wants to make a fun / bad legendary, fine (see: Sneed's Old Shredder).
What really annoys me is that by the rules of English grammar this should not have the effect they say it's going to.