Yeah... so much for inspire mechanics bringing out a control meta. All aggro needs to stay alive is one or two decent cards per expansion, and this one fits the bill.
Shockadin already runs a lot of different minions with divine shield though, even though their stat lines suffer slightly for the divine shield. Of all of the aggro decks, I like shockadin the least, and this card seems to keep it alive even in the new meta because even the cards that SMOrc for them the turn they are played are obtaining divine shields. Maybe I am just salty, but... eh.
Also is there some dislike troll going around hating on every comment that says "this minion could be strong in an aggro deck?" I have noticed that every single comment that says something along those lines ends up getting hated on pretty hard, and I am curious as to why.
How many commons with divine shields you can make...
As it turns out, a lot.
Yeah... so much for inspire mechanics bringing out a control meta. All aggro needs to stay alive is one or two decent cards per expansion, and this one fits the bill.
this is more of an anti aggro card, since aggro altready has the 3/1 rider for this spot.
Shockadin already runs a lot of different minions with divine shield though, even though their stat lines suffer slightly for the divine shield. Of all of the aggro decks, I like shockadin the least, and this card seems to keep it alive even in the new meta because even the cards that SMOrc for them the turn they are played are obtaining divine shields. Maybe I am just salty, but... eh.
Also is there some dislike troll going around hating on every comment that says "this minion could be strong in an aggro deck?" I have noticed that every single comment that says something along those lines ends up getting hated on pretty hard, and I am curious as to why.
Wolfrider vs Horserider PogChamp
Funny thing is that he is exactly half of an Argent Commander. 2/1 for 3 when Commander is 4/2 for 6.
Holy balls, the card is literally half a Argent Commander.
Cause 2 damages then summon a 2/1 for 3 mana, i love it.
Cool arena card. Don't see it in constructed.
Truly inspiring.
This plus Blessing of Might kills any 5 health minion and leaves you with a 2/1. It's not necessarily bad.
Although hopefully we don't see it being run in FaceHunter. Like they needed more decent charge minions with added survivability >.<
it leaves you with a 5-1 ...
Ah yes. Clearly I know how to Math >.< So a 4 mana 5 damage that leaves you with a Magma Rager, then. Could be a lot worse.
I think in Ranked this is totally garbage.
But in Arena it might be good, especially if your enemy has a 2-life 2 or 3 drop. This would kill it instantly and survive, pretty good value.
Blueguill Warrior...
this card image looks beautiful...
More cancer ammunition. Super.
Could counter cancer too though I guess? 2 for 1