A bit weak. It wont kill most 3 drops, and after it loses its divine shield it remains suspectable to hero powers. Compare this to shielded mini bot, they trade evenly but this costs one more mana. Alternatively, compare this to harvest golem which in most cases will take an effective two more damage, and is a mech. Argent Commander is good because it can take care of some serious threats, and it is still not played in constructed. This card can only take care of some 2 drops. It may be played in arena but having 1 health instead of 2 is a big deal in arena.
A well balanced card, not too strong, but most certainly not weak. 3 mana to deal 2 damage and gain a 2/1, potentially with divine shield if there aren't any enemy minions. A solid card that could be useful in many scenarios, good job Blizz.
Perfectly balanced (3 stats + Divine Shield + Charge for 3 mana) if we compare it to Argent Commander (6 stats + Divine Shield + Charge for 6 mana) ... Only differents here are its Common, not Rare.
Charge is a pretty expensive stat, so it makes sense here. Minions with charge and divine shield benefit more from a high attack than high health. Very solid, anti-agro card. It can take out minions before they get buffed, and remain as a threat that isn't affected by silence for the next round. Void walker is really the only good agro counter.
I have mixed emotes about this card. It looks like some kind of expensive version of shielded minibot, just with charge and 1 mana more. It gets literally beaten by everything but otherwise, you can kill possibly all the 2 mana drops. I guess it would definitely be played either with 1 attack more or 1 health more but like that, I guess less. See this card be played in some decks like aggro paladin and maybe in cancer hunter but I really hope they will play it since this will be the revival of blood knight :D
Nah, the 1 damage is more important. Hunter doesn't care about his board.
been playing face hunter on ladder atm and 100% of the time I wish my Wolfrider was this card. 1 dmg less for divine shield? OpieOP
A bit weak. It wont kill most 3 drops, and after it loses its divine shield it remains suspectable to hero powers. Compare this to shielded mini bot, they trade evenly but this costs one more mana. Alternatively, compare this to harvest golem which in most cases will take an effective two more damage, and is a mech. Argent Commander is good because it can take care of some serious threats, and it is still not played in constructed. This card can only take care of some 2 drops. It may be played in arena but having 1 health instead of 2 is a big deal in arena.
I see better Scarlet Crusader here
Much better than Silent knight IMO
A well balanced card, not too strong, but most certainly not weak. 3 mana to deal 2 damage and gain a 2/1, potentially with divine shield if there aren't any enemy minions. A solid card that could be useful in many scenarios, good job Blizz.
Perfectly balanced (3 stats + Divine Shield + Charge for 3 mana) if we compare it to Argent Commander (6 stats + Divine Shield + Charge for 6 mana) ... Only differents here are its Common, not Rare.
We all knew this card would come up eventually.
Good Job, Blizzard =)
Good thing I thought of this over a year ago...
http://us.battle.net/hearthstone/en/forum/topic/12944094322
by the amount of card people are creating, there's a good chance there's similar card...
Yeah but it also has a similar name and the same mana cost.
There is a rough formula for mana cost, so that's not really that coincidental.
You had it at 2 mana and paladin specific card.
How much more mana do you realisticly think this could cost and still be viable? And as for the name, its an Argent Tournament based expansion...
Charge is a pretty expensive stat, so it makes sense here. Minions with charge and divine shield benefit more from a high attack than high health. Very solid, anti-agro card. It can take out minions before they get buffed, and remain as a threat that isn't affected by silence for the next round. Void walker is really the only good agro counter.
I have mixed emotes about this card. It looks like some kind of expensive version of shielded minibot, just with charge and 1 mana more. It gets literally beaten by everything but otherwise, you can kill possibly all the 2 mana drops. I guess it would definitely be played either with 1 attack more or 1 health more but like that, I guess less. See this card be played in some decks like aggro paladin and maybe in cancer hunter but I really hope they will play it since this will be the revival of blood knight :D
A nice addition for pally and also Face Hunters :/
3 mana for 2 damage doesn't seem like something Face Hunter would go for.
Yay! Another minion with divine shield. :)
SMUther?