More Hearthstone Changes - 18 Card Buffs (YES, BUFFS), Mech-vitational, New Legendary Card
Blizzard has announced another round of exciting changes coming to Hearthstone that will hit with an early June Hearthstone update.
- 18 cards from The Boomsday Project are being buffed. Each class gets 2 card buffs.
- A new legendary minion, SN1P-SN4P, is being added to the game. Everyone will get a golden copy for free.
- The Arena draft rotation will change on June 3.
- A special event will be broadcast on June 3-4 called the Mech-vitational.
New Legendary Minion - SN1P-SN4P
Blizzard is adding a new legendary minion to the game! Everyone that logs in from June 3 until July 1 will receive a golden version of the minion for free.
The Next Arena Season
An arena set rotation will occur on June 3. This rotation will include the following expansions.
- Classic
- Basic
- Goblins vs Gnomes
- The Grand Tournament
- One Night in Karazhan
- The Boomsday Project
- Rise of Shadows
Card Buffs! Yes, CARD BUFFS
For the first time in the history of Hearthstone since release, we're getting buffs to some cards. All the buffs this time around are focused on the Boomsdays Project set. Each class is receiving two card buffs. See below for the changes and a gallery of what the cards will look like with them in place. These changes will go live on June 3.
Druid
- Gloop Sprayer to (7) Mana. (Down from 8)
- Mulchmuncher to (9) Mana. (Down from 10)
Hunter
- Necromechanic to (4) Mana. (Down from 5)
- Flark's Boom-Zooka to (7) Mana. (Down from 8)
Mage
- Unexpected Results to (3) Mana. (Down from 4)
- Luna's Pocket Galaxy to (5) Mana. (Down from 7)
Paladin
- Crystology to (1) Mana. (Down from 2)
- Glowstone Technician to (5) Mana. (Down from 6)
Priest
- Extra Arms to (2) Mana. (Down from 3)
- Cloning Device to (1) Mana. (Down from 2)
- The More Arms token will also cost 2.
Rogue
- Pogo-Hopper to (1) Mana. (Down from 2)
- Violet Haze to (2) Mana. (Down from 3)
Shaman
- The Storm Bringer to (6) Mana. (Down from 7)
- Thunderhead to 3/6 (Up from 3/5)
Warlock
- Spirit Bomb to (1) Mana. (Down from 2)
- Dr. Morrigan to (6) Mana. (Down from 8)
Warrior
- Security Rover to 2/6 stats. (Up from 2/5)
- Beryllium Nullifier to 4/8 stats. (Up from 3/8)
Dude what's your problem? Not to be rude, ok?
He just asked kindly, why he's downvoted and you're upvoted? Guys, learn to read, seriously.
And the answer is: POSSIBLE YES, because they refund dust when card is CHANGED, not nerfed (they always nerf cards... so people even don't remember that Unleash the hounds buff refunded dust too)
On the other hand blizzard doesn't know what constancy means...
... now I want to be rude
pls read my comment? " I DON'T THINK WE SHOULD?" means I don't think we should have the full dust refund
WTF
Blizzard now please also buff Kidnapper to make it playable for the first time!
Personally, I think if they make Kidnapper a 5 mana, down from 6, it will make it similar to Vilespine Slayer except it returns minions back to hand instead of destroying it.
remember you can return your own minion, so versatile of this card has potential.
Love what they're doing to Pocket Galaxy, Morrigan, Unexpected Results, Storm Bringer and Necromechanic. These cards are build-arounds and for a build-around to be good, it has to be usable. Same goes for unused flex cards like Violet Haze or Cloning Device. That said, I'm a bit worried about Thunderhead, and above all, Crystology. Crystology is already pretty important in Wild Control Pally, and it now costing mere 1 mana is utterly nuts, as it immediately curves into Thalnos or Novice, followed by Acolyte (or Stonehill, if you run it). Where previously the curving was awkward, with nothing to play on 1 unless you drew Protector, and Crystology coming at 2 yet drawing you a bunch of 2 drops, the curve is now so buttery smooth that it might become a bit too fast. Considering the deck already consistently outdrew Mechathun, this might become an issue. I've had quite a lot of success with the deck despite the Equality nerf and this might push it to even greater heights.
Umm... Reckless Experimenter + SN1P-SN4P?
Well man... We have a new deck now
Holy shit!!! This is BAD. That's completely broken. Turn 5 OTK with a mech on board and no taunts. Ummm....Yeah this is really, REALLY bad.
Even if there is a tunt on board... it's priest. There are so many ways to remove a taunt for 0 as priest.
Wait how does this work? You can play the Snip milion of times, but normally you will end up with just a board of 1/1s. But how it works with magnetize? If you magnetize to some other minion, I suppose it won't die?
Edit: Actually I guess it doesn't matter if you can attack on the same turn, so yea, it should be quite nasty OTK with Silence or something to remove taunts
They should just scrap the card imo. Infinite mech boards with triple Mechwarper do not sound like fun either even though it is harder to set up. Echo+magnetic on the same card should not be in the game.
Only if reckless is a mech, it will be more awesome...
I've never managed to make Morrigan work, maybe now is the time!
Really liking these buffs, most of them are very welcome, a few felt kinda like Blizzard had a meeting where they decided they were buffing 2 cards for each class but then didn't really want to buff a couple of the classes.
Mech hunter looks like it may be the deck to beat considering the nerfs, buffs, and new legendary.
im not understanding this pogo hopper fear...Pogo decks weakness was never getting alot of pogos out, it is surviving to a point where you can play them .
Well it was previously a lot later in the game. Just plaing hopper and bouncing it is still not good but its not terrible anymore.
imagine: turn 2 coin -> pogo -> shadowstep -> pogo -> mix 3 pogos into deck -> 3 2 and 3 3 on 2. Not terrible. Just drawing zilliax makes this deck very resilient too.
Ive thought about this and while the cost reduction doesn't help with any major weaknesses, it does make hopper easier to combo with, which counts for something
Still don't think it'll be a good deck unfortunately
never thought id see the day.....
i fear about paladin, a 1 mana draw 2 is great even if they are low power card ( and we have some good 1 power 3 mana cards). the hand buff could be quite usefull in a midrandge deck like kibbler mech paladin. and for 5 mana it is very good.
and the shaman overload card was used in token shaman a lot before so now it is close to broken. 3/6 is quite diifult to kill in turn 4-5.
the rest of the changes looks nice, make some cards viable, but nothing broken.