Four New Cards Revealed - The Magnetic Blog
Blizzard has revealed four new cards in a blog post focusing on Magnetic.
Discuss this Card
Discuss this Card
Discuss this Card
Discuss this Card
Quote from DaxxarriMagnetic? How does it work? Join Hearthstone Game Designer Stephen Chang as he talks about and tinkers with Magnetic, a new keyword coming in The Boomsday Project—Hearthstone’s newest expansion!
Marvelously Magnetic
Dr. Boom designed many of the Mechs that can be found in The Boomsday Project with Magnetic capabilities! Mechs with the power of this new keyword can merge with other Mechs as you play them to tackle even the toughest of tasks!
Simply place your Magnetic Mech to the left of any Mech you’ve already got on the board and they’ll fuse ALL their stats and card text together into a bigger, more powerful minion! Need them to stay independent? No problem. Just place your Mech down to the right of an existing Mech (or next to any non-Mech minions), and they’ll stay un-plugged to handle smaller tasks (and avoid getting blown up by powerful single-target effects or removal).
Watch the video and follow along as Stephen explores the power of these Magnetic marvels!
Will you combine your Mechs into gigantic mechanical juggernauts? Or keep them un-plugged to operate autonomously? Test out your designs on August 7 when The Boomsday Project commences!
Isn't it inconsistent that the Rush Legendary attacks the hero in the turn it is played (even though "docked" onto another minion)? I mean it takes on the stats and effects..so it shouldn't be able to attack a hero that turn?
No it is consistent... rush allows to attack minions if minion would otherwise be sleeping, but charge for example overwrites rush and after merging that bigger mech considered to be the original one which was played on earlier turn so it will be able to go face.
No. The resulting minion is now a minion with Rush, that was played on an earlier turn, and can therefore go face. It doesn't act as a transforming effect but rather as a buff.
It's the same as playing Houndmaster Shaw. He doesn't take away the ability of minions to go face, if they have been played on earlier turns.
We've been through this Rush vs Charge discussion numerous times starting from when Witchwood was announced, why is it still hard for people to grasp that Rush doesn't override Charge or disable minions that already have the right to attack face? The game always picks the best buff, if the buff is worthless it doesn't apply.
people said Voidlord wouldn't see play too
People said Giant Mastodon wouldn't see play too... What's your point? Aside from 3 attack and high health, Voidlord and Beryllium Nullifier are nothing alike
can't be targeted by spells and 3/8 body for 7 mana is enough to be playable
Voidlord sees play (or rather saw play, it's not in Control Lock currently) because of its combo potential with all the demon fetching. Playing it on 9 was just a thing you could also do. I don't want to put Beryllium Nullifier on the shitlist without seeing the full set, but Blizzard is gonna have to print some ridiculous Mech cheating cards for Warrior for it to see play.
??????? Do you really want to compare this card with voidlord?
Voidlord is a really slow taunt, but it is a MASSIVE taunt that can be, and this is key, cheated out. Very few people saw the pure "cheating out" potential of skull and lackey. And the amount of damage it soaks up is pretty insane, plus it can be revived. People judged Voidlord in a vacuum.
This does nothing immediate. I only see this card being good if there is a good taunt mech that benefit a lot from being given elusive. And even then, it can't be cheated. It's a 7 mana buff that doesn't give protection nor that much burst. A good taunt mech would be the saving grace of this card. This card, in a vaccuum, sucks, like Voidlord, so let's see what support it gets.
Because you can cheat out and copy VoidLords and have that mean something. There isn't a good way to cheat out Beryllium nullifier (besides mechwarpers which aren't that great or in standard) and there is absolutely no reason you would want to cube this minion.
You know what is fun about Magnetic? Silence!
Well that's exactly why this mechanic is so good. If you're afraid of silence, you just play it on its own without slapping it on top of another minion.
But I agree, silence will remain to be a great mechanic to counter almost anything.
Something to consider: When a fused mech is silenced, will the stats remain the same, like it does for zombeasts? It's possible if they don't consider the magnetic minion as a buff, but rather that the fused minion is it's own new minion. Then, only the card text is silenced.
If Druid of the Swarm is any indicator, 2 mana 1/5s are SCARY in token buff decks. I think Upgradeable Framebot has some real potential if enough Magnetic stuff comes out. Looking forward to it.
I hope there won't be a playable vanilla 3 mana magnetic minion. That could be a scary aggressive engine which could work in any deck..
Maybe not, but turn 3 will be Nightmare Amalgam, which is also compatible with Magnetic.
Okay, Magnetic starts to look interesting.
The poor-man's charge effect of magnetic will make cards like Upgradeable Framebot one hell of a soft taunt.
wargear is OP and upgradable framebot is a power creep like no other, both will surely see play in constructed