Patches the Pirate Loses Charge - Four Card Nerfs Coming in February
Four cards are being nerfed! These changes are not yet live and will be available in a February patch. They will all be disenchantable for their full value once to patch arrives. Please do not disenchant these cards until that patch - Blizzard won't help you out get the correct dust value.
- Bonemare now costs 8 mana, up from 7.
- Corridor Creeper now has 2 attack, down from 5.
- Patches the Pirate no longer has charge. His voice line will also be changing. (Source)
- Raza the Chained's effect now sets your Hero Power to 1 mana, up from 0.
We've got dedicated threads available to discuss each card nerf.
Discuss the Nerf Discuss the Nerf Discuss the Nerf Discuss the Nerf
Quote from BlizzardIn the upcoming 10.2 update, we will be making balance changes to the following cards:
Bonemare - Now costs 8 mana. (Up from 7)
Bonemare has been quite strong in both constructed and Arena. It has a big, immediate impact on the board, and since it’s neutral, it’s been finding its way into a wide variety of decks.
Increasing its mana cost by 1 will give opponents more time to utilize powerful late-game cards to counteract Bonemare’s effect on the board.
Corridor Creeper - Now has 2 Attack. (Down from 5)
Due to the way that Corridor Creeper’s mana cost reduction works, it can cause big swings based on whether or not it happens to be in-hand at the start of the game.
Since it’s a very strong neutral card, Corridor Creeper has been played by a lot of classes. By lowering its attack, we reduce the overall swing potential and power level of the card, but still allow players who draw it early to benefit from having a low-cost minion to play when the game state is ideal.
Patches the Pirate - No longer has Charge.
As we move closer to the new Hearthstone Year, we had some concerns about allowing Patches to remain in his current state after moving out of Standard. Patches’ strength has caused almost every class to add some Pirates just to benefit from him, and his early game power forces control decks to include a good answer to him. This change should give Wild players more flexibility when building their decks.
Removing Charge will lower his power level, ensuring he shows up in fewer decks and allowing opposing players some additional time to respond to Patches, making him less “in charge” of the early game.
Raza the Chained - Now reads: Battlecry: If your deck has no duplicates, your Hero Power costs (1) this game.
In a similar vein to Patches the Pirate, we had some concerns about allowing Raza to remain in his current state forever. Raza is currently an important combo piece along with Shadowreaper Anduin, and can lead to games that rely heavily on drawing him by turn 5. Adjusting his Battlecry will lower his overall power level when combined with Shadowreaper Anduin in Standard, and keep his power level reasonable in Wild as we prepare for the new Hearthstone Year.
Once these card changes are live with Update 10.2 next month, players will be able to disenchant the changed cards for their full Arcane Dust value for two weeks. Thanks for reading, and we’ll see you in the tavern!
feel better now? Typical whining guy. Nothing constructive, just complaning.
IMO, you really missing the point about creeper. He won't see any play, maybe in some decks.
its just a game... why you heff to be mad?
Psychic Scream wasn't nerf because of Raza Nerf, after rotation priest will lose the Dragonfire Potion, it's best stand alone board removal, and a lot of combo boardclears and single removals, so, it's not necessary touch the card
Remember Call of the Wild? It was extremely strong at 8. Once it became 9 mana, it barely ever saw play again.
Yes, nerfing Raza and Patches before rotation is good almost only for Wild. And yes - it's good, that they think about Wild more. Your neglecting of that format is just blindness - it will become more stronger, cause it will have more and more cards. Cards, that never met together in standard, so have really NEW interactions.
Also, your whining about other nerfs is just sad. Bonemare dying to Anduin - what? It already does that, but there will be a lot less Anduins after Raza nerf. And how is that connected even? It died to Anduin before the nerf and after it - nothing changed in that regard. Druids taunting up Creepers - what? With what? How? Do they play Mark of the Wild suddenly in some secret meta?
Dude, please think before you just let your hand go on the keyboard.
A little bit late for patches and raza
Bonemare still playable I think
Corridor Creeper is never going to be played again
Cube Warlock is going to be the most OP deck, no nerf and it counters are being nerfed
Wrong, corridor creeper is still gonna be GREAT in hunter. that shit after some 1 drops will just be insane
Nerfing 2 cards that are going to wild in 2 monts, guess thats early 3200 dust
Stonetusk boar OP! Bliz plz nerf
you joke but i still have recurring nightmares of recurring 5/5 boars
Oh no, the PTSD, brudda why u make me member
sooo no nerf to UI? no nerf to prince? and raza makes hp cost one? should nerf anduin to make damage 1 instead of 2.
so basiaclly the meta now will be locks and jade druids, gg
LUL get rekt
nathed
That's a bit too severe on the creeper nerf, they could at least bring down the mana cost to maybe 5. 7 mana just seems like too much for what you're getting, it kinda kills the card.
This nerfs are gonna kill a lot of decks and that means a lot of.people that focused on building their collection around this cards, tbh if raza and patches were nerfed as a problem to wild they should have been nerfed with the rotation, that way standard people doesn't care anymore about the cards and then eild people are happy, a win for everyone... Also the nerf to creeper shows that blizzard still doesn't have a clue on balancing and good nerfs even if you play 0 mana creepers every game it's not worth the deck slot for just 2 attack, they really went full retard on that one.
The world is a safer place with these cards being nerfed. Praise RNGesus!
I've never seen such a harsh nerf.
This is bound to change the meta more than a full expansion.
I am just sad that Tempo Rogue got hit the hardest...
wait a minute.. they left op raza/patches in standard, untouched the whole cycle and only when they are rotating out they get nerfed? im a tad confused.