Patches the Pirate Loses Charge - Four Card Nerfs Coming in February
Four cards are being nerfed! These changes are not yet live and will be available in a February patch. They will all be disenchantable for their full value once to patch arrives. Please do not disenchant these cards until that patch - Blizzard won't help you out get the correct dust value.
- Bonemare now costs 8 mana, up from 7.
- Corridor Creeper now has 2 attack, down from 5.
- Patches the Pirate no longer has charge. His voice line will also be changing. (Source)
- Raza the Chained's effect now sets your Hero Power to 1 mana, up from 0.
We've got dedicated threads available to discuss each card nerf.
Discuss the Nerf Discuss the Nerf Discuss the Nerf Discuss the Nerf
Quote from BlizzardIn the upcoming 10.2 update, we will be making balance changes to the following cards:
Bonemare - Now costs 8 mana. (Up from 7)
Bonemare has been quite strong in both constructed and Arena. It has a big, immediate impact on the board, and since it’s neutral, it’s been finding its way into a wide variety of decks.
Increasing its mana cost by 1 will give opponents more time to utilize powerful late-game cards to counteract Bonemare’s effect on the board.
Corridor Creeper - Now has 2 Attack. (Down from 5)
Due to the way that Corridor Creeper’s mana cost reduction works, it can cause big swings based on whether or not it happens to be in-hand at the start of the game.
Since it’s a very strong neutral card, Corridor Creeper has been played by a lot of classes. By lowering its attack, we reduce the overall swing potential and power level of the card, but still allow players who draw it early to benefit from having a low-cost minion to play when the game state is ideal.
Patches the Pirate - No longer has Charge.
As we move closer to the new Hearthstone Year, we had some concerns about allowing Patches to remain in his current state after moving out of Standard. Patches’ strength has caused almost every class to add some Pirates just to benefit from him, and his early game power forces control decks to include a good answer to him. This change should give Wild players more flexibility when building their decks.
Removing Charge will lower his power level, ensuring he shows up in fewer decks and allowing opposing players some additional time to respond to Patches, making him less “in charge” of the early game.
Raza the Chained - Now reads: Battlecry: If your deck has no duplicates, your Hero Power costs (1) this game.
In a similar vein to Patches the Pirate, we had some concerns about allowing Raza to remain in his current state forever. Raza is currently an important combo piece along with Shadowreaper Anduin, and can lead to games that rely heavily on drawing him by turn 5. Adjusting his Battlecry will lower his overall power level when combined with Shadowreaper Anduin in Standard, and keep his power level reasonable in Wild as we prepare for the new Hearthstone Year.
Once these card changes are live with Update 10.2 next month, players will be able to disenchant the changed cards for their full Arcane Dust value for two weeks. Thanks for reading, and we’ll see you in the tavern!
What about the reading their explanation?
simple, there are people who plays wild, and raza and patches are really toxic cards in this format too, so they nerfed them because they probably wont make any only wild balance patch
what if i told you i did
beacuse is blizzard and they are specials, that isn't new
There's no way Blizz would have nerfed warlock. They still need to milk all that dust money off of Skull, Voidlord, Cube, Bloodreaver and Mal'ganis (for wild). Corridor Creeper was a nice add-in to many cheap decks so nerfing it doesn't really screw them out of money.
Total overnerf for Corridor Creeper, but I am fine with it, I didn't play it anyways.
Raza the Chained is no longer unchained, trolo; makes sense, but will hit the highlander priest pretty hard as there won't be an OTK possibly anymore. Feelsgoodman :P
Patches the Pirate. Well, yeah, something was needed. Maybe could have added "Battlecry: Gains charge". But let's see, it's 1.6k dust in the worst case.
Bonemare is still fine for arena, but I guess the one mana more will kick it out of ladder just like Call of the Wild.
I love your idea to give battlecry: charge to Patches
now draw patches is a horrible moment xd
We are gonna be rich... so glad i kept my second Raza all this time :)
I'm surely dusting Patches, i usually keep all legendaries no matter how bad they are, but gaining 1600 for the most hated and polaryzing card ever it's too good to pass. Just... who's gonna stop warlock now? I honestly expected some nerf to dark pact.
Damn, corridor creeper got hid hard. Glad i have 2 golden ones.
I'm in charr- oh... (cries and hiccups at the same time) *heugh heugh*
8 mana? another nerf to evolve shaman
royally pissed off keleseth didnt get nerfed.
Patches is the reason of keleseth being good so while the card itself didn't get nerfed in reality it did.
why would he get nerfed? lol
i wholeheartedly disagree, keleseth is going to be a problem until its nerfed or moved to wild. shadowstep is what makes the card broken, i guarantee rogue will still be a problem
Guess Blizzard didnt nerf something from Cubelock because they didnt see any gameplay on worlds.
(Lets ignore the fact , thats because everyone banned it)
Im kinda scared that there is no cubelock nerf...pretty sure that cubelock will be favoured over raza priest after raza nerf...all tempo decks got a heavy hit with patches and bonemare.
Maybe its intended to let warlock unnerfed do some rampage to see how strong the deck will dominate after rotation to preemtively hit it if its to strong.