As much as I hate patches, I think removing charge was a bad move. I would've required 2 pirates to be played or something along those lines. If they did that, you would see far fewer of them on turn 1 but he'd still be a useful pirate.
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Look at this thing and let me know what you think!
As much as I hate patches, I think removing charge was a bad move. I would've required 2 pirates to be played or something along those lines. If they did that, you would see far fewer of them on turn 1 but he'd still be a useful pirate.
He's still very good in a full pirate deck. He's just not so good that you'll be putting a pirate package in every single aggro/tempo deck -- which was exactly their goal.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
As much as I hate patches, I think removing charge was a bad move. I would've required 2 pirates to be played or something along those lines. If they did that, you would see far fewer of them on turn 1 but he'd still be a useful pirate.
He's still very good in a full pirate deck. He's just not so good that you'll be putting a pirate package in every single aggro/tempo deck -- which was exactly their goal.
The issue there is that full pirate decks are no longer good, because of a couple of other nerfs in the past (Win Axe, STB, etc.), so Patches is effectively a dead card. Besides, the main reason those decks existed in the first place is because of Patches, and is a 1/1 that gets auto-summoned from your deck without charge good enough to sustain that archetype? I'm skeptical of that.
As much as I hate patches, I think removing charge was a bad move. I would've required 2 pirates to be played or something along those lines. If they did that, you would see far fewer of them on turn 1 but he'd still be a useful pirate.
He's still very good in a full pirate deck. He's just not so good that you'll be putting a pirate package in every single aggro/tempo deck -- which was exactly their goal.
I agree, and that's why I like this nerf. It could still see play in full pirate archetypes (pirate warrior for example) and maybe evolve shaman (extra evolve) and aggro druid (extra +1/+1), but it will no longer be an autoinclude in all aggro and tempo decks, which is what was restraining deck building.
Patches is still very much playable. The loss of him hurts quite a few decks but will still definitely see play in decks like aggro druid and pirate warrior in wild.
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Discuss!
at long last!
gonna be sooo great after the patch. gonna celebrate big.
no more fucking pirate kits in all the decks. sooo damn awesome.
FINALLY. This is the change this card needed for OVER A YEAR. Bout' damn time.
HELL YEAH
He was in charge for years, but now his reign of terror has come to an end.
But seriously, good to see this card finally get toned down.
I didn't believe that would happen. After over 12 months and only shortly before he will cycle out...
But I guess they actually do something to keep wild interesting long term.
This card will rotate out in 2 months...they nerf it for wild mode.
I love this change. Tempo dragon priest running this package was just dumb.
It was already bad to draw him. He will never be worth the risk without his charge.
As much as I hate patches, I think removing charge was a bad move. I would've required 2 pirates to be played or something along those lines. If they did that, you would see far fewer of them on turn 1 but he'd still be a useful pirate.
Look at this thing and let me know what you think!
Well, better later... I mean, better laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaater than never.
Bigger question: Will his audio be changed? He isn't in charge anymore.
Patches 2018...
"I'm .... here(?)... now!"
Called this exact nerf (as did about 1000 other people). What's surprising is the timing. Grateful they're thinking about Wild balance.
To bad he is another pointless card now but glad he wont be in pirate packages anymore.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Absolutely pathetic and embarrassing that it took them so long.
At this rate we'll be dealing with Cubelock for another year.
Patches is still very much playable. The loss of him hurts quite a few decks but will still definitely see play in decks like aggro druid and pirate warrior in wild.