New Legendary Paladin Weapon Reveal: Val'anyr
A new Legendary Paladin Weapon card has been revealed by IGN!
What is Val'anyr?
Val'anyr, Hammer of the Ancient Kings was a Mace created by the Titans and given to the first Earthen King, Urel Stoneheart. The weapon was used to create and give life to the Earthen, a race of proto-beings created by the Keepers to help shape the subterranean regions of Azeroth. During a war between the Earthen and Iron Dwarves, Val'anyr was shattered into fragments.
World of Warcraft
In World of Warcraft, Val'anyr was added to the game in Patch 3.1.0, Secrets of Ulduar. Players were able to collect Fragments of Val'anyr from the bosses of Ulduar (the Prison of Yogg!) with drop rates being as low as 3%. A player who was able to collect 30 Fragments was able to bundle them up and throw them into the maw of Yogg-Saron, Hope's End. After a successful defeat of the Old God, the player who collected the fragments would recover the Legendary mace from his corpse.
A wild Fluxadin outside Ulduar equipped with Val'anyr and Tier 2 Judgment Armor.
The mace is a healing item available to Druids, Paladins, Priests, and Shamans (with Monks being added later). The effect provided a chance to place a blessing on the target being healed, Blessing of the Ancient Kings, which lasted for 15 seconds and caused all healing done by wielders of Val'anyr to provide a damage absorption shield worth 15% of the amount healed to the target.
It took months of hard work to get a single mace for your guild, but it was worth it in the end. Guilds continued to run Ulduar to equip their heal team with the item well past the raid tier's viability not only due to the overpowered nature of the proc, but also because the item level was upgraded (from 239 to 245) in the next raid tier. It was so good that Blizzard was forced to nerf the proc rate for players above level 80 leading in to the next expansion, Cataclysm (featuring Deathwing!), because it would have continued to scale. The item was also plenty of fun to those who took it out in Arenas and Battlegrounds, it was like the Warglaives of Azzinoth Rogues all over again.
World of Warcraft: Trading Card Game
Hearthstone isn't the first card game rodeo for this Legendary weapon! Val'anyr was an epic, 1-Handed Mace introduced in the Icecrown expansion set. It has a cost of 4, attack of 1, and strike cost (resources to spend to attack with the weapon) of 4.
The effect in WoW:TCG was much closer to what players saw out of the World of Warcraft item. "At the end of your turn, your hero heals all damage from allies you control. Then, it heals that much damage from itself.". Hearthstone is the odd one out!
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Could be interesting in a handbuff deck. You definitely need to play a lot of minions because you cannot afford to have a weapon you cannot use when you need to because you have no minions in hand. If this hits Dopplegangster or Saronite Chain Gang, your opponent is in for a lot of pain without AoE. That said, while it does sound attractive to just keep punching down the enemy board, you're going to start running out of health pretty fast, so this is going to require some healing to accompany it. After the first round of play, where you had to pay for it and therefore need to gain value and tempo from it, it can just become a tool to punch face, since it's essentially free face damage afterwards.
Looks really powerful if it gets out of control but it's not unstoppable. It gets destroyed by some Ooze when you have no minions in hand, it's gone. The minion you put it on gets Sapped, Polymorphed, Hexed, Psychic Screamed, Silenced and you're screwed, and if an opposing Paladin hits the buffed minion with Aldor Peacekeeper, it might take you a while to get the weapon back. Also has inherent limitations to deckbuilding since you might not want to run any other weapons with this, thus making your deck weaker compared to other Paladins. Truesilver isn't nearly as good when you only get to hit once with it before your opponent pops your minion and the Truesilver gets destroyed.
Sounds balanced then. Cool!
Wont see play, the 6 slot is already WAAAY too full
Ivory Knight Nzoth decks are even more crowded with Sylvanas and Cairne
Spikeridged Steed Not to mention extra tarims from Stonehill ALSO cost 6
Sunkeeper Tarim Same with extra steeds from Ivory Knight
Blackguard Not to mention its slower than Frostmourne
Sulking Geist
Ivory Knight is not great (speaking of slow), Spikeridge is a one of in most decks, so is Tarim and Geist.
Blackguard requires a certain deck for it to be used and that deck most likely won't be the same one this weapon is ran in.
So I count 4 - 6 drops in the deck in Steed, Tarim, Geist (if needed) and the weapon. Fills out the 6 slot nicely if you ask me. Not to mention the value it generates is far and away better than Ivory Knights 1 mana secret that it loves to give. xD
Did you really just mention Blackguard?
LOL. It'll see play in my deck mate
He thinks control paladin always runs all of these cards...
HA!
Blackguard doesn't see much play though, Ivory Knight is just too weak because of other 6 drops. This card could see play if Paladin ain't dead.
Congratulations, your coment was so bad that it gave me explosive Diarrhea.
So if it buffed on Doppelgangster, does it mean all the copy will reequip this weapon? Imaging if they use Twisting Nether you instantly get 8/4 buff on a minion and a 4/2 weapon...
maybe you get 3 copy of the weapon and +4/2 3 time
I wonder if the "When it dies, re-equip this weapon" is silence-able, or if it works similar to the rogue quest and can't be silenced off. This card does not say "Give it deathrattle, re-equip this weapon" however Hearthstone text is notoriously inconsistent. If you cannot silence the re-equip this is the best weapon yet, if you can silence it the weapon is still solid, but not completely broken. This card has its best synergy with Chillblade Champion, use both weapon charges, get a 7 damage removal that might stick plus 7 points of healing to enable more weapon hits.
The deathrattle on the minion can be silenced after minion is played.
You cannot silence the weapon, but I'm pretty sure that if the minion is silenced/transformed/loses the buff, the effect doesn't trigger
Ya I just watched the reveal video on IGN and it is just a deathrattle, I guess text space on the card forced Blizz to word it the way they did. Either way it looks like it could be fun with Doppelgangster and Saronite Chain Gang. I also wouldn't be surprised if someone tries to buff Leeroy Jenkins multiple times with this (since Doppelgangster could give multiple buffs while still giving back the weapon) and then using Blessed Champion to hit for 30+. Won't be a good combo, but it would be fun when you finally hit it.
The video from IGN states that the buff can be silenced.
No museum for you!
that's HUGE!!!
Play Val'anyr => face => Light Justice => Southsea Deckhand = x2 Blessing of might => face
It's 5 cards combo and 4+4+2+3+3= 16 damage total. You get a 1/4 weapon and a 12/3 minion that will give you a 4/2 weapon at the start of the enemy turn
Oh wait: Wolfrider + x2 blessing of might + blessed champion is 4 cards combo for 18 damage already but no one use that.
This weapon can be nut in control paladin though. You can just keep buffing you minion and trade with it while keep using the weapon for 4 damage face each turn. Protecting yourself with taunt minions while keep pushing 4 damage face each turn is quite good.
combo must be 30 damage or more... anything below that is not good...