Druid and Paladin Death Knights Revealed + More!
Matt Place has revealed two Death Knights and two more collectible cards for a total of four!
- The Druid Hero Power will work with Fandral Staghelm (Source)
- You can't heal your hero if you already have 30 health, so Blackguard won't activate in that circumstance. (Source)
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UTHER GETS IT!!!
Honestly on a first glance uther's dk seems to be the best from those revealed so far.But that's because of the insane weapon not because of hero power.The hero power is irrelevant against aggro and control decks have answers for days.Damm blackguard makes it even more insane.Craft on day 1.
Blackguard will have an interesting interaction with Truesilver Champion: It will sometimes kill the chosen target without spending durability, so after it heals you for 2 and kills a minions, your hero can attack again!
We will have to see, but I don't think it will work that way. I think the Black Knight's effect will trigger AFTER your attack.
Well, the cards text declares "whenever" rather than "after". There is a card with similiar effect and wording, Shadowboxer, and it had the same interaction with Truesilver Champion, thanks to the fact that healing from this weapon resolves before attack stage is over. But since it's a cross-class interaction it's not that common.
Weapon isn't corrupted ashbringer literally unplayable
To anyone who says MINDBREAKER. Paladin has a 5 attack weapon...
Gluttonous Ooze says hello. The first thing you'd want to do is get rid of the weapon. It's stronger than Ashbringer. Then the game becomes a lot less stressful. You can proceed to disrupt from there.
Geez, what the nuts is that pally hero power, I know it's a bunch of mana, but come one, destroy the enemy hero ? what in hell, that supposed to be balanced ?
isnt pally dk power is too op? Actually that means what your opponent need to kill 2/2 minion every turn no matter what.
In standard, unless paladin has Auctionmaster Beardo, he can only summon 1 horseman per turn, so it is not that dangerous.
You don't have to kill them every turn. They're not threatening unless there's already 3 of them.
Disagree
Knowing amount of buffs paladin may have...
lets say t9 pally plays DK. and heal 5 with weapon.
On t10 he can play for example:
Hero power+Dinosize
Hero power+Spikeridged Steed+Argent Protector
Hero power+Adaptation -> stealth.
I dont count secrets, and this is just fast thoughts about how pally can possibly save his horsemans
He can't waste so many resources just trying to keep them alive. Waste 8 mana card doing nothing on your turn, expecting your opponent having no way to remove it, repeating it over 3 turns, really? You think it's threatening? And 10\10 horseman isn't scarier than 10\10 recruit (who, as we know, isn't scary at all).
No longer in Standard.
Is it possible for Anduin to steal the horsemen to win? It would require taunts and no spells or aoe minions for Uther.
Probably no, 4 different horsemans, i bet they Will be Summoned in order
Firstly, why don't any of the Blizzard employees have to wear suits to work?
Secondly, why is everything so freaking powerful now? This creates very polarizing match ups.
Why would they wear suits? I know academia doesn't either. Suits aren't helpful for the job so just wear something comfortable.
Its powerful in the late game. Currently few late game things are played because early game is too powerful relative to it. It looks like Blizzard is finally trying to make control cards worth playing over aggro ones.
To your first question: in games and IT industry its realy uncommon to wear a suit (also in germany one of the stricktest countrys for work).
At my workplace its not unusual to see an guy drin the IT in shorts, t-shirt and flipflops in spring/summer xD
There it is realy confortable and casual ;-)