Druid and Paladin Death Knights Revealed + More!
Matt Place has revealed two Death Knights and two more collectible cards for a total of four!
- The Druid Hero Power will work with Fandral Staghelm (Source)
- You can't heal your hero if you already have 30 health, so Blackguard won't activate in that circumstance. (Source)
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You can't use your hero power after a Forbidden healing :)
All the cards are pretty OP. The paladin hero more so because it simply doesn't matter how much armor or health you have, you'll be forced to do inefficient trades just to not suddenly die.
I see it more of a way to win in fatigue against like a control warrior who has 50 armor and is out of ressources, then you can just spam the hero power
The source explicitly says that the new hero power WILL NOT work with Fandral, stahp mislidin pls
Play enough Getaway Kodo on the Horsemen and you might just have 4 to play on the board. That's meme-tastic!
Hmm I guess those cards seem to be better versions of the Justicar Hero powers. I just wonder how much it will work out since people will always destroy at least 1 horsemen. Those are interesting for sure and I'm willing to try them out. Not for meme decks but to see how competetive they are when Jade Druid isn't a thing anymore
Hero Power: Summon a 2/2 minion with taunt.
Pretty good anyway.
Paladin DK looks great. And do you know why? Cause it's paladins' destiny - be the greatest (dead or alive)
Youthful Brewmaster combos with new paladin hero power ;p
No, because you need 4 different ones?
Yes, because they cant kill it if its in your hand...
Probably it will not spawn a horseman that you already have on board. Reason is if it always spawns a random horseman the quest is almost impossible to complete.. Unless they intend for you to use brewmasters, getaway kodos etc.
How does Fandral work with Druid hero? Do you just summon both or do you summon 2 1/5 with Taunt and Poisonous?
You summon both.
Most likely you'll summon one minion with combined stats and effects, that is (1+1)/(2+5) = 2/7 poisonous and taunt. At least that's how it worked with Power of the Wild.
Fandral + DK Malfurion?
These two death knights single-handedly rebuilt my hype. I don't even care if they are viable or not (I'm pretty sure they are though) I'm just glad they have really interesting effects.
I WILL be trying the dk paladin with TGT cards like garrison commander (2 horsemen in a single turn) and other heronpower related cards. Would be amazing if TGT could shine a bit thanks to DK's.
And what's the problem with Wild?