Journey to Un'Goro is Hearthstone's Next Expansion
The new expansion will be named Journey to Un'Goro!
- The expansion releases Early April.
- We will see more card reveals starting on March 17th.
- 135 New Cards will be added to the game.
- Each class will be receiving two legendaries; One quest spell and one minion.
- There will be five neutral legendaries in the set.
- There is a new tribe called Elemental. Some olders cards will gain this tribe.
- There are new Quest cards which are Legendary Spells.
- You can have only one in your deck and they're always in your opening hand. (Discuss Quests)
- Quest spells are unable to be obtained through random effects like Babbling Book or Discover.
- A new keyword called Adapt has been added.
- They work like the Discover mechanic and let you choose 1 option of 3 (pool of 10) to add to your minion. (Discuss Adapt)
- A pre-order is available for $49.99 USD which gives you 50 packs and a special card back.
New Cards
Four new cards have been revealed! You can use them in our deckbuilder and view them in our card database.
Discuss this Card
Discuss this Card
Discuss this Card
Discuss this Card
Tokens
Blizzard has revealed several token cards, including a Plant that is a contender for Cutest Art of the Year.
Discuss Pyros
Discuss Pyros
Discuss Awaken The Makers
Discuss Adapt Mechanic
New Reveals [Updated 3:40 am EST]
The Adapt Mechanic
The new Adapt Mechanic works like Discover in that you get to choose from 3 random options. The total pool of options is 10 of which 6 were revealed with the announcement and the other 4 confirmed by Mike Donais on reddit.
- Liquid Membrane - Can't be targeted by spells or Hero Powers.
- Flaming Claws - "+3 Attack"
- Crackling Shield - Divine Shield
- Living Spores - Deathrattle: Summon two 1/1 Plants.
- Massive - Taunt.
- Lightning Speed - Windfury
- Unknown Card - +1 / +1
- Unknown Card - +3 Health
- Unknown Card - Stealth
- Unknown Card - Destroy any minion damaged by this minion.
Pre-Order Card Back
The pre-order card back returns! If you pre-order 50 packs for $49.99 USD, you get this awesome back.
Possible Season Card Back
A card back was shown on the official Journey to Un'Goro website which has an unknown origin. We're assuming it's a seasonal card back for April.
New Gameboard
Cinematic
Announcement Video
Un'Goro Expansion Rundown
Clarifications
Quote from BlizzardI assumed it was a keyword, sort of like a secret only with the condition (/option - I assume you can mulligan them away?) that they are added to your starting hand.
Quests show up in your opening mulligan and you can choose to mulligan them away. (Mike Donais)
The question I have is will N'Zoth summons count for the quest, I doubt it does since it doesn't for normal quests, but it does trigger some other in game mechanics (knife juggler I believe).
The Quest says 'summon' which is means the N'zoth minions count. If the Quest said 'play' then the N'zoth minions would not count. (Mike Donais)
Do we get a 'normal' legendary minion AND a quest card for each class? So 2 legendaries per class?
This is correct! (Yong Woo)
What about neutral legendaries? Prior sets have had 10-12, do the quests cut into that number? 1-3 neutrals?
5 neutral Legendaries (Peter Whalen)
OMG. Warlocks Dark Peddler can discover Quests?
Quests won't come from random effects like Discover or Babbling Book. (Peter Whalen)
So again, this means quests are not spells or minions, but an entirely new card type?
Quests are spells, but due to its nature, we don't allow them to be discovered/randomly generated. (Yong Woo)
Official Blog
Quote from BlizzardIn Journey to Un’Goro, Plant Eats You
Ready to join Elise Starseeker and her junior explorers on an expedition into the uncharted territory of Un’Goro crater? Your descent into these wild lands will be a thrilling adventure—you’ll make wondrous discoveries as you become one of the first to unearth mysteries long forgotten under the thick jungle mists. Un’Goro’s prehistoric inhabitants may not take kindly to your curiosity, but you never know who might appear to offer assistance in your time of need.
Adapting to Your Surroundings
Pack your journal and a trusty quill, because there’s more to the inhabitants of Un’Goro than meets the eye—135 all-new minions, spells, and more await you in Hearthstone’s newest expansion.
Nothing is more primal than the elements themselves, and Un’Goro’s ancient energies empower the resident elementals with a vigor and ferocity not seen anywhere else. Some of Hearthstone’s familiar faces will gain the Elemental minion type, joining the ranks of Murlocs, Dragons, Pirates, and Beasts for exciting new synergies.
Quickly, grab your quill—we’ve stumbled upon one of Un’Goro’s resident fauna, the Verdant Longneck. While it may seem like a simple, harmless herbivore at first glance, these creatures have the ability to adapt to threats in their environment. Write this next part down!
The new Adapt keyword allows a minion to become infused with elemental power, granting it new properties. Similar to the discover mechanic, you will be presented with three options when you play a card with Adapt. You can choose one of these three options to immediately buff your minion. There are ten total Adaptations to choose from, so you’ll have plenty of options to respond to threats presented by your opponent.
While we’re in Un’Goro, let’s be sure to see and document all we can. From the hottest volcano to the stickiest, bubbliest tar pits, there’s a wealth of new and exciting things to discover. Let’s make it a personal Quest to see them all!
Quest cards are an exciting new card type coming to Hearthstone. Quest cards are Legendary, so you can only have one in your deck, and they’ll always appear in your opening hand. Each Quest will have prerequisites listed on it—should you complete them, you’ll be granted incredible rewards! Quests show up on your Hero Portrait once you play them. Check out the Priest Quest “Awaken the Makers” and the card awarded from completing it: Amara, Warden of Hope!
Pull back the vines and peer through your spyglass at the delightfully overgrown Un'Goro game board!
Pre-Purchase Journey to Un’GoroOn a dangerous trek, it helps to be prepared for anything! Starting tomorrow, you can pre-purchase 50 Journey to Un’Goro card packs for $49.99 USD and receive the Fossil card back. The extra supplies will be waiting for you at base camp. By Elise’s calculations, you should arrive there in early April, just in time for the expansion’s official release.
Wake Me Up Before You Un’Goro
Be sure to triple-check your supplies before heading out on your expedition.! Dinosaur repellant? Check. Tar-Be-Gone? Check. A Hearthstone-compatible device to play on (Windows, Mac, iOS, and Android) . . . check. It looks like you’re almost ready to head out!
Elise Starseeker and her band of brave, pint-sized explorers will be cataloguing their findings on ungoro.com. Since you’ve been enlisted to join Elise for this expedition, you’ll be able to influence where the explorers go and what they search for, so be sure to check back regularly and provide your expert opinion along the way.
If you see anything peculiar, be sure to document your findings with the hashtag #UnGoro. A true adventurer shares their findings with the world! Be on the lookout—we’ll be revealing Un’Goro’s secrets (and minions, and spells) over on the official Hearthstone Facebook and Twitter.
We hope you’ve enjoyed this first look at Journey to Un’Goro. More card reveals will begin on March 17. Get ready to take a walk on the wild side—The Year of the Mammoth and Journey to Un’Goro officially launch in early April!
Prepare for a New Year - Get Cheaper Packs!
This section contains affiliate links. They help the site!
Although you can't make use of this offer for Un'Goro packs yet, you can collect cards on the cheap from expansions by using Amazon Coins. It does require an Android device though since you need to install the Amazon Underground Appstore in order to get the correct Hearthstone app that lets you redeem the coins.
So go buy some Amazon Coins at a discount to get cheaper packs! You can save your coins for the Un'Goro launch or spend them on older packs now. With The Grand Tournament rotating out soon, you can use this as an opportunity to get those packs to finish your collection one last time. Be sure to visit our guide to learn more about Amazon Coins.
Yea, but it requires the opponent to play The Coin just to be sure, so you can really mess with the opponents play.
So disappointed that Sylvanas will be rotating out right as Amara comes in FeelsBadMan
We are also getting 2 legendarys for each class like the 'normal' legendary and the 'quest' legendary. So basically each class has a quest mechanic which is cool but RIP WALLET. This was confirmed by Yong Woo @ twitter.
https://twitter.com/ywoo_dev/status/836324443722919936
Big question, do quest cards like Awaken the Makers serve as secrets? So Eater of Secrets, Flare and Kezan Mystic work with those quests?
These are strictly NOT secrets. I'm sure they will make a blue-post about this in the coming weeks.
The quests don't "say" that they're murlocs. But I'm wondering if maybe they're murlocs anyway?
its a not a Secret!
Looks like they are taking the shaman route to fixing priest.
In 2015, people were complaining all day about how unplayable shaman was as a class. Two expansion cycles later (the amount of time it takes for blizzard to design a set) we have a bunch of overstated, overpowered cards swarming the ladder
Blizzard needs to fix the innate problems with their classes rather than giving problem classes overstated cards. "Fixes" through this method are lazy, uninspired and extremely harmful to the metagame
I don't disagree. The inherent problem with this is "HOW?"
It's really easy for us to point towards the state of the game and proclaim #shamanstone, but HOW does that change or get fixed? Is it enough to change the core set? Is it through inherent power levels of unique keyword availability (i.e. maybe overload is too strong)? How do we determine overstatting? Where is the balance level between RNG and power? If so, HOW do we achieve that? In a game like Hearthstone, that is often through trial and error (see Yogg nerf).
For instance, Volcano (I'm sensing you think this card is overstatted) costs 5(2) for 15 points of minion damage which is 2.14 damage per mana. Nobody complained about Spreading Madness which costs 3 mana for 9 points of character damage and is 3 damage per mana. Volcano is the same type of card as Spreading Madness. I realize this might be a straw-man argument. All things considered, I understand that Blizzard is going to make decisions which favor fun over competitiveness at times and I believe Volcano to be that kind of card. A game with no RNG might be more competitive, but might also be a bit more boring to play and attract less players.
More aggressive Nerfs or increasing the base hp to 35 so they have more space to create cards. Also some aoe (basic set) needs a rework (mage vs shaman 2 mana aoe, random shaman aoe, remove hp dmg on hellfire, another aoe for paladin and priest)
I think he's complaining about Awaken the Makers, which... yeah, I see why. Too early to say though, and w/o Sylvanas Windrunner Deathrattle decks are going to be a bit harder to build. Plus, the only viable Priest deck atm is Dragon Priest, and my money's on that dying with the set rotation.
Priest is going to be the undisputed king of Wild, though.
Nothing's wrong with volcano. It looks like a terrible card, in fact
What I'm saying is that priest's secret agents and talon priest from last expansion are much like shaman's tuskkar totemic and totem golem from TGT. They are all overstatted cards but they don't push their class over the top because the other class cards aren't up there yet.
And yes, both talon priest and operative are easily considered insane. 3 mana 3/4 and 5 mana 5/6 vanillas are premium stats for their mana cost (pit fighter is a pretty good card in arena as it is), yet these aren't even vanillas. Discovering an opponent's card is like half a thoughtsteal (1.5 mana), except you get to choose, giving you a higher chance of grabbing something good. If operative was a balanced card like all the rest, it would be closer to a 5 mana 4/4.
Anyway, following TGT, shaman got a bunch more insane stuff (troggs, facelesses, maelstorm portal that powercrept over a mage spell, etc). Only then did the community see how broken their earlier cards were.
So how does blizzard fix priest? I'm not a game designer but doing away with and replacing those situational answers that have high deltas between having and not having them when needed would be a good start. More board clears that don't rely on 2 card combos would be nice too
Yes, I made that point "minion damage" vs "character damage."
It will be interesting to see if Volcano can replace Elemental Destruction
"heal" doesn't fit all classes, sry rogue, mage and warlock.
Some cards vs aggro should be printed but I'm more concerned about jade ruining the control dream
I'm kinda excited for these new mechanics and different ways of playing. Also excited to see what kind of Rogue cards they will come up with (Rogue hardly ever gets really good cards...) I will wait a little longer to pre-order, see what other cards are revealed but so far I think I might actually pre-order this one!
Looks awesome! Beautiful art, new mechanics, new tribe, new standard year! Only problem is community still being cancer.
"A pre-order is available for $49.99 USD" We haven't even buried Gadzetzan yet you dollar hungry money whores!
So, 4 mana 7/7 was a thing... Reno Jackson was a thing.... Now we have stronger versions of both, on the same card....