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The new Adapt keyword allows a minion to become infused with elemental power, granting it new properties. Similar to the discover mechanic, you will be presented with three options when you play a card with Adapt. You can choose one of these three options to immediately buff your minion. There are ten total Adaptations to choose from, so you’ll have plenty of options to respond to threats presented by your opponent.
Full list of adapts: 1) Deathrattle: "Summon two 1/1 Plants." 2) +3 Attack 3) Can't be targeted by spells or Hero Powers. 4) Divine Shield 5) Windfury 6) Taunt 7) +3 Health 8) +1/+1 9) Stealth until your next turn 10) Poisonous
Learn More About Journey to Un'Goro
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I'm in two minds about this - on the one hand it'll make matches more dynamic and means you'll be able to respond to situations better. On the other hand, your ability to respond properly is still reliant on RNG. Should be fun at least.
It's a good mechanic but.. I think discover is waaaaaaaaaaaaaaaaaaaaaaaaaaay overused is choose 1 of 3 at random from a pool of cards is good but really wish they came up with a new way to make "good" rng.
Many months ago when I still ran my podcast, I had an episode titled "Choose One for Everyone!" where I laid out the positive side of expanding the Choose One mechanic to all classes, not just Druid. Seems like someone had the same idea :)
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