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    posted a message on [K&C-Legend] Tera's Onyx Control Rogue

    you're fun at parties arn't you? it's easy enough to point out a decks bad match ups. Every deck has a down side the question is how it deals with it. Got anything constructive to say?

     

    Posted in: [K&C-Legend] Tera's Onyx Control Rogue
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    posted a message on KaC - Frozen King Taunt Druid

    OH WOW Carnivorous Cube and Hadronox is an amazing combo!!!

    Posted in: KaC - Frozen King Taunt Druid
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    posted a message on JadePaw [[Post Evergreen Nerf]]

    it didnt auctioneer is'nt needed the original list is doing just fine actually

     

    Posted in: JadePaw [[Post Evergreen Nerf]]
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    posted a message on JadePaw [[Post Evergreen Nerf]]

    mmmmk so what's the constructive part of this comment? would it be to add medivh?

     

    Posted in: JadePaw [[Post Evergreen Nerf]]
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    posted a message on JadePaw [[Post Evergreen Nerf]]

    with the rise in popularity of zombeast hunters I feel doomsayer is warranted . However I agree that cycling would help the deck operate a bit more smoothly. I'll try going down 1 doomsayer and plague and add 2 auctioneers and see what dose and dose not work on the way up the ladder.

    Posted in: JadePaw [[Post Evergreen Nerf]]
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    posted a message on LEGEND Anti-Geist Jade Druid S41 w/guide

    Wish I had Hadronox, Taunt Jade seems super strong. Instead of the The Black Knight I'd honestly run Spellbreaker. It's more of a soft counter but it hit's a far larger myriad of threats than BK. 

    Posted in: LEGEND Anti-Geist Jade Druid S41 w/guide
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    posted a message on How is Jade Druid post nerf? What cards would you replace?
    Quote from NightCrawl3r >>
    Quote from ADXE >>
    Quote from DiamondDM13 >>
    Quote from DiViNE_Priest >>
     It is just obvious common sense, you don't need a huge amount of Data to know that Nerfing a card like Spreading Plague is irrelevant to the Jade Druid archetype when they have good replacements like Moonglade PortalInnervate nerf will hurt a little, but it is still playable if not replaceable, because the Jade Archetype is still broken and the fundamental problems are still intact.
     Right, because Spreading Plague and Moonglade Portal are the same card and function in a similar way... My god sometimes reading comments in this forum make me wonder how is it possible that people have been playing this game for a while and don't understand it... Unless you are a new player, at which point I guess it makes sense that you would think that way.
    And yeah, clearly huge amounts of data are not needed. Surely Blizzard and the Pro scene of this game are a bunch of dumb idiots for actually bothering to collect huge amounts of data and then actually taking conclusions. Clearly the best way to proceed is to come to the forums and make assumptions based on no data and very little knowledge of this game.
     Ha ha !  So funny.  I created this thread to find out if people are still playing Innervate.  I don't care about if the deck is still strong or not, I just want to know if Innervate or Spreading Plague are still being played.  It is funny how people want to tell you how the deck is performing only hours after the nerf (LOL).  I just want to know are you still playing Innervate in Jade Druid.  LOL.  
    I see some people saying replace with Mire Keeper.  Really?  A 0 cost card for a ramp card?  Ok.  
    Or Bonemare.  7 cost card instead of 0 cost card for 2 mana.  
    Both of these changes with a 6 cost Spreading Plague?  I guess aggro was never a problem?  I guess UI is going to carry you since you can play it at 6 mana still?  
    Are you playing the deck with Scales?  
     
    Looks like you don't know how deckbuilding works. If a hypothetical deck ran Druid of the swarm for 1/5 and it got nerfed, you don't sub it with silverback patriarch because it costs and does nearly the same thing
    Innervate isn't in jade druid because it needs a card that gives you 2 mana. It's in there because it was one of the most powerful cards in druid. When it stops being powerful, you sub in cards that are equally powerful, not equal in funcion
     while the argument for power lvl efficiency  can be made, function is very much a concern. Jade druid dominated in the fact that they have a disgusting tempo advantage by being able to essentially skip 4-5 turns ahead in mana
    Innervate is still very much playable but can be subbed for a naturalize. At 6 mana i would probably only run 1 spreading plague.  If you feel it un needed then sub in Bonemare for the SP's 

    here is my current post nerf list JadePaw post nerf
    Posted in: Druid
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    posted a message on How is Jade Druid post nerf? What cards would you replace?

    In my opinion and after playing 10 rounds i find there is hardly any change to jade druid cancer. It may have lost alot of it's explosive start plays and a decent hit to aggro match ups but so far i have been able to stave off alot of aggro match ups regaurdless. if anything you should tech against big priest.

    this is my list http://www.hearthpwn.com/decks/937130-jadepaw-post-evergreen-nerf 

    I put in 1 naturalize and 2 mire keepers for more consistent ramp and guaranteed spot control.

    Posted in: Druid
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    posted a message on Handlock with Treachery combo

    spicy

     

    Posted in: Handlock with Treachery combo
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