• 1

    posted a message on Nerfs - The dust refund policy must be changed as it's not fair anymore

    In the case which OP trying to point out: I crafted Mojomaster Zihi a week ago, to own the card in case I encounter a lot of druids on the ladder. So now I should ask Blizzard to rewrite the refund-policy, because it will be less effective, after Wild Growth and Nourish nerfs?   Please, be a little reasonable. It is not an obligation to craft every deck which said to be Tier 1. An average player can easily reach legend in every month with all of Tier 1 and Tier 2 decks from hsreplay.net tierlist, and these list in the first to Tier consists 21 decks. Beside reaching legend what is your goal, if you are not aiming for Top100? (which is pretty hard to do as an average player with and average amount of time spent in HS, not excessive). In fact, an average player gets his best reward when reaches Rank5.

    TL;DR - craft a card when you love it, and love playing with it. Don't craft it for the results, it kills everything.

    Posted in: General Discussion
  • 1

    posted a message on New Neutral Legendary - Griftah

     Where did you see the video?

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Legendary - Griftah
    Quote from felixhana >>

    In the video you keep both card. One card goes to your opponent randomly. So this is not bad guys

     Where did you see the video?

    Posted in: Card Discussion
  • 8

    posted a message on New Neutral Legendary - Griftah

    I think it is really strong in zoo. 

    What does zoo needs on curve?
    Stats.
    Does it have stats? Yes, a yeti in vanilla-test is pretty good. 

    Ability:
    It does not lose you one card. Which in zoo, its good, you often need fuel.
    on turn 4 your options are below average:
    4-drop: zoo does not have any really statheavy 4-drops
    3-drop: below par
    tap+1-drop (because you dont have 2 drop, if you include keleseth.) In fiction you can play double 1-drops, but one bigger body is better that 2 small considering plague, MCT and other counters.


    "Give one to your opponent at random": it does not matter. You pick 2 average minions, or anything but a removal, and you are fine. Your opponent need pretty specific answers to deal with your board. One average minions does not boosts his chances. Or pick 2 garbage warlock spells/cards and you are fine. 

     

    Posted in: Card Discussion
  • 2

    posted a message on What's the deal with Class Fanboys in HS?

    Being a F2P player is a decision made by the player him/herself, based on his/her capabilities. I don't really can catch the mentality, to play Hearthstone with ony one class, but I do know some people who made this choice. I play since closed beta, with all the nine heroes, but I do have my preferred classes. These are (in order of golden hero acqusition): warrior, warlock, priest, druid, hunter. I never really considered playing only one class, because I realized it is not in harmony with the way Hearthstone is designed. The developers said (I think many times) that they are focusing to balance the game as a whole. This is the reason why some classes don't have specific tools (druids are weak to single target removal, rogue has limited AoE and healing), this is why the quests, the spellstones, the legendary weapons and spell, and most notably death knights/hero cards are not on the same power level. The devs dont try to make every class the same toolbox, so scenarios where "if you want to counter the meta, you have to pick/change to a specific class" really often occurs. What the devs are trying to do is make all nine classes roughly on the same power level, with exact weaknesses. I think the only problem with the "class fanboy mentality" come forward, when the fanboy say he does not like any options for his class, and jealous for other classes options. For example: if you prefer to play rogue only, and prefer to play the control game, then you are not happy with the game. But this approach (only rogue, and only control in combination, AND I WANT TO WIN OF COURSE) is a not so healthy restrictions. But this is a decision as well. 

    If you love the game, play it, and search for your options, do not limit yourself. I was F2P player until Witchwood. I did not spend any money on the game, had all the adventures and the meta decks of the expansion cards earlier. But since WW I realized buying HS expansions is the same money like having an acitve WOW account, I switched to preordering. And it's fine, until I enjoy the game. :)

    Is it wrong to have a personal favorite? No, it's healthy. The unhealty thing is to demand your favorite is be as good as the other 8 together. Which way every class will lose it's identity.

    Posted in: General Discussion
  • 2

    posted a message on Isn't 'Rush' boring?

    Charge minions can do trumptrades, but won't, when rush minions will, on purpose. It's the same fast mechanic, and it's yes, it's the same mechanicwise, but will end up in very different results. Technically, in a vacuum same, but weaker, but the result of the new mechanic and the state of the game after Witchwood is pretty hard to predict, because of the high number of minions with rush, and the whole new interactions. 

    Posted in: General Discussion
  • 3

    posted a message on Isn't 'Rush' boring?

    Yeah! Rush gives the fight for the board a new perspective and a nice dynamism. But only, if you give enough tool to prosper. I'm curious...

    Posted in: General Discussion
  • 2

    posted a message on Druid Card Reveal - Jade Blossom

    My tipp for Jade Golem is  plain 1/1.

    Posted in: Card Discussion
  • 2

    posted a message on My GvG Tier list.(Constructed and Areana

    Feign Death won't summonThaddius, when Stalagg [/card]and [card]Feugen is on the board. Because Stalagg and Feugens deathrattle says: "if the other one died during the game." So Feign Death will "double summon Thaddius", if you managed to kell Stalagg/Feugen on your opponents side.

    Posted in: Card Discussion
  • 1

    posted a message on I was finally able to craft a deck(sorta). Now what?

    Zoo actually is a very fast paced deck, yes, but it's more of a control than aggro. Just because it's usually wins in turn 5-8, it is not a rushdown deck. The strength of zoo comes from board control, which is coming from cheap, efficient and sticky minions and the synergy between them. Enabling good trades with Dark Iron DwarfPower OverwhelmingAbusive SergeantDire Wolf AlphaDefender of Argus and some Knife Juggler hits. It's a control deck. 

    Posted in: General Deck Building
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