BOOOO HOOooo. reading these sore loser salt posts makes the nerfs even better and more enjoyable for me.
- soggy_h86
- Registered User
-
Member for 10 years, 2 months, and 8 days
Last active Thu, May, 23 2019 06:27:16 -
- 1
- 7
- 23
- 0 Followers
- 54 Total Posts
- 24 Thanks
-
3
fugbucker posted a message on Nerfs - The dust refund policy must be changed as it's not fair anymorePosted in: General Discussion -
6
TheScot posted a message on Post Nerf Odd PaladinPosted in: PaladinQuote from 2IQ_Community >>Legends say, even a trained monkey could have achieved a 55% winrate with the old odd pally deck.
Says the guy with two forum posts. Every (good) deck in hearthstone requires significant thought and planning in order to achieve the best results. PART of the reason Odd Paladin had a high winrate was because it's been around a long time - anyone who was playing it in the last month has probably played it A LOT. And the meta was pretty favorable. So, that's why it was an unusually high winrate.
I promise you, there have always existed hard counters to odd pally. As far as strong decks go, it was not even in the top 10 strongest decks in hearthstone history. And it definitely required significant thought, just like EVERY good deck does.
-
3
shufailo posted a message on New Neutral Legendary - GriftahPosted in: Card DiscussionStrong card that will be played in Zoo
good stats
In typical situation (you have minions on board), just choose 2 decent, cheap minions and you get one of them. Avoid aoe, removal, life gain, card draw etc like a plague.
If the game is not going well for you, you can adjust your choices and hope for some luck
This legendary will be played a lot
-
2
AlCapwn posted a message on Let’s guess druids loaPosted in: Card DiscussionI actually think the effect will synergize with cards drawn or cards in your hand rather than the hero attack stuff.
Maybe something like "sommon a 2/2 treant for every card in your hand".
-
1
Ch4ce posted a message on What's the deal with Class Fanboys in HS?Posted in: General DiscussionShaman: murlocs (okey, this one is a little wierd...)
Maybe in the current meta it's a bit odd, but Shaman used to have a lot of reliance in flooding the board, giving some minions buffs like extra attack or windfury, drop Bloodlust and win.
Murlocs are excellent synergy for that.But since the evolve mechanic and Shudderwock became a thing, the archetypes changed considerably.
-
1
ShronTech posted a message on How many classes do you playPosted in: General DiscussionHunter.
Shaman.
Priest.
Warlock.
Mage.
Druid.
In that order.
I refuse to play Paladin as my hatred for Uther runs deep. He always keeps spouting "I shall fight with honor", yet he fights with 0 honor.
It's a gestation from playing vs those Secret Paladins. Same goes for Warrior and his pirates. Forever banned. Plus, I need dust from somewhere. -
1
iFaisal11 posted a message on Hearthstone and F2P illusionsPosted in: General DiscussionThis game in F2P under one condition, play Continuously, and i think it's fair.
i pre-order the 50$ each expansion, but that's because i want to invest in this game, and get 90% of the cards or so.
i collected now 7900g, and i missed some quests + i wasn't lucky with the 80 and 100 gold quest this time, and i dont get more than 20 gold from winning most of the time, i don't get 20 not because i don't win but because Hearthstone is a daily matter for me and i only play like 4 or 5 games a day on average, the company works hard on this game and to play it for free i think it's fair that this game needs continuity from you.
-
1
Garlicnerd posted a message on New Paladin Legendary - The Glass KnightPosted in: Card DiscussionQuote from MoogleStiltzkin >>Well, only thing that comes to my mind is that they are trying to give some breath for cards that have never seen competitive play yet such as Lesser Pearl Spellstone , Benevolent Djinn , Chillblade Champion , Blackguard and maybe even Bolvar, Fireblood . seems weird to me...
All three of those cards are rotating to Wild. -
3
simonsald posted a message on Isn't 'Rush' boring?Posted in: General DiscussionYeah! Rush gives the fight for the board a new perspective and a nice dynamism. But only, if you give enough tool to prosper. I'm curious...
Well it gives the same tools as we already have mechanicwise. We already had charge and charge could attack minions.However we can assume that Blizzard wants to put better stats on the charge minions that cannot go face. It is just not a law or anything real. It is up to them to stat the nerfed charged cards stronger because the mechanic is the same but weaker.Charge exist on many card games with another names, right? But people forget that in hearthstone the player who attacks is who decide where the hits are going, the trades are dictaded by him. In other tcg's where the Charge-like habilities works with out any problem, the other player has the chance to block the attacks.So, for the game desing of hs charge is very very toxic, it's fine that it's being repared by this rush mechanic. Isn't "weaker", it's just balanced and healthy for the game. -
2
bluesfrog posted a message on Isn't 'Rush' boring?Posted in: General DiscussionYea I get your point. But I expect rush to be more fun to play with than just looking at the cards now during the spoilers. Rush cards do have immediate impact on the board, which is often a lot of fun.
- To post a comment, please login or register a new account.
1
In the case which OP trying to point out: I crafted Mojomaster Zihi a week ago, to own the card in case I encounter a lot of druids on the ladder. So now I should ask Blizzard to rewrite the refund-policy, because it will be less effective, after Wild Growth and Nourish nerfs? Please, be a little reasonable. It is not an obligation to craft every deck which said to be Tier 1. An average player can easily reach legend in every month with all of Tier 1 and Tier 2 decks from hsreplay.net tierlist, and these list in the first to Tier consists 21 decks. Beside reaching legend what is your goal, if you are not aiming for Top100? (which is pretty hard to do as an average player with and average amount of time spent in HS, not excessive). In fact, an average player gets his best reward when reaches Rank5.
TL;DR - craft a card when you love it, and love playing with it. Don't craft it for the results, it kills everything.
1
Where did you see the video?
1
Where did you see the video?
8
I think it is really strong in zoo.
What does zoo needs on curve?
Stats.
Does it have stats? Yes, a yeti in vanilla-test is pretty good.
Ability:
It does not lose you one card. Which in zoo, its good, you often need fuel.
on turn 4 your options are below average:
4-drop: zoo does not have any really statheavy 4-drops
3-drop: below par
tap+1-drop (because you dont have 2 drop, if you include keleseth.) In fiction you can play double 1-drops, but one bigger body is better that 2 small considering plague, MCT and other counters.
"Give one to your opponent at random": it does not matter. You pick 2 average minions, or anything but a removal, and you are fine. Your opponent need pretty specific answers to deal with your board. One average minions does not boosts his chances. Or pick 2 garbage warlock spells/cards and you are fine.
2
Being a F2P player is a decision made by the player him/herself, based on his/her capabilities. I don't really can catch the mentality, to play Hearthstone with ony one class, but I do know some people who made this choice. I play since closed beta, with all the nine heroes, but I do have my preferred classes. These are (in order of golden hero acqusition): warrior, warlock, priest, druid, hunter. I never really considered playing only one class, because I realized it is not in harmony with the way Hearthstone is designed. The developers said (I think many times) that they are focusing to balance the game as a whole. This is the reason why some classes don't have specific tools (druids are weak to single target removal, rogue has limited AoE and healing), this is why the quests, the spellstones, the legendary weapons and spell, and most notably death knights/hero cards are not on the same power level. The devs dont try to make every class the same toolbox, so scenarios where "if you want to counter the meta, you have to pick/change to a specific class" really often occurs. What the devs are trying to do is make all nine classes roughly on the same power level, with exact weaknesses. I think the only problem with the "class fanboy mentality" come forward, when the fanboy say he does not like any options for his class, and jealous for other classes options. For example: if you prefer to play rogue only, and prefer to play the control game, then you are not happy with the game. But this approach (only rogue, and only control in combination, AND I WANT TO WIN OF COURSE) is a not so healthy restrictions. But this is a decision as well.
If you love the game, play it, and search for your options, do not limit yourself. I was F2P player until Witchwood. I did not spend any money on the game, had all the adventures and the meta decks of the expansion cards earlier. But since WW I realized buying HS expansions is the same money like having an acitve WOW account, I switched to preordering. And it's fine, until I enjoy the game. :)
Is it wrong to have a personal favorite? No, it's healthy. The unhealty thing is to demand your favorite is be as good as the other 8 together. Which way every class will lose it's identity.
2
Charge minions can do trumptrades, but won't, when rush minions will, on purpose. It's the same fast mechanic, and it's yes, it's the same mechanicwise, but will end up in very different results. Technically, in a vacuum same, but weaker, but the result of the new mechanic and the state of the game after Witchwood is pretty hard to predict, because of the high number of minions with rush, and the whole new interactions.
3
Yeah! Rush gives the fight for the board a new perspective and a nice dynamism. But only, if you give enough tool to prosper. I'm curious...
2
My tipp for Jade Golem is plain 1/1.
2
Feign Death won't summonThaddius, when Stalagg [/card]and [card]Feugen is on the board. Because Stalagg and Feugens deathrattle says: "if the other one died during the game." So Feign Death will "double summon Thaddius", if you managed to kell Stalagg/Feugen on your opponents side.
1
Zoo actually is a very fast paced deck, yes, but it's more of a control than aggro. Just because it's usually wins in turn 5-8, it is not a rushdown deck. The strength of zoo comes from board control, which is coming from cheap, efficient and sticky minions and the synergy between them. Enabling good trades with Dark Iron Dwarf, Power Overwhelming, Abusive Sergeant, Dire Wolf Alpha, Defender of Argus and some Knife Juggler hits. It's a control deck.