Blizzard is just trying to repair things, which broke the game multiple ways. Sometimes you got the benefit from nerfs, sometimes you don't. Sometimes the so called gamebreaking cards are loved and played by you, sometimes they aren't... It is simple as this. These changes are good for the game, and if your card or dust economy is crippled by these nerfs - it's bad for you, but if you love this game, and want this game to healthy, then its your fair share to ensure it...
I played odd paladin sometimes, because it was the most effective choice in that moment. I crafted Level Up! to be able to play odd pally. I crafted the whole Shudderwock deck, because I liked it sometimes. But it is fine to be obliterated, because I love to play HS.
Try to observe the game with a broader spectrum. Try new heroes, new archetypes, and if you want a bigger collection and better economy, play more, or play more Arena.
But this tech didn't aim to counter druids. It's a counter to every combo (and possibly control) deck, when you are running a proactive strategy. This tech allows you to hinder delay the opponent's finishing combo/big AoE and to apply more pressure. It buys you time not only against druids.
Exactly. I decided to craft it, because I saw many situations, where it will be useful, not just one, and did not craft it for the results. But if I follow the logic of this topic's OP, I should wine for refund.
The legendaries have the same: they not only useful with the nerfed cards.
In the case which OP trying to point out: I crafted Mojomaster Zihi a week ago, to own the card in case I encounter a lot of druids on the ladder. So now I should ask Blizzard to rewrite the refund-policy, because it will be less effective, after Wild Growth and Nourish nerfs? Please, be a little reasonable. It is not an obligation to craft every deck which said to be Tier 1. An average player can easily reach legend in every month with all of Tier 1 and Tier 2 decks from hsreplay.net tierlist, and these list in the first to Tier consists 21 decks. Beside reaching legend what is your goal, if you are not aiming for Top100? (which is pretty hard to do as an average player with and average amount of time spent in HS, not excessive). In fact, an average player gets his best reward when reaches Rank5.
TL;DR - craft a card when you love it, and love playing with it. Don't craft it for the results, it kills everything.
You mixing and matching the wrong things here, pal. Yes, hunter has a resurrect mechanic, but I talked about the way, that every class get hard removal, silence, AoE, and so on...
Yes, there will be some similiar stuff, but thats not the end of the world. The end of the world will be, when every class has “flame strike” at the same time. I think the way they do it, is pretty ok.
this is what I mentioned, soon you'll have Flamestrike for every class, I promise :*
What does zoo needs on curve? Stats. Does it have stats? Yes, a yeti in vanilla-test is pretty good.
Ability: It does not lose you one card. Which in zoo, its good, you often need fuel. on turn 4 your options are below average: 4-drop: zoo does not have any really statheavy 4-drops 3-drop: below par tap+1-drop (because you dont have 2 drop, if you include keleseth.) In fiction you can play double 1-drops, but one bigger body is better that 2 small considering plague, MCT and other counters.
"Give one to your opponent at random": it does not matter. You pick 2 average minions, or anything but a removal, and you are fine. Your opponent need pretty specific answers to deal with your board. One average minions does not boosts his chances. Or pick 2 garbage warlock spells/cards and you are fine.
3 mana 3/4 <beast> Your hero has +2 attack. (it is an aura effect, buffing your hero's damage)
Maybe it will be 2 mana 2/3, just to deny odd synergy. I think it will be cheap to be in line with the spirit and the Savage Striker, and make a cheap combo with it.
Yes I am aware of it (I remember Neptulon as well), but warlocks and paladins also got associated with murlocs before, especially pallys. So it's not truly a unique identity.
Murloc is not the identity for the mage class. Murloc mage is kind of an abomination, because the burn capability of mage synergizes with the board-flooding flavour of murlocs. The class identity for mage is spellcasting. You want face damage? There is a spell for that. AoE? There is a spell for that too! Manipulating your enemy? No prob, we've got secrets for ya. Want some card draw? There is a spell for that.
I think every class identity is reflected in some form in their respective quests, except shaman. But the murloc-y thing is a part of the shaman lore-wise so it is kinda okey.
Mage: cast spells
Rogue: bounce minions to do combo stuff
Priest: resurrect deathrattle stuff.
Hunter: flood the board with cheap beasts
Warrior: play defensively (taunts)
Warlock: discard some stuff (aka self-hurting is a thing identified with warlocks, in the form of HP-damage or card-discard)
Paladin: buff your minions
Shaman: murlocs (okey, this one is a little wierd...)
Druid: ramp to big stuff
Archetype and identity is not always the same. Its two different concepts which have overlapping examples, sometimes.
You mixing and matching the wrong things here, pal. Yes, hunter has a resurrect mechanic, but I talked about the way, that every class get hard removal, silence, AoE, and so on...
Yes, there will be some similiar stuff, but thats not the end of the world. The end of the world will be, when every class has “flame strike” at the same time. I think the way they do it, is pretty ok.
Being a F2P player is a decision made by the player him/herself, based on his/her capabilities. I don't really can catch the mentality, to play Hearthstone with ony one class, but I do know some people who made this choice. I play since closed beta, with all the nine heroes, but I do have my preferred classes. These are (in order of golden hero acqusition): warrior, warlock, priest, druid, hunter. I never really considered playing only one class, because I realized it is not in harmony with the way Hearthstone is designed. The developers said (I think many times) that they are focusing to balance the game as a whole. This is the reason why some classes don't have specific tools (druids are weak to single target removal, rogue has limited AoE and healing), this is why the quests, the spellstones, the legendary weapons and spell, and most notably death knights/hero cards are not on the same power level. The devs dont try to make every class the same toolbox, so scenarios where "if you want to counter the meta, you have to pick/change to a specific class" really often occurs. What the devs are trying to do is make all nine classes roughly on the same power level, with exact weaknesses. I think the only problem with the "class fanboy mentality" come forward, when the fanboy say he does not like any options for his class, and jealous for other classes options. For example: if you prefer to play rogue only, and prefer to play the control game, then you are not happy with the game. But this approach (only rogue, and only control in combination, AND I WANT TO WIN OF COURSE) is a not so healthy restrictions. But this is a decision as well.
If you love the game, play it, and search for your options, do not limit yourself. I was F2P player until Witchwood. I did not spend any money on the game, had all the adventures and the meta decks of the expansion cards earlier. But since WW I realized buying HS expansions is the same money like having an acitve WOW account, I switched to preordering. And it's fine, until I enjoy the game. :)
Is it wrong to have a personal favorite? No, it's healthy. The unhealty thing is to demand your favorite is be as good as the other 8 together. Which way every class will lose it's identity.
0
Blizzard is just trying to repair things, which broke the game multiple ways. Sometimes you got the benefit from nerfs, sometimes you don't. Sometimes the so called gamebreaking cards are loved and played by you, sometimes they aren't... It is simple as this. These changes are good for the game, and if your card or dust economy is crippled by these nerfs - it's bad for you, but if you love this game, and want this game to healthy, then its your fair share to ensure it...
I played odd paladin sometimes, because it was the most effective choice in that moment. I crafted Level Up! to be able to play odd pally. I crafted the whole Shudderwock deck, because I liked it sometimes. But it is fine to be obliterated, because I love to play HS.
Try to observe the game with a broader spectrum. Try new heroes, new archetypes, and if you want a bigger collection and better economy, play more, or play more Arena.
0
Exactly. I decided to craft it, because I saw many situations, where it will be useful, not just one, and did not craft it for the results. But if I follow the logic of this topic's OP, I should wine for refund.
The legendaries have the same: they not only useful with the nerfed cards.
1
In the case which OP trying to point out: I crafted Mojomaster Zihi a week ago, to own the card in case I encounter a lot of druids on the ladder. So now I should ask Blizzard to rewrite the refund-policy, because it will be less effective, after Wild Growth and Nourish nerfs? Please, be a little reasonable. It is not an obligation to craft every deck which said to be Tier 1. An average player can easily reach legend in every month with all of Tier 1 and Tier 2 decks from hsreplay.net tierlist, and these list in the first to Tier consists 21 decks. Beside reaching legend what is your goal, if you are not aiming for Top100? (which is pretty hard to do as an average player with and average amount of time spent in HS, not excessive). In fact, an average player gets his best reward when reaches Rank5.
TL;DR - craft a card when you love it, and love playing with it. Don't craft it for the results, it kills everything.
0
This is the Hunter Hero card, Zul'jin.
That card remembers me for warsong commander. Just tribe-changed into troll...
0
Nooooooooooooooooooooooooooo :DDDDD
0
Can't find the source either. I watched the reveal video by SilverName, there is no gameplay in that.
1
Where did you see the video?
1
Where did you see the video?
8
I think it is really strong in zoo.
What does zoo needs on curve?
Stats.
Does it have stats? Yes, a yeti in vanilla-test is pretty good.
Ability:
It does not lose you one card. Which in zoo, its good, you often need fuel.
on turn 4 your options are below average:
4-drop: zoo does not have any really statheavy 4-drops
3-drop: below par
tap+1-drop (because you dont have 2 drop, if you include keleseth.) In fiction you can play double 1-drops, but one bigger body is better that 2 small considering plague, MCT and other counters.
"Give one to your opponent at random": it does not matter. You pick 2 average minions, or anything but a removal, and you are fine. Your opponent need pretty specific answers to deal with your board. One average minions does not boosts his chances. Or pick 2 garbage warlock spells/cards and you are fine.
0
Something like this:
3 mana 3/4 <beast>
Your hero has +2 attack. (it is an aura effect, buffing your hero's damage)
Maybe it will be 2 mana 2/3, just to deny odd synergy. I think it will be cheap to be in line with the spirit and the Savage Striker, and make a cheap combo with it.
0
Yes I am aware of it (I remember Neptulon as well), but warlocks and paladins also got associated with murlocs before, especially pallys. So it's not truly a unique identity.
0
Murloc is not the identity for the mage class. Murloc mage is kind of an abomination, because the burn capability of mage synergizes with the board-flooding flavour of murlocs. The class identity for mage is spellcasting. You want face damage? There is a spell for that. AoE? There is a spell for that too! Manipulating your enemy? No prob, we've got secrets for ya. Want some card draw? There is a spell for that.
I think every class identity is reflected in some form in their respective quests, except shaman. But the murloc-y thing is a part of the shaman lore-wise so it is kinda okey.
Mage: cast spells
Rogue: bounce minions to do combo stuff
Priest: resurrect deathrattle stuff.
Hunter: flood the board with cheap beasts
Warrior: play defensively (taunts)
Warlock: discard some stuff (aka self-hurting is a thing identified with warlocks, in the form of HP-damage or card-discard)
Paladin: buff your minions
Shaman: murlocs (okey, this one is a little wierd...)
Druid: ramp to big stuff
Archetype and identity is not always the same. Its two different concepts which have overlapping examples, sometimes.
0
You mixing and matching the wrong things here, pal. Yes, hunter has a resurrect mechanic, but I talked about the way, that every class get hard removal, silence, AoE, and so on...
Yes, there will be some similiar stuff, but thats not the end of the world. The end of the world will be, when every class has “flame strike” at the same time. I think the way they do it, is pretty ok.
2
Being a F2P player is a decision made by the player him/herself, based on his/her capabilities. I don't really can catch the mentality, to play Hearthstone with ony one class, but I do know some people who made this choice. I play since closed beta, with all the nine heroes, but I do have my preferred classes. These are (in order of golden hero acqusition): warrior, warlock, priest, druid, hunter. I never really considered playing only one class, because I realized it is not in harmony with the way Hearthstone is designed. The developers said (I think many times) that they are focusing to balance the game as a whole. This is the reason why some classes don't have specific tools (druids are weak to single target removal, rogue has limited AoE and healing), this is why the quests, the spellstones, the legendary weapons and spell, and most notably death knights/hero cards are not on the same power level. The devs dont try to make every class the same toolbox, so scenarios where "if you want to counter the meta, you have to pick/change to a specific class" really often occurs. What the devs are trying to do is make all nine classes roughly on the same power level, with exact weaknesses. I think the only problem with the "class fanboy mentality" come forward, when the fanboy say he does not like any options for his class, and jealous for other classes options. For example: if you prefer to play rogue only, and prefer to play the control game, then you are not happy with the game. But this approach (only rogue, and only control in combination, AND I WANT TO WIN OF COURSE) is a not so healthy restrictions. But this is a decision as well.
If you love the game, play it, and search for your options, do not limit yourself. I was F2P player until Witchwood. I did not spend any money on the game, had all the adventures and the meta decks of the expansion cards earlier. But since WW I realized buying HS expansions is the same money like having an acitve WOW account, I switched to preordering. And it's fine, until I enjoy the game. :)
Is it wrong to have a personal favorite? No, it's healthy. The unhealty thing is to demand your favorite is be as good as the other 8 together. Which way every class will lose it's identity.
0
It should add both. If it has two in his stomach. Pretty sure you get two of them.