Man they just need to add a Trample keyword honestly.
- sagi1246
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Dunscot posted a message on A Recipe of Tenacity is This Week's Tavern BrawlPosted in: NewsAfter the 5th expansion or so, they finally took notice, and the recipe brawl comes out shortly after release, not a month or two later.
That's actually cool.
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parzival2345 posted a message on Legend has become to easy to hitPosted in: General DiscussionWell, the short answer is yes, legend has become easier to achieve.
However, this is greatly exaggerated. Essentially what has happened is that a lot of the people who were rank 5 regulars in the old system have managed to get to legend. This is because the grind has become much less. Essentially, all of the people who are 'good enough' to hit legend are now able to. In the past, the consensus was if you could hit rank 5 every season with ease, if you grinded enough you would make it to legend. Most people just weren't willing to make that grind.
However, now many less games are required. The star bonus quickly accelerates you to Diamond (Typically 10 or 5), and you only have to have to be 15 games positive from D5, as opposed to the 25 from rank 5.
Essentially, it takes less games to hit D5 then it did to hit rank 5, and it takes less games to hit legend from D5 than it did from rank 5. As such, legend is unmistakably easier to achieve.
HOWEVER: I see lots of players saying 'everyone can hit legend now, its so easy, hurr hurr.' These people are simply incorrect. Bad players are still 'skill capped' at whatever level of play they are. The reason people get stuck in gold, platinum, or diamond is because they aren't skilled enough to climb further. These players will not climb and will not hit legend until they improve.
The difference is that the good players are no longer 'grind capped' (I just made that term up) by the sheer number of games it used to take to hit legend. For 'legend worthy' players who have a positive winrate against other players from D5 to legend, legend is now much easier to achieve. For bad players, it is still impossible.
This is in absolutely no way a bad thing. The game has become less grindy, and everyone should be happy about this.
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EmoGit posted a message on Nothing for Christmas?Posted in: General Deck BuildingChina doesn't celebrate Christmas
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JockyRhonson posted a message on Encounter at the Crossroads is This Week's Tavern BrawlPosted in: News -
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Houkai posted a message on New Neutral Common Card Revealed - Hot Air BalloonPosted in: NewsDownvote me. I am a masochist
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user-24285864 posted a message on New Neutral Common Card Revealed - Hot Air BalloonPosted in: NewsAn interesting paradox. If we downvote you, we are making you suffering, but you are actually enjoying it, because you are a masochist, If we upvote you, you are actually suffering because you asked to be downvoted, but by suffering that means you are actually in pleasure.
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Gynwanie posted a message on Why So Much RNG?Posted in: General DiscussionQuote from Edgy_Teenager >>Quote from TardisGreen >>Quote from Edgy_Teenager >>Quote from TardisGreen>>No RNG in Chess, Checkers, and Tic Tac Toe
Other than Tic Tac Toe, those are skill-based. Why shouldn’t other games be the same way?
HS is a CARD game. Duh.
MTG has almost no RNG other than card draws, and it’s a card game.
But the RNG from card draw in Magic is much higher then in hearthstone, because you have lands in your deck and in addition to drawing the right cards (curving for exemple) you could draw too many lands or too less which gets even more rng based when you have different coulors, also the mulligan system is much more luck based because to mulligan is punished very hard and you can't Keep good cards like in hearthstone.
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Twitchy posted a message on Iksar Explains why no Keyword Exists for "Can't be Targeted by Spells or Hero Powers"Posted in: News- There isn't a great word for the effect that clues you in to what it does.
And the first time somebody reads 'Adapt', the first thing that comes to mind is obviously "Choose 1 out of 3 options from a pool of 9 different buffs".
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LittleOgre posted a message on Weekly Card Design Competition 5.20 - Submission TopicPosted in: Fan CreationsGood luck everyone.
The staff work just like Truesilver Champion: you target a minion and just before you attack, it will transform into a random minion that cost 1 less.
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Began playing Hearthstone again after a long time of not playing, and decided to play some arenas. I am probably a bit rusty so I decided to draft with the Hertharena companion, but my average used to be close to 6 wins with a few hundreds of runs of experience, so I figured out I'm gonna be fine. The first draft felt quite strong, but each opponent I faced had what seemed to be a crazy strong deck for Arena. went 2-3. Then it happened twice more: 2-3 and 1-3. Literally never did so bad in Arena(or Hearthstone in general). Everything just felt completely broken.
Is the arena that bad right now? and an endless streak of broken decks, with RNG being the only thing that carries? Is there any use for me to keep playing, and losing my gold? what is your experience with arena lately?
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You're a new player and so it's possible you just had a streak of bad luck, but over the course of thousands of matches you'll play if you stick to this game, rng will balance out. You'll be extremely lucky sometimes, and unlucky at other times, but most of the time luck is just average.
If you're too upset by loosing to rng, maybe a card game isn't for you. Try chess or something.
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Battletag: SwordDancer#2966
Region: eu
Trade only? : Yes, you go first
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It should be "play two secrets to upgrade".
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Is it justme or is the brawl much harder? Last time it was realy hard not to win, and this time im on 5 losses in a row
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The thing about the economic model is that I usually don't mind spending 20$ or more buying a game, and I don't mind trying a game for free, and then paying some to get access to more stuff or moving forward in the game and being competitive etc... What I don't like is that I need to pay at least 20$ just to start playing, then keep on paying to get those tickets or whatever, and if I get bored with my deck and want to make more decks I need to pay a lot more, and when a new expansion comes out I have to pay more to get the new cards in order to be competitive. Even if it all mounts up to just 50$ a year, which is not that much, it's too hard psychologically, as you just feel like you don't have a choice but to keep throwing your money away.
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Doesn't do enough. Doesn't worth a card in my opinion.
Ancestral Healing, Wisp, Silence, Sacrificial Pact, Moonfire, Circle of Healing, Shadowstep,Inner Rage, Target Dummy... 0 mana cards are usually underwhelming, except in very specific synergies.
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It's not that bad actually. You can usually pick cards which are more useful to you than to your opponent. e.g against aggro you can take aoe, as they would have nothing to do with it if they get it, or even a taunt is better for you. And in other matchups you can take class cards that synergize with your deck, like a warrior taking Shield Slam. This is pretty similar to Spellslinger, which was pretty decent, only that you can choose the cards, which is sort of an upside.
That being said, it's not good enough for constructed. Kinda fun for arena I guess.
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In the murloc tavern brawl just a week ago I had a board of like 5 murlocs including a Megafin and a warleader, lethal on board by like 15 damage, he had a stealthed Finja and I believe just 1 or 2 cards in hand. He attacked with Finja into a small murloc, got Old Murk-Eye and a murloc knight, hero power: got another Old Murk-Eye! went face for like 20 something damage, killing me.
It was tavern brawl, so I was honestly just amused. If that was constructed or arena I would probably smash something in my room XD
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The only question that no one who raises this conspiracy can answer is: why? Why the hell would Blizzard decide to queue some people against bad matchups, while giving their opponents good matchups? Do they track each player, and at some point put you on a red list of people who will get bad matchups? And that's because... reasons! Blizzard are evil!
Conclusion: stop whining and start winning.