The economic model is not sustainable in the long run unless you're dedicated to be a paying player. People are already whining that hs, of all things, is not f2p friendly.
Are you like 12 years old? Not because you're logic is flawed, even though it is, but because you don't know the original card game model.
Let's say i just start the game when it comes out tomorrow, which i will, i open my packs that i get just for buying the game, and make a deck that i like, this deck is better than average in the casual queue which i will mainly play in, and after 1-2 months i either get tired of playing the one deck that i have or it starts getting bogged down by other decks. In hearthstone i would have no choice but to keep playing it, since i don't want to pay the money to buy packs to HOPEFULLY get the dust required to make another one. But in artifact all i have to do is sell the cards on the market, or recycle them and buy new ones, it's literally that easy. Except without the original models' problems of having to try to figure out amazon or ebay, and if the card i want is in good condition.
But oh no, 2 more months have gone by and the same thing happened, where my new deck is garbage just like the last one, what do i do? The same thing.
Rollback Post to RevisionRollBack
Those who are given more in life, must not cling to it, but risk it all at every moment!
The economic model is not sustainable in the long run unless you're dedicated to be a paying player. People are already whining that hs, of all things, is not f2p friendly.
Are you like 12 years old? Not because you're logic is flawed, even though it is, but because you don't know the original card game model.
Let's say i just start the game when it comes out tomorrow, which i will, i open my packs that i get just for buying the game, and make a deck that i like, this deck is better than average in the casual queue which i will mainly play in, and after 1-2 months i either get tired of playing the one deck that i have or it starts getting bogged down by other decks. In hearthstone i would have no choice but to keep playing it, since i don't want to pay the money to buy packs to HOPEFULLY get the dust required to make another one. But in artifact all i have to do is sell the cards on the market, or recycle them and buy new ones, it's literally that easy. Except without the original models' problems of having to try to figure out amazon or ebay, and if the card i want is in good condition.
But oh no, 2 more months have gone by and the same thing happened, where my new deck is garbage just like the last one, what do i do? The same thing.
Dear child, I'm a mtg investor, I've never tried to hide that here, buying and reselling cards is one of the things that I do for living and this model is not sustainable for someone with your idea of remaining in the game. It doesn't work the way that you think it does. Saying that you can just sell stuff that you've bought to get the premium new stuff or just better new stuff is as flawed as when people say dumb shit like ''I buy a box of mtg and then I resell stuff and get my money back''. You buy your cards for your above garbagetier casual deck, ok, and then, like you've said, it becomes garbage so you decide to sell those cards and buy yourself new ones on the market. That is not going to work the way that you've imagined it will.
If your cards are garbagefire trash why would I ever, ever want to buy them from you? You'll never sell them back at the price that you've payed for them and good luck selling it at a reasonable discount, or at all, if they are trash. People who will buy single cards for constructed are not the people who will waste their time playing casual. If they are there to pay actual money for individual cards to play constructed then they are more than most likely there to buy actually good cards for top tier decks to play in constructed for cash. They don't care about what you're here to sell. Why would they?
At best you can recycle your cards. It is 20-1 ratio. Your deck has 40 cards. I'm not sure if you can recycle cards that you got in the starter decks but I'll assume that you can't. So you went online when the game launched to spend money on cheap cards and you've bought around 20 cards, in this scenario, to upgrade your decks. If you've failed to sell any of them then you've just got yourself 1 ticket. Good on you, that is some pretty decent value right there xD recycle is great for people who actually buy packs, as it should be, not for people who have this idea that you do.
I'd love to give Artifact a try, but there are so many competing CCGs with no paywall for entry that I don't think I'll ever get there. I'm fully willing to shell out $20 for a game but I feel like Artifact is different in that I'm just paying the entry fee and if I really want to have fun I have to keep paying more and more (like a physical card game). It's a pass for me for now.
Personally insulting me won't make your argument better, in fact makes it worse, you clearly don't understand how the market on steam works, and i'm honestly tired of trying to explain it, so i'm done talking to you, someone that clearly just wants to start an argument for no reason at all, except to feel the slightest bit superior to someone else on the internet.
So enjoy shitposting on this thread, where you have no intention of trying artifact, or learning anything about it. I hope you enjoy it.
Rollback Post to RevisionRollBack
Those who are given more in life, must not cling to it, but risk it all at every moment!
You can play 6 constructed decks in the Call to Arms event without needing to own the cards. I think it's very possible to spend the $20 and get tons of value out of the game based on the changes they have made since Open Beta.
FFS, dinner and a movie cost more with less return, so take that into perspective if you want to be a frugal curmudgeon when it comes to being entertained, lol.
That is correct, you get 6 decks to play in that mode, but if you want to put it into perspective, it is the same as saying that HS gives you 9 constructed decks when you install it, which is also true. How long were you entertained with your 9 HS starter decks?
Again, it is not about the initial cost. 20$-40$-60$-100$ whatever pocketchange amount of money the game costs is besides the point. The idea that you have to pay additionally for so much content is the problem. Will playing free modes satisfy you for a month? Yea, probably. What happens then? What happens when the deck that you were given and, lets even say, somewhat upgraded when the game came out, becomes heavily countered and nigh unplayable even in free constructed? Sure, you can go and pay up to buy some more cards, ok, but what will you do when this problem keeps repeating, which it will because that is the nature of card games, over time more powerful cards show up?
The economic model is not sustainable in the long run unless you're dedicated to be a paying player. People are already whining that hs, of all things, is not f2p friendly.
Easy. I'm a very casual player with very little time to play video games in general. There is enough free content to justify a $20 investment to be entertained. Should I feel the desire to play constructed in Artifact I will go ahead and figure what type of deck is good in the meta and purchase the cards. I have no intention of playing Artifact religiously nor to own the entire collection of cards if I even do choose to give it a try.
I wonder how they're going to do nerfs. If people paid different amounts of money for a card, it would be very hard to determine a fair compensation. Or are they just not going to balance constructed at all and assume that the majority will play draft instead?
I wonder how they're going to do nerfs. If people paid different amounts of money for a card, it would be very hard to determine a fair compensation. Or are they just not going to balance constructed at all and assume that the majority will play draft instead?
My prediction - they'll do what MTG does. Ban certain broken cards in competitive modes with no compensation. They'll just say - "you can play that card in games with friends and in casual so there are no need for compensation"
I'd love to give Artifact a try, but there are so many competing CCGs with no paywall for entry that I don't think I'll ever get there. I'm fully willing to shell out $20 for a game but I feel like Artifact is different in that I'm just paying the entry fee and if I really want to have fun I have to keep paying more and more (like a physical card game). It's a pass for me for now.
Exactly my thoughts. I have nothing against Valve or Artifact specifically; I hope people enjoy the game.
I've tried watching it on Twitch, but I just couldn't get into it. I'm already playing (and enjoying) both HS and Magic Arena.
I'm certainly not opposed because I think with each card game released, Blizzard gets a necessary kick is the arse.
Personally insulting me won't make your argument better, in fact makes it worse, you clearly don't understand how the market on steam works, and i'm honestly tired of trying to explain it, so i'm done talking to you, someone that clearly just wants to start an argument for no reason at all, except to feel the slightest bit superior to someone else on the internet.
So enjoy shitposting on this thread, where you have no intention of trying artifact, or learning anything about it. I hope you enjoy it.
Clawz161, I will help.
EternalHS is right, you are wrong.
what you tried to tell is following: “I will sell my shitty cheap cards and get enough money to buy expensive new ones. Profit!” Unfortunately, it does not work that way.
He'll be surprised when he'll find that almost all his cards are worth almost nothing (you need how many cards to recycle them into a $1 ticket? 20? Then worst cards will cost something like $0.04)
Guys, we are talking about Valve... the company that invented Team Fortress 2, maybe you know blizzard's clone Overwatch, but they experienced it by themself, TF2 was initially p2p, afterwards they changed it f2p and started to make a shit ton of money out of it...
Maybe they have reasons or are testing this kind of payment-method
BUT IN THE END: It will have success because people tend to support nearly every cash-cow which distracts them from our lives and daily-routines and stuff... Have you mentioned how many people on this forum are willing to pay expansion after expansion? The complaints about HS NEVER stopped and every time it's the same story this deck is..., this card is..., why this class don't has this... and still they are paying, even if they copy effects from older cards and giving them to new classes, or creatin polarized meta (it's an all time hs-record atm)
And please think of games like Counter-Strike or EVE online... People are willing to pay a lot, so, why not artifact? Richard Garfield created it, he also created MTG... I think they will be balance and I also think it will be a decent game with a decent community. They paid a lot of famous streamers to advertise their product, this streamers have a lot Sheeople following them, if only 1/10 is payin 20$ everything is fine and it will be, I promise. :*
The thing about the economic model is that I usually don't mind spending 20$ or more buying a game, and I don't mind trying a game for free, and then paying some to get access to more stuff or moving forward in the game and being competitive etc... What I don't like is that I need to pay at least 20$ just to start playing, then keep on paying to get those tickets or whatever, and if I get bored with my deck and want to make more decks I need to pay a lot more, and when a new expansion comes out I have to pay more to get the new cards in order to be competitive. Even if it all mounts up to just 50$ a year, which is not that much, it's too hard psychologically, as you just feel like you don't have a choice but to keep throwing your money away.
Artifact will have a huge wave of hype at launch, but the playerbase will quickly dwindle - I expect it to be a niche game, like Gwent. Games are long and it’s extremely dull to watch.
It also doesn’t have the cycle that makes digital CCGs fun: when thing get stale, you earn cards through playing, and the new cards refresh the game for you. I’m in the beta and I’m already pretty bored of my constructed options. I don’t want to throw even more money at the game, so I’m stuck, literally forever, because there are zero F2P mechanisms.
It is worth $20 to mess around with for a few days, but as a longer term, collection building game, where you invest in constructed, it’s DOA.
And please think of games like Counter-Strike or EVE online... People are willing to pay a lot, so, why not artifact? Richard Garfield created it, he also created MTG... I think they will be balance and I also think it will be a decent game with a decent community. They paid a lot of famous streamers to advertise their product, this streamers have a lot Sheeople following them, if only 1/10 is payin 20$ everything is fine and it will be, I promise. :*
Look, Artifact is a quite new game with many sponsored streamers playing it and right now (Europe evening) they have 8k viewers on twitch. It is nothing. Even MTGa has more with 12k.
Can they get some playerbase who will pay money for it? Sure. Absolutely. Steam client is a powerful thing. But I see no reason to believe that they'll have a large playerbase close to Hearthstone or Valve's own top games.
I'd love to give Artifact a try, but there are so many competing CCGs with no paywall for entry that I don't think I'll ever get there. I'm fully willing to shell out $20 for a game but I feel like Artifact is different in that I'm just paying the entry fee and if I really want to have fun I have to keep paying more and more (like a physical card game). It's a pass for me for now.
Hm, you get ten packs and 5 event tickets. Then you should open your packs and have some fun in casual. You can even do casual drafts for free (at least it was said to me), so you can practise for actual draft challenge. When you get there 3/2 or better you get your ticket back along with some cards. So you are building collection. Slowly, but it is possible to grind even without money. And with a little money injection you can even buy some budget competitive deck. It really isnt that expensive unless you are whale who wants to play THAT most expensive tier 0 deck.
Slowly, but it is possible to grind even without money.
It is simply untrue. Unlike hearthstone arenas drafts in Artifact are MMred, that means your winrate will always be around 50% . With 2.5 wins on average you'll run out of tickets very, very fast and will get less cards than by simply buying decks instead of buying tickets
And how, prey tell, do you plan on getting cards to play those modes outside of draft? I mean, if starter deck only and no reward draft is the way you wish to play the game, sure, knock yourself out.
Okay well i'll say it again since you apparently couldn't be bothered to read my original post to this thread, that day 1 the market will be flooded with cheap cards from people that are looking to cash out in the steam market, everyone on steam that knows the market knows about these people, they're the same people that buy cheap games on steam just to sell the trading cards. Personally one dollar for a pack doesn't seem like that much of an issue for me when there's a guarantee of getting actual good cards that you can trade up if you want using the recycling feature, but if i don't want to do that i can spend the thirty cents of loose change i have on my account to just buy the card i want.
Bring me the next ignorant hater.
The only ignorant is you for call people hater and ignorants just because they thing that a bad idea is a bad idea. We all know why Valve push the money on their games so hard. Because they really not need to care about how much people play their games. They will always have enough people to make good review. But the main reason its because they have steam lol Valve dont have that much game but they win money with other people games so yeah they can push this exclusive TCG as exclusive as they want. That is not bad but is neither good. The free content is just not good for casual players. Bots are boring. You will not win constructed without spend atlast 200$ because i can tell you everyone will put the broken cards they get (and not need) in the maximun price that will be able (20$ if i´m not wrong) and draft in this game can take you atleast 2 hours to complete. TWO HOURS.
Do you even can put in your mind the idea of a new player not feeling force to pay in the game when they just get boring of the bot matchmaking?...bots will be fun until someone netdeck stuff that destroy the bots decisions in the game sooner than later.
The only thing that Valve do right in this game is what they do right in everygame, tournament play. And that only concerns to the people that will be really good in artifact. I can put my left hand on that. Most of the % of players will never be good enought to win a tournaments because Valve know how to push the most competitive people in their games.
valve enabled decktracker, you can now see opponents deck in constructed and draft
No, you can see what they have played so far in those mode, same with what you can do with a pen and paper.
yes, you can see whole deck before the game
wow, I didn't know that. That is complete garbage, wtf were they thinking? Is it a bug or is it intended?
intended, aiming for tournaments and pro scene, i guess :(
The fuck is this bullshit?! Even if, after hitting my head against a brick wall, I someone become stupid enough to think that it is ok for constructed what is the point of playing strategically in draft when you can just see your opponent's deck? Imagine having this in hs and run into a mage in the Arena? Oh, looks like I don't have to play around Flamestrike because mage doesn't have it! Time to go wide huehuehuehue
i think they do this because, for the moment. The games are actually too complicate and some of them can take a hour cause you know what you are playing against and you oponent too so every play you make is with the information that you retain in mind and not just the board state. That makes the overcoming or the defensive play style both so dense. I dont think is a good idea but i supposed that works in someway because everyone will just have your big play in mind so they will never risk to lose because you have the perfect board state to pull your best card early.
Are you like 12 years old? Not because you're logic is flawed, even though it is, but because you don't know the original card game model.
Let's say i just start the game when it comes out tomorrow, which i will, i open my packs that i get just for buying the game, and make a deck that i like, this deck is better than average in the casual queue which i will mainly play in, and after 1-2 months i either get tired of playing the one deck that i have or it starts getting bogged down by other decks. In hearthstone i would have no choice but to keep playing it, since i don't want to pay the money to buy packs to HOPEFULLY get the dust required to make another one. But in artifact all i have to do is sell the cards on the market, or recycle them and buy new ones, it's literally that easy. Except without the original models' problems of having to try to figure out amazon or ebay, and if the card i want is in good condition.
But oh no, 2 more months have gone by and the same thing happened, where my new deck is garbage just like the last one, what do i do? The same thing.
Those who are given more in life, must not cling to it, but risk it all at every moment!
Dear child, I'm a mtg investor, I've never tried to hide that here, buying and reselling cards is one of the things that I do for living and this model is not sustainable for someone with your idea of remaining in the game. It doesn't work the way that you think it does. Saying that you can just sell stuff that you've bought to get the premium new stuff or just better new stuff is as flawed as when people say dumb shit like ''I buy a box of mtg and then I resell stuff and get my money back''. You buy your cards for your above garbagetier casual deck, ok, and then, like you've said, it becomes garbage so you decide to sell those cards and buy yourself new ones on the market. That is not going to work the way that you've imagined it will.
If your cards are garbagefire trash why would I ever, ever want to buy them from you? You'll never sell them back at the price that you've payed for them and good luck selling it at a reasonable discount, or at all, if they are trash. People who will buy single cards for constructed are not the people who will waste their time playing casual. If they are there to pay actual money for individual cards to play constructed then they are more than most likely there to buy actually good cards for top tier decks to play in constructed for cash. They don't care about what you're here to sell. Why would they?
At best you can recycle your cards. It is 20-1 ratio. Your deck has 40 cards. I'm not sure if you can recycle cards that you got in the starter decks but I'll assume that you can't. So you went online when the game launched to spend money on cheap cards and you've bought around 20 cards, in this scenario, to upgrade your decks. If you've failed to sell any of them then you've just got yourself 1 ticket. Good on you, that is some pretty decent value right there xD recycle is great for people who actually buy packs, as it should be, not for people who have this idea that you do.
I'd love to give Artifact a try, but there are so many competing CCGs with no paywall for entry that I don't think I'll ever get there. I'm fully willing to shell out $20 for a game but I feel like Artifact is different in that I'm just paying the entry fee and if I really want to have fun I have to keep paying more and more (like a physical card game). It's a pass for me for now.
Personally insulting me won't make your argument better, in fact makes it worse, you clearly don't understand how the market on steam works, and i'm honestly tired of trying to explain it, so i'm done talking to you, someone that clearly just wants to start an argument for no reason at all, except to feel the slightest bit superior to someone else on the internet.
So enjoy shitposting on this thread, where you have no intention of trying artifact, or learning anything about it. I hope you enjoy it.
Those who are given more in life, must not cling to it, but risk it all at every moment!
Easy. I'm a very casual player with very little time to play video games in general. There is enough free content to justify a $20 investment to be entertained. Should I feel the desire to play constructed in Artifact I will go ahead and figure what type of deck is good in the meta and purchase the cards. I have no intention of playing Artifact religiously nor to own the entire collection of cards if I even do choose to give it a try.
I wonder how they're going to do nerfs. If people paid different amounts of money for a card, it would be very hard to determine a fair compensation. Or are they just not going to balance constructed at all and assume that the majority will play draft instead?
My prediction - they'll do what MTG does. Ban certain broken cards in competitive modes with no compensation. They'll just say - "you can play that card in games with friends and in casual so there are no need for compensation"
Exactly my thoughts. I have nothing against Valve or Artifact specifically; I hope people enjoy the game.
I've tried watching it on Twitch, but I just couldn't get into it. I'm already playing (and enjoying) both HS and Magic Arena.
I'm certainly not opposed because I think with each card game released, Blizzard gets a necessary kick is the arse.
Just my 2 cents.
"There is no spoon"
Clawz161, I will help.
EternalHS is right, you are wrong.
what you tried to tell is following: “I will sell my shitty cheap cards and get enough money to buy expensive new ones. Profit!” Unfortunately, it does not work that way.
--Alfi--
He'll be surprised when he'll find that almost all his cards are worth almost nothing (you need how many cards to recycle them into a $1 ticket? 20? Then worst cards will cost something like $0.04)
Guys, we are talking about Valve... the company that invented Team Fortress 2, maybe you know blizzard's clone Overwatch, but they experienced it by themself, TF2 was initially p2p, afterwards they changed it f2p and started to make a shit ton of money out of it...
Maybe they have reasons or are testing this kind of payment-method
BUT IN THE END: It will have success because people tend to support nearly every cash-cow which distracts them from our
lives and daily-routines and stuff... Have you mentioned how many people on this forum are willing to pay expansion after expansion? The complaints about HS NEVER stopped and every time it's the same story this deck is..., this card is..., why this class don't has this... and still they are paying, even if they copy effects from older cards and giving them to new classes, or creatin polarized meta (it's an all time hs-record atm)
And please think of games like Counter-Strike or EVE online... People are willing to pay a lot, so, why not artifact? Richard Garfield created it, he also created MTG... I think they will be balance and I also think it will be a decent game with a decent community. They paid a lot of famous streamers to advertise their product, this streamers have a lot Sheeople following them, if only 1/10 is payin 20$ everything is fine and it will be, I promise. :*
The thing about the economic model is that I usually don't mind spending 20$ or more buying a game, and I don't mind trying a game for free, and then paying some to get access to more stuff or moving forward in the game and being competitive etc... What I don't like is that I need to pay at least 20$ just to start playing, then keep on paying to get those tickets or whatever, and if I get bored with my deck and want to make more decks I need to pay a lot more, and when a new expansion comes out I have to pay more to get the new cards in order to be competitive. Even if it all mounts up to just 50$ a year, which is not that much, it's too hard psychologically, as you just feel like you don't have a choice but to keep throwing your money away.
Artifact will have a huge wave of hype at launch, but the playerbase will quickly dwindle - I expect it to be a niche game, like Gwent. Games are long and it’s extremely dull to watch.
It also doesn’t have the cycle that makes digital CCGs fun: when thing get stale, you earn cards through playing, and the new cards refresh the game for you. I’m in the beta and I’m already pretty bored of my constructed options. I don’t want to throw even more money at the game, so I’m stuck, literally forever, because there are zero F2P mechanisms.
It is worth $20 to mess around with for a few days, but as a longer term, collection building game, where you invest in constructed, it’s DOA.
Look, Artifact is a quite new game with many sponsored streamers playing it and right now (Europe evening) they have 8k viewers on twitch. It is nothing. Even MTGa has more with 12k.
Can they get some playerbase who will pay money for it? Sure. Absolutely. Steam client is a powerful thing. But I see no reason to believe that they'll have a large playerbase close to Hearthstone or Valve's own top games.
Hm, you get ten packs and 5 event tickets. Then you should open your packs and have some fun in casual. You can even do casual drafts for free (at least it was said to me), so you can practise for actual draft challenge. When you get there 3/2 or better you get your ticket back along with some cards. So you are building collection. Slowly, but it is possible to grind even without money. And with a little money injection you can even buy some budget competitive deck. It really isnt that expensive unless you are whale who wants to play THAT most expensive tier 0 deck.
It is simply untrue. Unlike hearthstone arenas drafts in Artifact are MMred, that means your winrate will always be around 50% . With 2.5 wins on average you'll run out of tickets very, very fast and will get less cards than by simply buying decks instead of buying tickets
The only ignorant is you for call people hater and ignorants just because they thing that a bad idea is a bad idea. We all know why Valve push the money on their games so hard. Because they really not need to care about how much people play their games. They will always have enough people to make good review. But the main reason its because they have steam lol Valve dont have that much game but they win money with other people games so yeah they can push this exclusive TCG as exclusive as they want. That is not bad but is neither good. The free content is just not good for casual players. Bots are boring. You will not win constructed without spend atlast 200$ because i can tell you everyone will put the broken cards they get (and not need) in the maximun price that will be able (20$ if i´m not wrong) and draft in this game can take you atleast 2 hours to complete. TWO HOURS.
Do you even can put in your mind the idea of a new player not feeling force to pay in the game when they just get boring of the bot matchmaking?...bots will be fun until someone netdeck stuff that destroy the bots decisions in the game sooner than later.
The only thing that Valve do right in this game is what they do right in everygame, tournament play. And that only concerns to the people that will be really good in artifact. I can put my left hand on that. Most of the % of players will never be good enought to win a tournaments because Valve know how to push the most competitive people in their games.
Someone necro this topic a few months from now so we can know who needs to be eating their own words. We got a bunch of soothsayers in here.
I won't be surprised if more changes are made to their economic model for the game later down the road.
i think they do this because, for the moment. The games are actually too complicate and some of them can take a hour cause you know what you are playing against and you oponent too so every play you make is with the information that you retain in mind and not just the board state. That makes the overcoming or the defensive play style both so dense. I dont think is a good idea but i supposed that works in someway because everyone will just have your big play in mind so they will never risk to lose because you have the perfect board state to pull your best card early.
"I don't know any first person shooter that has 100 different weapons and every three months a new set of 100 different weapons come in and so on"
and I don't know any virtual card game that costs even half as much to make and to keep updated than a AAA game just to release
caca