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    posted a message on Heroic Nefarius Mill

    It's not working for me. Even if I start out with poison seeds and then a taunt, he just gets out like ten minions and over. I'm not even lasting to the later rounds.

    Posted in: Heroic Nefarius Mill
  • 0

    posted a message on Why does Rend Blackhand suck?

    So it does have a condition, you have to not mind giving your opponent 2 cards. If I had some decent dragons, I'd definitely prefer Rend to Naturalize, as naturalize only works in mill, and I don't play that.

    Posted in: Card Discussion
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    posted a message on New Card - Chromaggus

    Everyone comparing him to ysera. He has one overwhelming benefit to Ysera. I don't have to craft him :)

    Posted in: Card Discussion
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    posted a message on 9 winstreak! Soul of the forest druid!

    I second this, it seems odd to have buff spells without her. I'm thinking about replacing one of the shades with her.

    Posted in: 9 winstreak! Soul of the forest druid!
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    posted a message on 9 winstreak! Soul of the forest druid!

    I was always fond of soul of the forest, it was usually too inconsistent for me though, but I want to try this deck out. 

    I have all of these cards except Dr. Balanced, so what should I use in his place? Cenarius? Volcanic lumberer? Ancient of Lore for card draw?

    Posted in: 9 winstreak! Soul of the forest druid!
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    posted a message on Why does Rend Blackhand suck?
    Quote from sylarhs »

    Rend can kill Sylvannas and don't be taken

    Battlecry > Deadthratle > Minion

    Can anyone confirm this? I will run if he gets rid of Sylvanas without being stolen, because I see that bitch all the time and she ruins my day. (I play a druid) I would have to start running dragon cards tho... :(

    Posted in: Card Discussion
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    posted a message on Why does Rend Blackhand suck?
    Quote from zamrai »

    Let's look at Black Knight, he is similar "swing" tempo card with more consistent value (worst case scenario it kills a Belcher). 4/5 for 6 mana + kill a minion is far better than 8/4, 7 mana, kill a minion IF you have dragon and BK is not even being played much.

    If Rend was 5/5, 6 mana then playing him would be worth considering. 8/4, 7 mana for a very situational card that dies next turn to anything or BGH is terrible.

    Also, with spare parts and/or mark of the wild, you can add taunt to a minion and then kill it with TBK, where as if you have a non legendary enemy minion you can't make them an elimination target for 1 or 2 mana.

    Posted in: Card Discussion
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    posted a message on Why does Rend Blackhand suck?
    Quote from FunkyPuffer »

    I already said this in another thread, but it would be more viable if he had the "silence first, then destroy a legendary minion", with those stats, rend should be able to kill any legendary without a drawback.. Now it cant kill Sylvanas, Tirion, Sneeds etc.. efficiently. Would see more play IMO.

    great point. those are the worst legendaries to remove, sylvanas being the worst of all, and Rend doesn't help here.

    Posted in: Card Discussion
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    posted a message on Priest Rend Blackhand Heroic

    great deck, I didn't play  Deathlord until turn five(when I could combo it with divine spirit). I used Zombie chow, pw shield, heal, shadow madness the first 4 turns to kill as many two by twos as I could. It would have been even easier, but i accidentally killed my light wardens with my wild pyromancer (they were at 17/1 and 15/1 when I killed them, a OTK was coming next turn, blast it) but I only had a couple more turns of clearing the board before I could buff him with inner fire etc get the win. I really recommend velen's choice, because not only does it act like a heal, but getting off two can make holy nova into holy flame strike. I didn't have to use the soul priest because of that.

    (I was down to 7hp before I got deathlord up, that doesn't matter so much it seems)

    Edited to add- I had no epics, just used the recc subs. this was my first try with this deck.

    Posted in: Priest Rend Blackhand Heroic
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    posted a message on Heroic Drakkisath cheese win

    I tried for an hour about, finally got the cards turn 1 KT, turn two Master of Disguise, turn three, taunt. In my experience, waiting to play KT any longer than turn 1 or 2 is just game over, and if he is out without stealth, it takes around 2-3 turns before he gets removed with that spell.

    Then i just put out minions, didn't bother with the spells and went to the face while he hung around, because I was worried about Twisting Nether. When I tried before with a Druid, i couldn't hide KT, so he didn't last long.

    Posted in: Heroic Drakkisath cheese win
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    posted a message on [BRM] Heroic Highlord Omokk - Easy Mill

    took a few tries, but it worked, thanks! probably because I was lacking sylvanas.

    Posted in: [BRM] Heroic Highlord Omokk - Easy Mill
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!
    Quote from R4v3n5w00d »
    Quote from Balthier21 »
    Quote from thej00 »
    Quote from Balthier21 »

    and i will end this druid thing by saying this. the guy who said druid needs a nerf was playing control warrior which is druids best matchup. you lost the game cause your game was so slow and innefective that the druid player collected all the combo pieces to finish you off and thats what happens most of the times in this matchup. now me as a druid player i lost to a control warrior which is my easiest matchup cause he drew 5 cards from acolytes of pain when i couldnt silence them or answer them effectively cause i had mostly the combo pieces on my hand. after he drew that much he had the answer for everything i played. if youre saying druid needs a nerf why dont your execute almost free mana cost hard removal gets nerfed too

    You just described the problem perfectly. The fact that druid can just draw all their cards and automatically win the game is a massive issue--Miracle Rogue was nerfed for that exact reason. If you can't see why that's a problem, well, I can't help you.

    again, play druid then lets do a conversation again. whoever says druid is viable only through ramping is lying cause ramping comes with a cost of getting screwed by every aggro and midrange deck out there. youre playing high mana minions and pray to draw wild growth or innervate and even in wild growths occasion you lose tempo way to easily. how is fast druid comparable with miracle rogue where you were drawing all your deck and win? fast druid has many cons which you cant see them if youre not playing the deck.

    Yes this is true u need them innervates to stop aggro and wild growth is too slow while u need wild growth to win against midrange not only that u will get screwed when u draw ur combo card making ur options limited.

    druid also has the worst hero power in the game. That doesnt even synergize with any of his card.

    Yeah, and Druid's removals are very shitty, so adding a few taunts can really counter the combo

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    In order to pull off the combo you described, you need an innervate or to have played Emperor, plus the FON & two Savage roars after having played Dr. Boom(who actually needs a nerf, not the combo). that's 5 cards around turn 10, one of them being legendary. It's not that easy to orchestrate. Try using more taunts, using Lotheb to block the combo, armoring yourself out of combo range- those always trouble me when I play a warrior.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    I was having a good night, 4 or 5 wins in a row, felt like I was making smart trades, and then I ran into a face hunter. I thought I had a strong anti- agro opening hand. Didn't matter. I've hear druid was good against face hunter too, bluh

    Posted in: General Discussion
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    posted a message on superdiogo's Legendary Druid [TOP 50 EU]

    If you don't have Sylvanas WindrunnerDr. Boom (and Ragnaros the Firelord to a lesser extent) is it a deal breaker? I've been trying a somewhat similar deck without these guys, and I'm stuck around rank 14. (I'm using an extra FON, KT and Sneeds instead of those cards)

    I'm also missing one Keeper of the Grove, one Ancient of Lore and one Azure Drake. Instead I have an Owl, a Nourish, and an extra Belcher. 

    Is the deck too different to work in the same way? My major difficulties are Handlock, control priest, and Oil Rogue(i think that's what they are called, they play sprint at some point, and somehow I'm dead in the next turn or two from full health)

     

    Posted in: superdiogo's Legendary Druid [TOP 50 EU]
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