Heroic Nefarius Mill
- Last updated Apr 24, 2015 (Blackrock Launch)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: PvE Adventure
- Deck Archetype: Unknown
- Boss: Lord Victor Nefarius
- Crafting Cost: 3860
- Dust Needed: Loading Collection
- Created: 4/23/2015 (Blackrock Launch)
- Celadoncvo
- Registered User
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- 9
- 20
- 33
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
2574
Guide for Heroic Lord Victor Nefarius!
Gameplan
Nefarius will start out with 10 mana crystals on turn 2. He will flood the board with a bunch of dragons on turn 2 so you must always look for Naturalize or Poison Seeds in your opening hand. The early minions, Grove Tender, Coldlight Oracle, and Mind Control Tech, are also highly valuable on turns 3 and 4 when you either won't be able to clear out the board easily or still need Poison Seeds. Turns 5 and higher you should begin to see Nefarius' board thin out until you can get a big taunt to clean up. Continue to play safely all the way through the end of the game.
Early Game
Mulligan for Poison Seeds and anything that buys you some time like Doomsayer or Naturalize. Grove Tender, Mind Control Tech, and Coldlight Oracle are also valuable cards for turn 3, since Nefarius will waste his mana removing them with Dragon's Breath or some other expensive removal. If you start with Poison Seeds, then look for Starfall or Sludge Belcher next. Nefarius will almost always play several minions every turn, so it's core to this deck (and any other deck) that you have an answer for the first big wave of minions AND that you can continue to control the board. For this deck, that's Poison Seeds into Starfall or Sludge Belcher. You can also stall for time with Doomsayer as Nefarius will not play minions when it's out or use Naturalize on any 5/5 or larger. In rare cases, you might lose to Soul of the Forest or Savage Roar right after you use Poison Seeds. Outside of that, the other druid cards are either minor face damage or no threat to you.
It's extremely important to use the Ragnaros card correctly. Even though it's 0 mana, you shouldn't always play it when you first get it. The 6/6 taunt is best used after Poison Seeds. The 6/3 battlecry should be used specifically on Drakonid Crusher or Dragon Consort. The other 2 cards, sadly, are not as useful but can still be paired with other cards like Loatheb for a brief tempo gain.
Late Game
On turn 5 you should either be killing off the remnants of Poison Seeds with Starfall or using a Sludge Belcher to soak up that damage. If you don't have these, you can play Loatheb or any other weaker minion to either waste Nefarius' mana on removal or pick them off slowly. Always get the big 7+ mana minions out as soon as possible using Innervate or trading your minions for Volcanic Lumberer. Save Tree of Life when your health is below 7 or if Nefarius' minions plus his own Bite and Claw will kill you. Remember, always play conservatively!
Card Alternatives
- Tree of Life is extremely valuable since it will keep a big taunt alive another turn, or save you from imminent death. You won't ever have to worry about this healing Nefarius. Consider a 2nd one over Healing Touch if you need more healing later in the game.
- Ironbark Protector/Ancient of War are viable substitutes for Volcanic Lumberer since it's not always easy to get it's cost lower than 7.
- Extra healing from Earthen Ring Farseer is viable since he'll also help against the early onslaught. A second Healing Touch is an option but not needed with the two Antique Healbots (One of my healbots even got discarded in my first winning game!).
- Deathlord might be viable, but really only works if you get the magic curve play of Deathlord > Poison Seeds > Starfall.
- Wrath, Bite, and Claw are real removal options as many of the minions played are within their damage.
- Annoy-o-Tron could buy you time to get your big removals and taunts out.
- Lorewalker Cho can give you the extra removal that Nefarius picks up from his hero power. Half-way serious about this one.
Edit: Like any mill deck, this deck isn't the easiest to play. It's not likely you'll win the first time you try this deck, but I've had it work consistently for me. The real trick to defeating this boss is coming back from a nasty situation. For mill, that's turn 4 Poison Seeds, turn 5 Starfall or a taunt. If you're looking for another deck, I'd recommend a paladin deck such as: http://www.hearthpwn.com/decks/235217-bc-heroic-lord-victor-nefarius-paladin for Equality combos since it's a more familiar style and you'll be putting more minions on the board. Remember, any deck is going to be reliant on drawing an early big board sweeping combo (and getting a good card from Ragnaros), so I wish you the best of luck with whatever deck you use.
Edit 2: I've added some extra write up for thoroughness. This has been the hardest boss in BRM yet, so good luck!
This deck inspired me to do mill Rogue, & it beat Lord Victor for me in a way that's more conformable, in my price range, & is more efficient in my mind as a mill deck :D
This worked for me! Second or third try! Thanks!
This deck finally helped me beat Heroic Nefarius after all this time. I admit it took about 15-20 tries, so it does take some luck. Basically he has to draw and play Astral Communion discarding his hand, thank you creator.
This Deck Worked Like A Charm!! ^_^ THANK YOU
Astral Communion is my life saver...
First try. Excellent deck!
Since LoE released, Brann Bronzebeard seems like a great fit in this deck.
Great Deck, thanks a lot! I don't know if this was right, but Nefarius discarded his whole hand for 10 Mana, which he already had, right at the beginning. Easy win from there. Milled him easily...
http://puu.sh/k1u48/abf4c9f303.jpg
Almost a perfect game. First try.
I swapped out Malorne for KT. Malorne is terrible :<
This was one of the easiest bosses. Got it on 1st try with Kel'Thuzad behind Ironbark Protector.
6 hours with this deck. Getting killed on turn 5. Thanks for this.
Got it second try this way. Replaced Malorne with Kel'Thuzad and got KT behind a taunt. Other than that, just milled his cards away but killed him before fatigue got him.
Finallyyyyyy ty
You're my Savior!!!! I've been trying for half of the day and then with your Deck it took less than an hour! Thank You!
Great deck. Won on the first try.
I actually beat Heroic Nefarious with a different deck, but I was able to go back and beat heroic gothick with this deck, subbing in two savage roars for cards i was missing.
I had some RNG problems but it worked after some tries. Thank you.
Worked on 3rd attempt. Could use a little more consistency. Paladin didnt have any consistency and Warrior I didnt have the cards for. I subbed 2 Molten Giants and Kel'Thuzad for Malorne, Volcanic Lumberer, and Doomsayer. Won with 15 fatigue damage on final turn with Naturalize and Coldlight Oracle
Yep, i think this is my 5th turn 5 death in row. Any other decks that are slightly less draw dependent?
Of course, the turn after I say this, it works.
I actually didn't use poison seeds once(I had two in my hand at the end of my game when he died). The key for me was mind control tech stealing the right minion on turn 3, allowing me to trade a bit, instead of just dying immediately. I was very fortunate the last few turns to be able to put up a couple volcanic lumbers, and then having kel survive(for some reason he didn't kill it with his minions) for one turn until my belcher came out. Then the bug allowed me to finish in relative comfort.
You definitely have to be very lucky and/or persistent. I was missing Malorne, so that probably made it more difficult.