• 1

    posted a message on What makes aggro always reliable?
    Quote from guyopt >>

    Aggro has some other advantages (besides all written above) -  its easier to play and severely punish control misplays,

    it also "punish" non refined decks (like on expansion launch) and sometimes home-brew/ fun decks

    I think this is spot-on. I may be wrong here but I think aggro decks usually become less frequent at higher ranks because there are less control misplays and players' increased ability to play more complex decks. 

    This is a serious bummer for homebrew/fun decks because

    1. they are are typically played at lower ranks (lack of cards/time, casual play)
    2. there is more aggro at lower ranks (faster climb)

    So there isn't much fun in playing homebrew if you lose a lot on turn 4. So people start netdecking aggro themselves (or a deck to counter aggro... which they can't play/lack cards).

    This results in a high% of net decking probably starting at rank 20 which I find digusting for new players to go through.

     

    Posted in: General Discussion
  • 0

    posted a message on Rank 5 to Legend with Hatebreed Warrior

    Posted this before but this seems to be a recurring question.

    Guide to fatigueing Jainas

    Chose your removal targets carefully,  and think twice after they played Jaina, e.g.

    • do you have to put a minion on the board  at all
    • avoid their remaining AoEs+Ping, e.g. no 5hp minions into flamestrike; no 3hp minions into blizzard
    • whirlwind effects to mess with 2-turn ping setups
    • be ready for voodoo doll
    • safe a brawl for Alanna
    • get a lot of armor

    TL;DR:

    Step 1: Think
    Step 2: 
    Step 3: Fatigue win

    Posted in: Rank 5 to Legend with Hatebreed Warrior
  • 2

    posted a message on [74%+ WR] New Control Warrior - Legend

    Like the OP said, chose your removal targets carefully,  and think twice after they played Jaina

    • do you have to put a minion on the board  at all
    • avoid their remaining AoEs+Ping, e.g. no 5hp minions into flamestrike; no 3hp minions into blizzard
    • whirlwind effects to mess with 2-turn ping setups
    • be ready for voodoo doll
    • safe a brawl for Alanna
    • get a lot of armor

    You typically win by fatigue.

    Posted in: [74%+ WR] New Control Warrior - Legend
  • 7

    posted a message on Why concede after having a key win condition burned?

    Isn't making the right decisions to optimize your winrate the skill? Starting from tech cards/Mulligan up to knowing when to concede (ladder)? 

    You could argue there is no talent in HS but even that seems wrong to me.

    Posted in: General Discussion
  • 0

    posted a message on Mysterious Draw in Archbishop Benedictus Steal Priest Mirror -

    After googling again, I found this. There seems to be a 90 turn cap which forces a draw aka double defeat... wow!

    Posted in: Standard Format
  • 0

    posted a message on Mysterious Draw in Archbishop Benedictus Steal Priest Mirror -

    Hi,

    I queued my odd Steal-Priest with Archbishop Benedictus today and surprisingly queued into a Quest Priest with Archbishop Benedictus. So after 51 minutes at turn 45 (thats what hsreplays says) with about 50 cards in my deck our faces exploded - a DRAW...

    Any idea what happened here? I'd appreciate any hints!

    You can check the replay here. 

     

     

     

    Posted in: Standard Format
  • 5

    posted a message on Cloneball is This Week's Tavern Brawl!

    I thought so too, but then I got THE combo

    Barnes

    Brann Bronzebeard

    Mayor Noggenfogger 

    Kel'Thuzad

    Just hilarious... 

    Posted in: News
  • 2

    posted a message on Witchwood Quest Rogue

    I appreciate the effort! The trouble is, that Gadgetzan Ferryman rotates and the bounce effects are key to complete the quest and finish off with chargers.

    I've experimented with Cheat Death in Jade Rogue but I doubt it'll work unless you turn your little minions into treats that need to be removed. Valeera will buy you a turn if you survive this long but it's too late to finish the quest and live afterwards.

    Add Fire Fly for sure, otherwise Igneous Elemental.

     

     

    Posted in: Witchwood Quest Rogue
  • 0

    posted a message on Card Art Inspiration - was this intended?

    I was just reading the news and this gentleman (Brock Pierce) plans to found an utopian crypto community in Puerto Rico... 

    Brock Pierce

    (source: https://www.heise.de/)

     

    Posted in: General Discussion
  • 6

    posted a message on Yoggasino: He Giveth, He Taketh

    Tortollan Primalist! It's a turtle!

    Posted in: Yoggasino: He Giveth, He Taketh
  • 0

    posted a message on Patches the Pirate Loses Charge - Four Card Nerfs Coming in February

    How am I going to explain my (non-english) kids that "Imincharge" is no longer "Imincharge"?

    Posted in: News
  • 0

    posted a message on What is skill / RNG, and what is luck?

    RNG is part of the game. Knowing your odds and playing accordingly is a skill. In ladder, knowing when to concede (=save time) or when to switch/adjust decks is a skill as well but essentially it boils down to handling RNG better aka improving the odds.

    What bothers people is that even though you do everything right, you may just lose horribly.

    Posted in: General Discussion
  • 0

    posted a message on Why does Curious Glimmerroot see play?

    How exactly does it work anyways? Is one card rng-picked from the deck and the others are selected from the whole (class?) set OR from the class set minus cards in the deck?

    In other words: is it possible that more than one card originates in the deck? I've had quite a few where I was pretty sure that there were two correct choices (p.e. Storm and Hex ).

    If it can be two from the deck, the (already low) risk of a wrong choice might be even lower.

     

     

    Posted in: Card Discussion
  • 0

    posted a message on What are the odds?

    The chances of getting exactly Dart Trap 5 times out of 5 tries are insanely small. 

    5 Dart Trap out of 5 should be 1.048576e-9   or 1.04857 * 10^-9

    To give you an idea: assumeing 64 class cards, getting  exactly 3 Dart Trap  out of 5 tries should be 0.004% (~1 out of 25000).

    My math (Bernoulli chain correct?) may be off though, it's been a while. I'm not sure how to calculate the getting any card 5 times probability...

    That being said, I've played renounce quite a bit and had a couple of 3s.

     

    Posted in: General Discussion
  • 0

    posted a message on We Should Be Able to Silence Jades

    Jade Idols are fine until very late in the game (certain draw percentage is reached) where they spiral out of control too quickly. Combined with card draw this neither balanced, nor suprising, nor evitable, nor fun imho. So a solution could be to slow them down a little in this phase.

    Maybe add "If this card costs less than (9) increase the cost of Jade Idols by (2)" to the Jade Idol text.

    Or maybe add "Add 1-3 Weasel Tunnelers to your deck" ;)

     

    Posted in: General Discussion
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