Rank 5 to Legend with Hatebreed Warrior
- Last updated Jul 29, 2018 (Spiteful Nerf)
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Wild
- 9 Minions
- 17 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Fatigue Warrior
- Crafting Cost: 13860
- Dust Needed: Loading Collection
- Created: 7/24/2018 (Spiteful Nerf)
- Titan_Hs
- Registered User
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- 11
- 23
- 70
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Battle Tag:
twitch.tv/urkoth
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Region:
N/A
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Total Deck Rating
2188
Update: I'm playing another Gemstudded Golem instead of an Acolyte.
Greetings, reader! Warrior is not dead, and it excels in the hybrid version against this meta. I decided to give the hybrid warrior a chance and after trying the different versions of it, I present to you the one that worked out the best for me. Not only that it works really well but it's tremendously fun to play!
The deck was the answer the warrior needed against the combo oriented meta, especially the freaking Shudderwocks so with a dose of hatred I mixed it with love, passion and knowledge I have for this class to create this version, known as the Hatebreed Warrior!
Every game with it was done on my stream, I make these guides because I love it and I don't expect anything in return though I would really appreciate if you can click a follow button on my stream twitch.tv/urkoth and my twitter twitter.com/Titan_HS2 🤝
Mulligans and Game Plans
General mulligan - The only card you certainly want to keep against anything you face is the Soul Forge. Acolyte of Pain is close to this category but feel free to mulligan him away against the rogues or zoo if you want to go all in fishing for the removals. You will still keep him if the cards next to it are removals.
Token Druid
It's one of the easiest match-ups, focus on clearing their board. Save your warpaths for the Soul of the Forest board states.
Taunt Druid
I haven't met many. I was faster than them. They can't deal with Rotface. Your big minions will overwhelm them. If that happens, you win.
Face Mage
It can be a tricky match-up if they get the Undertaker, I mean the Mana Wyrm. Their explosive starts can beat most decks, otherwise you'll be fine. It's a bit of a gamble around which secret you want to play, which can decide matches. There aren't many of them though.
Control Mage
Don't be slow. You aren't a fatigue warrior, so fatigue is not your plan. Exhaust their removals that they have in hand and keep summoning big stuff. This match-up is quite favored for us. Feel free to draw cards!
Odd paladin
Well, whirlwind down the stuff they're spamming. I believe you can evaluate when you should be greedy with your warpaths. And greed is good until the turn 5 when they can play the Fungalmancer or Level Up. Focus on clearing the Silver Hand Recruits if you have the choice on which minion/s you should clear. It's usually a very easy match-up!
Burn Priest
You might encounter a few of them. I won every game, just execute their twilight drakes and clear their other minion damage sources before going big. Once you go big, they might play Shadowreaper Anduin or a Psychic Scream so try to play around those a bit. Removing their card draw is important, so delay playing the Bloodrazor if they have an Acolyte on board. I think it's pretty clear that you should deal with their Clerics as well. Overall, seems like a great match-up for you!
Recruit or Egg Hunter
Not the best match-up for you. If they play an egg on 3 try to kill it with a Bloodrazor. Try to transition to late game without losing much health while removing their stuff and you'll be fine. You just need to get there. Ignore their cubes.
Spell Hunter
An easy match-up, not even Deathstalker Rexxar can save them. Bring it On gives you 10 armor with no downsides. They will never create enough pressure and we'll easily get to our late game, which they can't answer back.
Odd Rogue
Oh boy. Quite a bursty creatures, aren't they? Deal with their early minions, if you have enough removals, you should be fine. Use whirlwinds on 2 minions or even one if needed, execute their 3 drops, stabilize mid-late game. Games often depend on whether their Hench-Clan Thug survives, so try using a few cards to kill him if possible.
Shuddercuck Shaman
Remove their Mana Tide, even if it means executing it or shield slamming it. Definitely do the same about their acolyte - don't let it draw more than 1 card, which means killing it with a bloodrazor is not a wise option. Whirlwind with an execute is fine. Try to get your big minions as soon as possible, Gather Your Party on turn 6 is your friend against them. Ysera is great in this match-up! I went 4-0 against them today before reaching legend, so you can be fine against them if you play smart. Go face most of the time during the late game and try to pressure them down and kill them.
Zoo Warlock
Our anti-aggro strategy is removing as much stuff as possible. Feel free to Slam a Flame Imp even if that doesn't draw a card. Fungalmancers can wreck you so try playing around them. Try not to play warpaths unless you can get at least two ticks on them(unless you're forced to do otherwise, of course). Remove. Their. Stuff. Feel free to keep shield slams against any type of warlock.
Even Warlock
We are definitely favored in this match-up! Though our biggest enemy is one thing - us mulliganing against Zoo. Keeping whirlwind is not good against them but it's good against zoo. You don't want to keep execute against zoo but it's great against them. The main objective is to destroy a Mountain Giant ,if they play one, at turns 3-4. Sometimes you will have to play Bring It On and Shield Slam it, and even though it can be very unintuitive, it is the correct play and can win us the game. The primary targets for our single removal cards are - Mountain Giants, The Lich King, Hooked Reaver as a 7/7. Save your single removals for those unless you evaluate that using a single target removal on another target is an optimal play.
Taunt Warrior
Be an aggressor. Execute their acolytes. Overwhelm them with your big minions and go face.
How To Use Some Cards
I think I should help you with the thought process behind using some of the cards in this deck. You'll come in the situations where you won't be sure how to use certain cards and that's fine. This deck can definitely be challenging at certain moments. Those challenges were a lot of fun for me though!
Bring It On
Try not to use it for the sake of gaining 10 armor, unless you're playing against a spell hunter. The perfect usage of it is playing it along with The Geosculptor Yip. Other uses of it staying alive and the less cards the opponent has in his hand when you want to use it - the better.
Rotface
Rotface is both strong and fun, I'm very happy that he's in the deck. The more legendaries you can summon with him in a turn, the better BUT summoning one from him in a turn is also fine. When you have a whirlwind effect with him along with an Inner Rage, use the whirlwind effect on him and then the Inner Rage.
Thank you for reading, I hope you enjoyed it and I'm pretty sure you will enjoy the deck A LOT! Feel free to ask any questions in the comments or my stream or twitter. -Titan
Heyo, I'm focused on the Dead Man's Hand Warrior at the moment until I reach legend, Gbuci. I will definitely play more of the hybrid version though!
Recently just got back into Hearthstone and noticed this gem of a deck to help me back into the game. Even though I'm climbing from pretty much the bottom of the ladder right now, I've had a blast and that's without crediting how effective the deck is on it's own. Cheers Titan!
Totally I agree... I have been losing with this deck vs egg Hunter and Ctrl Mages all the time... lost 4 matches in a row :/
Egg hunter is insane against most of the slower decks, Shnizzzle. I've won almost every game against control mages and I'm trying to see why are people struggling against them.
Interesting. I find it easy to win against Control (Big Spell) Mage. It just requires a different gameplan.
Initially push hard with your minions. Don't worry if they remove them, just give them a hard a time and exhaust their removals. And the important part: as soon as they play Jaina, don't play any minions!! Just remove their stuff (with moderate greed). They will be forced to play Voodoo doll on an empty board just to create a Water elemental. They will be forced to play Arcane Artificer and Blizzard on an empty board. And they will probably fatigue faster.
Just remember that you have to bait out their removals before Jaina, and to not play minions after Jaina.
Hell yea, Rutledge! Dr Boom will be great in warrior I believe, we'll see how the Flagship works out.
Hey man. Great that you shared the deck. However, I have a question about not running DMH. What if you somehow end up with many minions in your hand? Then you would have to play most of them from the hand which would be very slow. In this case, wouldnt DMH help in solving the issue?
Oi HuzoTheOz, scientists proved that the chance of drawing Woecleaver while having every minion in the hand is less than than the chance of being struck by a meteor in your room after a mage plays it on turn 6. On the other hand, feel free to add Dead Man's Hand if you really want to, instead of a Whirlwind or an Inner Rage!
Haha! But seriously mate... Am I the unluckiest one? :D I usually draw like 4-5 minions before I play woecleaver. But I think that this deck aims to finish the game as soon as it can. It is more aggresive that the previous versions. AND IT HAS MORE TAUNTS. I think that the taunt additions are super awesome against aggro matchups. Gives you some time to breathe. Overall, played a small sample size but fun and succesful so far. Let's see how much I can do in the new season :)
How are we suppose to be favored against frostlich Jaina? He has more removal than we have minions... can't see how we beat it. Thanks!
I've been seeing this question a but more often lately, xSnP. I can't comprehend why are people struggling against the control mage, I can't remember the last time I lost to one. Feel free to add Dead Man's Hand if you want to specifically target them, instead of one Whirlwind. Draw cards and try to be fast, you easily overwhelm them in the end with big minions they can't answer. They have gazillion removals but it still isn't enough when you keep bringing waves of the awesome big minions.
Shouldn't you have Dead Man's Hand in this deck? Or is fatigue warrior just a lack of better labels?
DMH is absolutely not needed, Ghostwalker. There's no need to change the label until they add the "hatebreed" one, kek.
#never
Man, thank you very much! I finally took legend with your deck!
mcCamoBaP, man, posts like this make it all worth it... Great job, friend!
I dont have the 2x bring it on cards and saving my dust for the expansion. Can i replace with something else and deck still work??
I don't believe it's gonna work without it. The only replacable cards are whirlwind, inner rage and maybe Golem if you feel like you want to replace something.
Very fun to play but I wouldn't trust it in ranked. I didn't have Rotface so I replaced with King Mosh for now. Any better ideas?
https://imgur.com/a/fNGhJBs
I wouldn't replace Rotface in this deck, Ghostwalker.