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Rank 5 to Legend with Hatebreed Warrior

  • Last updated Jul 29, 2018 (Spiteful Nerf)
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Wild

  • 9 Minions
  • 17 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Fatigue Warrior
  • Crafting Cost: 13860
  • Dust Needed: Loading Collection
  • Created: 7/24/2018 (Spiteful Nerf)
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  • Battle Tag:

    twitch.tv/urkoth

  • Region:

    N/A

  • Total Deck Rating

    2188

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Update: I'm playing another Gemstudded Golem instead of an Acolyte.

Greetings, reader! Warrior is not dead, and it excels in the hybrid version against this meta. I decided to give the hybrid warrior a chance and after trying the different versions of it, I present to you the one that worked out the best for me. Not only that it works really well but it's tremendously fun to play!

The deck was the answer the warrior needed against the combo oriented meta, especially the freaking Shudderwocks so with a dose of hatred I mixed it with love, passion and knowledge I have for this class to create this version, known as the Hatebreed Warrior!

PROOF

Every game with it was done on my stream, I make these guides because I love it and I don't expect anything in return though I would really appreciate if you can click a follow button on my stream twitch.tv/urkoth and my twitter twitter.com/Titan_HS2 🤝

Mulligans and Game Plans

 

General mulligan - The only card you certainly want to keep against anything you face is the Soul Forge. Acolyte of Pain is close to this category but feel free to mulligan him away against the rogues or zoo if you want to go all in fishing for the removals. You will still keep him if the cards next to it are removals. 

Token Druid

It's one of the easiest match-ups, focus on clearing their board. Save your warpaths for the Soul of the Forest board states.

Taunt Druid

I haven't met many. I was faster than them. They can't deal with Rotface. Your big minions will overwhelm them. If that happens, you win.

Face Mage

It can be a tricky match-up if they get the Undertaker, I mean the Mana Wyrm. Their explosive starts can beat most decks, otherwise you'll be fine. It's a bit of a gamble around which secret you want to play, which can decide matches. There aren't many of them though. 

Control Mage

Don't be slow. You aren't a fatigue warrior, so fatigue is not your plan. Exhaust their removals that they have in hand and keep summoning big stuff. This match-up is quite favored for us. Feel free to draw cards!

Odd paladin

Well, whirlwind down the stuff they're spamming. I believe you can evaluate when you should be greedy with your warpaths. And greed is good until the turn 5 when they can play the Fungalmancer or Level Up. Focus on clearing the Silver Hand Recruits if you have the choice on which minion/s you should clear. It's usually a very easy match-up!

Burn Priest

You might encounter a few of them. I won every game, just execute their twilight drakes and clear their other minion damage sources before going big. Once you go big, they might play Shadowreaper Anduin or a Psychic Scream so try to play around those a bit. Removing their card draw is important, so delay playing the Bloodrazor if they have an Acolyte on board. I think it's pretty clear that you should deal with their Clerics as well. Overall, seems like a great match-up for you!

Recruit or Egg Hunter

Not the best match-up for you. If they play an egg on 3 try to kill it with a Bloodrazor. Try to transition to late game without losing much health while removing their stuff and you'll be fine. You just need to get there. Ignore their cubes.

Spell Hunter

An easy match-up, not even Deathstalker Rexxar can save them. Bring it On gives you 10 armor with no downsides. They will never create enough pressure and we'll easily get to our late game, which they can't answer back. 

Odd Rogue

 

Oh boy. Quite a bursty creatures, aren't they? Deal with their early minions, if you have enough removals, you should be fine. Use whirlwinds on 2 minions or even one if needed, execute their 3 drops, stabilize mid-late game. Games often depend on whether their Hench-Clan Thug survives, so try using a few cards to kill him if possible.

Shuddercuck Shaman

Remove their Mana Tide, even if it means executing it or shield slamming it. Definitely do the same about their acolyte - don't let it draw more than 1 card, which means killing it with a bloodrazor is not a wise option. Whirlwind with an execute is fine. Try to get your big minions as soon as possible, Gather Your Party on turn 6 is your friend against them. Ysera is great in this match-up! I went 4-0 against them today before reaching legend, so you can be fine against them if you play smart. Go face most of the time during the late game and try to pressure them down and kill them. 

Zoo Warlock

Our anti-aggro strategy is removing as much stuff as possible. Feel free to Slam a Flame Imp even if that doesn't draw a card. Fungalmancers can wreck you so try playing around them. Try not to play warpaths unless you can get at least two ticks on them(unless you're forced to do otherwise, of course). Remove. Their. Stuff. Feel free to keep shield slams against any type of warlock.

Even Warlock 

We are definitely favored in this match-up! Though our biggest enemy is one thing - us mulliganing against Zoo. Keeping whirlwind is not good against them but it's good against zoo. You don't want to keep execute against zoo but it's great against them. The main objective is to destroy a Mountain Giant ,if they play one, at turns 3-4. Sometimes you will have to play Bring It On and Shield Slam it, and even though it can be very unintuitive, it is the correct play and can win us the game. The primary targets for our single removal cards are - Mountain Giants, The Lich King, Hooked Reaver as a 7/7. Save your single removals for those unless you evaluate that using a single target removal on another target is an optimal play.

Taunt Warrior

Be an aggressor. Execute their acolytes. Overwhelm them with your big minions and go face. 

How To Use Some Cards

I think I should help you with the thought process behind using some of the cards in this deck. You'll come in the situations where you won't be sure how to use certain cards and that's fine. This deck can definitely be challenging at certain moments. Those challenges were a lot of fun for me though!

Bring It On

Try not to use it for the sake of gaining 10 armor, unless you're playing against a spell hunter. The perfect usage of it is playing it along with The Geosculptor Yip. Other uses of it staying alive and the less cards the opponent has in his hand when you want to use it - the better.

Rotface

Rotface is both strong and fun, I'm very happy that he's in the deck. The more legendaries you can summon with him in a turn, the better BUT summoning one from him in a turn is also fine. When you have a whirlwind effect with him along with an Inner Rage, use the whirlwind effect on him and then the Inner Rage.

Thank you for reading, I hope you enjoyed it and I'm pretty sure you will enjoy the deck A LOT! Feel free to ask any questions in the comments or my stream or twitter. -Titan