if you drop it on turn 5 against aggro, its a pseudo taunt... and if ur opponent does trade into it right away, then you basically have a druid of the claw taunt... and thats a worst case for the card. the only time its worse is if you're actually facing lethal on turn 6, in which case no god card is winning you that game.
this is a replacement for reno in a control shaman... and reno shaman sucks because shaman needs to run multiple board clears and hexes. renolock works because warlock has a ton of aoe options... demonwrath, helfire, shadowflame, twisting nether. if shaman can get a soft removal card in the mold of aldor/uldaman, control shaman should be strong
I guess its good outside of Reno Jackson shaman. But overall, the card is decent and most certainly would fullfill the role of the Tuskarr Jouster except for Shamans of course. So in a world where control have boiled down to most classes of "Reno-Jackson with these 29 cards" and "Reno-Jackson with these 29 DIFFERENT" cards, I think the card is good. And is actually gonna be able to compete with Reno Jackson for that healing position of 6 mana. Altho', you still need to solve the fact that its not a direct heal so... I dunno.
Card's good, dunno if its enough to 'just be' good.
the difference with tuskarr jouster is that once the tuskarr is played, its not a threat outside the 5-5. it doesn't necessarily bait instant removal, doesnt force the opponent to deviate from his plan and react to it. that was the same problem with mistcaller, too. but hallazeal cant just be left alone, and it finally gives shaman a good 5 drop before turn 6 fire ele (outside of neutrals like azure drake)
i would add one more coldlight oracle instead of a 2nd manatide or ancestral knowledge. i would also replace hexes with earth shocks for more SMOrc value. would also probably ditch lightningstorm in favor of more burst (another flametonue or a lava burst/crackle). its an aggro deck, no need for board clears with overload
jeez, blizzard buffed up shamans like crazy, all of their cards so far are good to incredibly good
eh. Ancestral Knowledge sucks with the 2 overload. You slow yourself down on the turn you use it to draw cards, and you slow yourself down the next turn too. B2B slow turns is bad.
The Charged Hammer also seems pretty bad, just a slower Shadowform. I think so far Healing Wave and Totem Golem are the best cards, and I can see decks with Tuskarr Totemic, Draenei Totemcarver, and/or Thunder Bluff Valiant used, but those don't seem like auto-includes.
3
Earth Shock
-1
3
looks nice on curve with raptor
0
strong arena card
0
if you drop it on turn 5 against aggro, its a pseudo taunt... and if ur opponent does trade into it right away, then you basically have a druid of the claw taunt... and thats a worst case for the card. the only time its worse is if you're actually facing lethal on turn 6, in which case no god card is winning you that game.
this is a replacement for reno in a control shaman... and reno shaman sucks because shaman needs to run multiple board clears and hexes. renolock works because warlock has a ton of aoe options... demonwrath, helfire, shadowflame, twisting nether. if shaman can get a soft removal card in the mold of aldor/uldaman, control shaman should be strong
0
8
give shaman another removal tool and we are talking full control shaman
2
is the "2 damage to random enemy" better or worse than the flamewaker effect?
2
makes early ferals significantly better
0
i would add one more coldlight oracle instead of a 2nd manatide or ancestral knowledge. i would also replace hexes with earth shocks for more SMOrc value. would also probably ditch lightningstorm in favor of more burst (another flametonue or a lava burst/crackle). its an aggro deck, no need for board clears with overload
2
i would find a way to get feral spirits in there. malygos decks need to be able to stall without wasting too much of the burn cards
0
this looks nice but i think a doomhammer is also worthy on this sort of deck as a secondary win con
6
basically if it gets to turn 10 (or 9 with thaurissan)... you better be able to burst the warrior to 0 within one turn
0
eh. Ancestral Knowledge sucks with the 2 overload. You slow yourself down on the turn you use it to draw cards, and you slow yourself down the next turn too. B2B slow turns is bad.
The Charged Hammer also seems pretty bad, just a slower Shadowform. I think so far Healing Wave and Totem Golem are the best cards, and I can see decks with Tuskarr Totemic, Draenei Totemcarver, and/or Thunder Bluff Valiant used, but those don't seem like auto-includes.