• 3

    posted a message on Greater Healing Potion

    This is the big heal that the healing class needed, but never got thanks to auchenai combo potential. Who knew that the "friendly" keyword could be so powerful? :O

    Posted in: Greater Healing Potion
  • 3

    posted a message on Dirty Rat

    This is a scary card with a lot of mid-game/late game potential in control decks. It should see one or even two copies being played in most control decks.

    In general, this card is good at denying value from battlecry minions (e.g. Elise/Golden Monkey, N'zoth, Justicar, Book Wyrm, Reno, Twilight Drake, Jeweled Scarab, Ivory Knight, Azure Drake, Kazakus, enemy Rat). It can pull out doomsayers that the opponent doesn't want to play, and get a guaranteed board clear on the opponent's turn.

    Against aggro: This is a 2 mana 2/6 taunt if they're in topdeck mode or if their board is full. It could be a gamble in the early game.

    Against ANY deck in the mid-late game: It makes your board clears more powerful.
    Scenario 1: Rat+Pyro+equality, killing an additional threat they've been holding back (like thunderbluff valiant, Rag, Syl, Maly, Arcane Giant)
    Scenario 2: Rat+brawl, getting guaranteed value from your brawl. You don't have to brawl if you don't pull an enemy minion
    Scenario 3: Hallazeal+rat+eleD/lightning storm: additional healing, and the rat survives the AOE.
    Scenario 4: Rat+Dragonfire potion, leaving the rat alive

    Against control: Once you've figured out what deck your opponent is playing, you have guesses on what they're holding, and the way they're trying to bait removal. You can try to force pull their win conditions and deal with them. 
    Rat+entomb, Rat+Syl+Shieldslam (or some other spot removal), Rat+hex

    Posted in: Dirty Rat
  • 2

    posted a message on Mean Streets of Gadgetzan - Hearthstone's Fourth Expansion

    Many people see it. It's just that you have to survive against aggro till then, and that's kinda difficult

    Posted in: Guides
  • 6

    posted a message on Counterfeit Coin

    That's very good for Miracle style

    Posted in: Counterfeit Coin
  • 4

    posted a message on Lotus Agents

    Someone needs to do the math on this. Cards like totemic might and primal fusion exist in Shaman. Rogue has blade flurry and a bunch of RNG minions. Ethereal peddler is the dream. The 5/3 body is worse than azure drake. A wildcard

    Posted in: Lotus Agents
  • 2

    posted a message on Pilfered Power

    Teacher innervate coin pilfered power for a 4 mana ramp on turn 4? Coin, teacher innervate pilfered power on turn 3 with a minion on board? Does it give excess mana when you're at 10 mana? Wisp wisp tinyfin tinyfin innervate pilfered power on turn 1? 

    The combos seem very specific, for now, and seems like a dead card in most competitive decks

    Posted in: Pilfered Power
  • 2

    posted a message on Kun the Forgotten King

    Refreshing the mana crystals itself is a powerful tool. It's a flexible but weaker arcane giant in a spell heavy deck, but could be a powerhouse in a ramp druid deck

    Posted in: Kun the Forgotten King
  • 2

    posted a message on Lunar Visions

    This might make ramp druid a thing again, not sure

    Posted in: Lunar Visions
  • 7

    posted a message on Top 20 Legend - Beast Druid

    Like the OP said, this is not a control deck. It's a tempo/board control driven deck in the early game, that turns into a face deck in the mid/late game. You're usually trying to use a good Savage Roar to threaten 1-2 turn lethal or to establish board control.

    Druid does it differently from Shaman and Warlock because of the early game ramp. Innervate and Darnassus Aspirant are in the deck because they don't lose tempo. Wild growth and Mire Keeper are bad ramp choices for this deck.

    Sir Finley Mrrgglton is a flex card. You look for Life Tap/Fireblast/Steady Shot, depending on the situation. Life Tap helps against control decks once you're out of steam, Fireblast prevents face damage against aggro decks, Steady Shot puts the opponent on a clock.

    Savage Combatant allows you to attack while drawing cards with Life Tap. It's more flexible with Fireblast than with Shapeshift, because you can attack two different targets. There's also the small synergy of playing Finley with the combatant already on the board

    The new Mukla is a bit slow and understatted for this deck.
    The old Mukla is a dead draw in the late game. It is useful for face damage/board control in the early game, though the bananas are bad once you start ignoring the board.

    Watch this video: https://www.youtube.com/watch?v=NP6a0pxS-ic. 
    Thijs uses a similar deck with Fandral Staghelm instead of Leeroy Jenkins, and a few other differences. Looks quite inspiring

    Posted in: Top 20 Legend - Beast Druid
  • 2

    posted a message on Top 20 Legend - Beast Druid

    A good savage roar to push for lethal/close to lethal damage with small/midrange minions

    Posted in: Top 20 Legend - Beast Druid
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